L L4D2node

CCommentaryDummy::OnSequenceSet

0x003e0c10 · 635 bytes · __cdecl

_ZN16CCommentaryDummy13OnSequenceSetEi

Decompiled

undefined (1 param)

/* CCommentaryDummy::OnSequenceSet(int) */

void CCommentaryDummy::OnSequenceSet(int param_1)

{
  float fVar1;
  CBaseEdict *pCVar2;
  undefined4 uVar3;
  int iVar4;
  CStudioHdr *pCVar5;
  CStudioHdr *pCVar6;
  char *pcVar7;
  longdouble lVar8;
  undefined1 local_14 [8];
  
  fVar1 = *(float *)(gpGlobals + 0xc);
  if (fVar1 != *(float *)(param_1 + 0x90)) {
    if (*(char *)(param_1 + 0x6c) == '\0') {
      pCVar2 = *(CBaseEdict **)(param_1 + 0x30);
      if (pCVar2 != (CBaseEdict *)0x0) {
        *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
        iVar4 = CBaseEdict::GetChangeAccessor(pCVar2);
        *(undefined2 *)(iVar4 + 2) = 0;
      }
    }
    else {
      *(byte *)(param_1 + 0x70) = *(byte *)(param_1 + 0x70) | 1;
    }
    *(float *)(param_1 + 0x90) = fVar1;
  }
  CBaseAnimating::ResetClientsideFrame((CBaseAnimating *)param_1);
  if (*(float *)(param_1 + 0x468) != 1.0) {
    if (*(char *)(param_1 + 0x6c) == '\0') {
      pCVar2 = *(CBaseEdict **)(param_1 + 0x30);
      if (pCVar2 != (CBaseEdict *)0x0) {
        *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
        iVar4 = CBaseEdict::GetChangeAccessor(pCVar2);
        *(undefined2 *)(iVar4 + 2) = 0;
      }
    }
    else {
      *(byte *)(param_1 + 0x70) = *(byte *)(param_1 + 0x70) | 1;
    }
    *(undefined4 *)(param_1 + 0x468) = 0x3f800000;
  }
  if (*(float *)(param_1 + 0x490) != 0.0) {
    if (*(char *)(param_1 + 0x6c) == '\0') {
      pCVar2 = *(CBaseEdict **)(param_1 + 0x30);
      if (pCVar2 != (CBaseEdict *)0x0) {
        *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
        iVar4 = CBaseEdict::GetChangeAccessor(pCVar2);
        *(undefined2 *)(iVar4 + 2) = 0;
      }
    }
    else {
      *(byte *)(param_1 + 0x70) = *(byte *)(param_1 + 0x70) | 1;
    }
    *(undefined4 *)(param_1 + 0x490) = 0;
  }
  *(undefined4 *)(param_1 + 0x1a4c) = 0xffffffff;
  *(undefined4 *)(param_1 + 0x1a50) = 0xffffffff;
  if (*(char *)(param_1 + 0x1a64) == '\0') goto LAB_003e0cf6;
  pcVar7 = "";
  if (*(char **)(param_1 + 0x1a54) != (char *)0x0) {
    pcVar7 = *(char **)(param_1 + 0x1a54);
  }
  pCVar5 = *(CStudioHdr **)(param_1 + 0x13e0);
  if (pCVar5 == (CStudioHdr *)0x0) {
    iVar4 = CBaseEntity::GetModel((CBaseEntity *)param_1);
    if (iVar4 == 0) {
      pCVar5 = *(CStudioHdr **)(param_1 + 0x13e0);
    }
    else {
      CBaseAnimating::LockStudioHdr((CBaseAnimating *)param_1);
      pCVar5 = *(CStudioHdr **)(param_1 + 0x13e0);
    }
    pCVar6 = (CStudioHdr *)0x0;
    if (pCVar5 != (CStudioHdr *)0x0) goto LAB_003e0c9a;
  }
  else {
LAB_003e0c9a:
    pCVar6 = (CStudioHdr *)0x0;
    if (*(int *)pCVar5 != 0) {
      pCVar6 = pCVar5;
    }
  }
  uVar3 = CBaseAnimating::LookupPoseParameter((CBaseAnimating *)param_1,pCVar6,pcVar7);
  *(undefined4 *)(param_1 + 0x1a4c) = uVar3;
  pcVar7 = "";
  if (*(char **)(param_1 + 0x1a58) != (char *)0x0) {
    pcVar7 = *(char **)(param_1 + 0x1a58);
  }
  pCVar5 = *(CStudioHdr **)(param_1 + 0x13e0);
  if (pCVar5 == (CStudioHdr *)0x0) {
    iVar4 = CBaseEntity::GetModel((CBaseEntity *)param_1);
    if (iVar4 == 0) {
      pCVar5 = *(CStudioHdr **)(param_1 + 0x13e0);
    }
    else {
      CBaseAnimating::LockStudioHdr((CBaseAnimating *)param_1);
      pCVar5 = *(CStudioHdr **)(param_1 + 0x13e0);
    }
    pCVar6 = (CStudioHdr *)0x0;
    if (pCVar5 != (CStudioHdr *)0x0) goto LAB_003e0cd7;
  }
  else {
LAB_003e0cd7:
    pCVar6 = (CStudioHdr *)0x0;
    if (*(int *)pCVar5 != 0) {
      pCVar6 = pCVar5;
    }
  }
  uVar3 = CBaseAnimating::LookupPoseParameter((CBaseAnimating *)param_1,pCVar6,pcVar7);
  *(undefined4 *)(param_1 + 0x1a50) = uVar3;
LAB_003e0cf6:
  CBaseEntity::ThinkSet((_func_void *)local_14,(float)param_1,(char *)AnimThink);
  lVar8 = (longdouble)CBaseEntity::GetNextThink((CBaseEntity *)param_1,(char *)0x0);
  if ((float)lVar8 <= *(float *)(gpGlobals + 0xc)) {
    CBaseEntity::SetNextThink((CBaseEntity *)param_1,*(float *)(gpGlobals + 0xc) + 0.1,(char *)0x0);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)