CGameMovement::CategorizePosition
0x0045b230 · 1933 bytes · __thiscall
_ZN13CGameMovement18CategorizePositionEb
Decompiled
undefined (2 params)
/* CGameMovement::CategorizePosition(bool) */
void __thiscall CGameMovement::CategorizePosition(CGameMovement *this,bool param_1)
{
float fVar1;
CBaseEntity CVar2;
float fVar3;
float fVar4;
bool bVar5;
bool bVar6;
ITraceFilter *pIVar7;
char cVar8;
CBaseEntity *this_00;
undefined4 uVar9;
undefined4 uVar10;
float *pfVar11;
CBaseEntity *this_01;
uint uVar12;
Vector *pVVar13;
Vector *pVVar14;
int *piVar15;
int iVar16;
CBasePlayer *pCVar17;
CBaseEntity CVar18;
CBasePlayer CVar19;
longdouble lVar20;
undefined4 local_e8;
float local_e4;
float local_e0;
float local_dc;
float local_d8;
float local_d4;
float local_d0;
ITraceFilter *local_cc;
float local_c8;
float local_c4;
float local_bc;
float local_b8;
float local_b4;
float local_ac;
float local_a8;
float local_a4;
float local_9c;
float local_98;
float local_94;
undefined4 local_8c;
undefined1 local_88;
undefined1 local_87;
CGameTrace local_70 [12];
undefined4 local_64;
undefined4 local_60;
undefined4 local_5c;
float local_50;
float local_44;
char local_39;
short local_30;
int local_24;
*(undefined4 *)(*(int *)(this + 4) + 0x2180) = 0x3f800000;
(**(code **)(*(int *)this + 0xc4))(this);
this_00 = *(CBaseEntity **)(this + 4);
if (((byte)this_00[0x1d20] & 8) != 0) {
cVar8 = (**(code **)(*(int *)this_00 + 0x558))(this_00);
if (cVar8 == '\0') {
return;
}
this_00 = *(CBaseEntity **)(this + 4);
}
CVar18 = this_00[0x186];
if (CVar18 == (CBaseEntity)0x8) {
LAB_0045b6a0:
(**(code **)(*(int *)this + 0x100))(this,0);
return;
}
iVar16 = *(int *)(this + 8);
local_d4 = *(float *)(iVar16 + 0xa0);
local_d0 = *(float *)(iVar16 + 0xa4);
local_d8 = *(float *)(iVar16 + 0x9c);
local_e0 = local_d4 - (*(float *)(this + 0x7d8) + *(float *)(this + 0x7d8));
local_dc = local_d0 - (*(float *)(this + 0x7dc) + *(float *)(this + 0x7dc));
local_e4 = local_d8 - (*(float *)(this + 0x7d4) + *(float *)(this + 0x7d4));
fVar1 = *(float *)(iVar16 + 0x48);
bVar5 = false;
if (140.0 < fVar1) {
this_01 = (CBaseEntity *)CBaseEntity::GetGroundEntity(this_00);
if (this_01 == (CBaseEntity *)0x0) {
this_00 = *(CBaseEntity **)(this + 4);
bVar5 = true;
CVar18 = this_00[0x186];
}
else {
if (((byte)this_01[0x14d] & 0x10) != 0) {
CBaseEntity::CalcAbsoluteVelocity(this_01);
}
this_00 = *(CBaseEntity **)(this + 4);
CVar18 = this_00[0x186];
bVar5 = 140.0 < fVar1 - *(float *)(this_01 + 0x27c);
}
}
CVar2 = this_00[0x253];
if ((((CVar18 == (CBaseEntity)0x2) &&
(iVar16 = CBaseEntity::GetGroundEntity(this_00), iVar16 != 0)) && ((byte)CVar2 < 3)) ||
(param_1)) {
local_dc = local_dc - *(float *)(*(int *)(this + 4) + 0x1acc);
bVar6 = true;
}
else {
bVar6 = false;
}
if ((bVar5) || ((0.0 < fVar1 && (*(char *)(*(int *)(this + 4) + 0x186) == '\t'))))
goto LAB_0045b6a0;
uVar9 = (**(code **)(*(int *)this + 0x108))(this,8);
local_e8 = uVar9;
uVar10 = (**(code **)(*(int *)this + 0x40))(this,0,0);
pfVar11 = (float *)(**(code **)(*(int *)this + 0x80))(this);
fVar1 = pfVar11[2];
fVar3 = *pfVar11;
fVar4 = pfVar11[1];
pfVar11 = (float *)(**(code **)(*(int *)this + 0x7c))(this);
local_8c = 0;
local_bc = local_e4 - local_d8;
*(int *)(this + 2000) = *(int *)(this + 2000) + 1;
