CFuncMoveLinear::MoveTo
0x006c1e20 · 561 bytes · __cdecl
_ZN15CFuncMoveLinear6MoveToE6Vectorf
Decompiled
undefined (2 params)
/* CFuncMoveLinear::MoveTo(Vector, float) */
void CFuncMoveLinear::MoveTo(int *param_1)
{
int *piVar1;
code *pcVar2;
int iVar3;
char *pcVar4;
int *piVar5;
float in_stack_00000014;
undefined1 local_94 [20];
undefined **local_80 [8];
undefined4 local_60;
undefined1 *local_5c;
undefined4 local_58;
undefined4 local_54;
undefined4 local_50;
undefined4 local_4c;
undefined4 local_48;
undefined4 local_44;
undefined4 local_40;
undefined1 local_3c;
undefined1 local_3b;
undefined1 local_3a;
undefined4 local_38;
undefined4 local_34;
undefined4 local_30;
undefined4 local_2c;
undefined4 local_28;
undefined4 local_24;
undefined2 local_20;
if (in_stack_00000014 != 0.0) {
iVar3 = param_1[0x131];
piVar5 = (int *)&stack0xffffff54;
if (iVar3 != 0) {
if (iVar3 == param_1[0x133]) {
pcVar4 = "";
if ((char *)param_1[0x132] != (char *)0x0) {
pcVar4 = (char *)param_1[0x132];
}
if (param_1[0xc] == 0) {
iVar3 = 0;
}
else {
iVar3 = param_1[0xc] - *(int *)(gpGlobals + 0x58) >> 4;
}
CBaseEntity::StopSound(iVar3,4,pcVar4);
piVar5 = (int *)&stack0xffffff54;
}
else {
param_1[0x133] = iVar3;
(**(code **)(*param_1 + 0x28c))();
CRecipientFilter::CRecipientFilter((CRecipientFilter *)local_80);
local_80[0] = &PTR__CPASFilter_00bfaf28;
/* try { // try from 006c1e8f to 006c1e93 has its CatchHandler @ 006c2064 */
CRecipientFilter::AddRecipientsByPAS((CRecipientFilter *)local_80,(Vector *)&local_60);
local_80[0] = &PTR__CPASAttenuationFilter_00c08ec8;
/* try { // try from 006c1ea4 to 006c1ec0 has its CatchHandler @ 006c2076 */
(**(code **)(*param_1 + 0x28c))();
CPASAttenuationFilter::Filter((CPASAttenuationFilter *)local_80,(Vector *)&local_60,0.8);
local_3c = 1;
local_20 = 0xffff;
local_58 = 0x3f800000;
local_50 = 0;
local_4c = 100;
local_5c = &DAT_00d539c2;
if ((undefined1 *)param_1[0x131] != (undefined1 *)0x0) {
local_5c = (undefined1 *)param_1[0x131];
}
local_48 = 0;
local_44 = 0;
local_40 = 0;
local_3b = 0;
local_3a = 0;
local_38 = 0xffffffff;
local_34 = 0;
local_30 = 0;
local_2c = 0;
local_28 = 0;
local_24 = 0;
local_60 = 4;
local_54 = 0x4b;
if (param_1[0xc] == 0) {
iVar3 = 0;
}
else {
iVar3 = param_1[0xc] - *(int *)(gpGlobals + 0x58) >> 4;
}
/* try { // try from 006c1f6d to 006c1f71 has its CatchHandler @ 006c208f */
CBaseEntity::EmitSound((IRecipientFilter *)local_80,iVar3,(EmitSound_t *)&local_60);
local_28 = 0;
CUtlMemory<Vector,int>::Purge((CUtlMemory<Vector,int> *)&local_34);
local_24 = local_34;
CUtlMemory<Vector,int>::Purge((CUtlMemory<Vector,int> *)&local_34);
local_80[0] = &PTR__CPASFilter_00bfaf28;
CRecipientFilter::~CRecipientFilter((CRecipientFilter *)local_80);
piVar5 = (int *)&stack0xffffff4c;
}
}
*piVar5 = (int)param_1;
piVar5[1] = (int)&stack0x00000008;
piVar5[2] = (int)in_stack_00000014;
piVar5[-1] = 0x6c1fbb;
CBaseToggle::LinearMove((CBaseToggle *)*piVar5,(Vector *)piVar5[1],(float)piVar5[2]);
piVar1 = (int *)param_1[0x137];
if (piVar1 != (int *)0x0) {
iVar3 = *piVar1;
*piVar5 = (int)piVar1;
pcVar2 = *(code **)(iVar3 + 0x18);
piVar5[-1] = 0x6c1fcd;
(*pcVar2)();
}
piVar5[5] = 0;
piVar5[4] = 0;
piVar5[2] = 0;
piVar5[3] = 0;
piVar5[1] = (int)param_1;
*piVar5 = (int)local_94;
piVar5[-1] = 0x6c1fff;
CBaseEntity::ThinkSet((_func_void *)*piVar5,(float)piVar5[1],(char *)piVar5[2]);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.