local_b8 = local_e0 - local_d4;
local_b4 = local_dc - (local_d0 + 4.0);
local_87 = local_b8 * local_b8 + local_bc * local_bc + local_b4 * local_b4 != 0.0;
local_9c = (fVar3 - *pfVar11) * 0.5;
local_98 = (fVar4 - pfVar11[1]) * 0.5;
local_94 = ((fVar1 - 4.0) - pfVar11[2]) * 0.5;
local_88 = local_98 * local_98 + local_9c * local_9c + local_94 * local_94 < 1e-06;
local_ac = (fVar3 + *pfVar11) * 0.5;
local_a8 = (fVar4 + pfVar11[1]) * 0.5;
local_cc = (ITraceFilter *)(local_d8 + local_ac);
local_a4 = ((fVar1 - 4.0) + pfVar11[2]) * 0.5;
local_c8 = local_d4 + local_a8;
local_c4 = local_d0 + 4.0 + local_a4;
piVar15 = *(int **)(this + 0x7cc);
local_ac = -local_ac;
local_a8 = -local_a8;
local_a4 = -local_a4;
if (piVar15 == (int *)0x0) {
LAB_0045b8c0:
(**(code **)(*enginetrace + 0x14))(enginetrace,&local_cc,uVar10,uVar9,local_70);
}
else {
cVar8 = (**(code **)(*piVar15 + 0x10))(piVar15,&local_cc);
if (cVar8 == '\0') goto LAB_0045b8c0;
(**(code **)(*enginetrace + 0x20))
(enginetrace,&local_cc,*(undefined4 *)(this + 0x7cc),uVar10,uVar9,local_70);
}
(**(code **)(*(int *)this + 0x10c))(this,&local_e8);
fVar1 = local_50;
if ((local_24 == 0) ||
(lVar20 = (longdouble)(**(code **)(*(int *)this + 0x38))(this), fVar1 < (float)lVar20)) {
local_cc = (ITraceFilter *)(**(code **)(*(int *)this + 0x108))(this,8);
lVar20 = (longdouble)(**(code **)(*(int *)this + 0x38))(this);
pIVar7 = local_cc;
uVar12 = (**(code **)(*(int *)this + 0x40))(this,0,0);
pVVar13 = (Vector *)(**(code **)(*(int *)this + 0x80))(this);
pVVar14 = (Vector *)(**(code **)(*(int *)this + 0x7c))(this);
TracePlayerBBoxForGround
(*(ITraceListData **)(this + 0x7cc),(Vector *)&local_d8,(Vector *)&local_e4,pVVar14,
pVVar13,uVar12,pIVar7,local_70,(float)lVar20,true,(int *)(this + 2000));
(**(code **)(*(int *)this + 0x10c))(this,&local_cc);
if ((local_24 == 0) ||
(lVar20 = (longdouble)(**(code **)(*(int *)this + 0x38))(this), local_50 < (float)lVar20)) {
(**(code **)(*(int *)this + 0x100))(this,0);
if (0.0 < *(float *)(*(int *)(this + 8) + 0x48)) {
piVar15 = *(int **)(this + 4);
if (*(char *)((int)piVar15 + 0x186) == '\b') {
bVar6 = false;
goto LAB_0045b631;
}
piVar15[0x860] = 0x3e800000;
}
piVar15 = *(int **)(this + 4);
bVar6 = false;
goto LAB_0045b631;
}
}
(**(code **)(*(int *)this + 0x100))(this,local_70);
piVar15 = *(int **)(this + 4);
LAB_0045b631:
cVar8 = (**(code **)(*piVar15 + 0x4fc))(piVar15);
if (cVar8 == '\0') {
piVar15 = (int *)(**(code **)(*IMoveHelper::sm_pSingleton + 0x30))(IMoveHelper::sm_pSingleton);
iVar16 = (**(code **)(*piVar15 + 0x18))(piVar15,(int)local_30);
CVar19 = *(CBasePlayer *)(iVar16 + 0x4c);
iVar16 = CBaseEntity::GetGroundEntity(*(CBaseEntity **)(this + 4));
pCVar17 = *(CBasePlayer **)(this + 4);
if (iVar16 == 0) {
CVar19 = (CBasePlayer)0x0;
}
if (pCVar17[0x2185] != CVar19) {
CEnvPlayerSurfaceTrigger::SetPlayerSurface(pCVar17,(char)CVar19);
pCVar17 = *(CBasePlayer **)(this + 4);
}
pCVar17[0x2185] = CVar19;
}
if (!bVar6) {
return;
}
if (local_39 != '\0') {
return;
}
if (local_44 <= 0.0) {
return;
}
if (1.0 <= local_44) {
return;
}
iVar16 = *(int *)(this + 8);
*(undefined4 *)(iVar16 + 0x9c) = local_64;
*(undefined4 *)(iVar16 + 0xa0) = local_60;
*(undefined4 *)(iVar16 + 0xa4) = local_5c;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.