CMoveHelperServer::ProcessImpacts
0x006f6450 · 681 bytes · __thiscall
_ZN17CMoveHelperServer14ProcessImpactsEv
Decompiled
undefined (1 param)
/* CMoveHelperServer::ProcessImpacts() */
void __thiscall CMoveHelperServer::ProcessImpacts(CMoveHelperServer *this)
{
float fVar1;
int iVar2;
uint uVar3;
char cVar4;
int *piVar5;
CBaseEntity *pCVar6;
undefined4 uVar7;
uint *puVar8;
int iVar9;
int iVar10;
int iVar11;
undefined4 local_28;
undefined4 local_24;
undefined4 local_20;
CBaseEntity::PhysicsTouchTriggers(*(CBaseEntity **)(this + 4),(Vector *)0x0);
pCVar6 = *(CBaseEntity **)(this + 4);
if (((byte)pCVar6[0x1b4] & 4) == 0) {
if (((byte)pCVar6[0x14d] & 0x10) != 0) {
CBaseEntity::CalcAbsoluteVelocity(pCVar6);
}
local_28 = *(undefined4 *)(pCVar6 + 0x274);
local_24 = *(undefined4 *)(pCVar6 + 0x278);
local_20 = *(undefined4 *)(pCVar6 + 0x27c);
iVar10 = 0;
iVar11 = 0;
if (0 < *(int *)(this + 0x14)) {
do {
piVar5 = *(int **)(*(int *)(this + 8) + 0x58 + iVar10);
puVar8 = (uint *)(**(code **)(*piVar5 + 0xc))(piVar5);
uVar3 = *puVar8;
if (((uVar3 != 0xffffffff) &&
(iVar9 = (uVar3 & 0xfff) * 0x10, *(uint *)(gEntList + iVar9 + 8) == uVar3 >> 0xc)) &&
(piVar5 = *(int **)(gEntList + iVar9 + 4), piVar5 != (int *)0x0)) {
piVar5 = (int *)(**(code **)(*piVar5 + 0x14))(piVar5);
iVar9 = (**(code **)(*piVar5 + 8))(piVar5);
if (((iVar9 != 0) && (piVar5 = *(int **)(iVar9 + 0xc), piVar5 != (int *)0x0)) &&
((pCVar6 = (CBaseEntity *)(**(code **)(*piVar5 + 0x18))(piVar5),
pCVar6 != (CBaseEntity *)0x0 && (*(CBaseEntity **)(this + 4) != pCVar6)))) {
iVar2 = *(int *)(this + 8);
piVar5 = *(int **)(iVar9 + 0xc);
uVar7 = 0;
if (piVar5 != (int *)0x0) {
uVar7 = (**(code **)(*piVar5 + 0x18))(piVar5);
}
*(undefined4 *)(iVar2 + iVar10 + 0x58) = uVar7;
CBaseEntity::SetAbsVelocity
(*(CBaseEntity **)(this + 4),(Vector *)(*(int *)(this + 8) + iVar10));
CBaseEntity::PhysicsImpact
(pCVar6,*(CBaseEntity **)(this + 4),
(CGameTrace *)(*(int *)(this + 8) + iVar10 + 0xc));
}
}
iVar11 = iVar11 + 1;
iVar10 = iVar10 + 0x60;
} while (iVar11 < *(int *)(this + 0x14));
}
CBaseEntity::SetAbsVelocity(*(CBaseEntity **)(this + 4),(Vector *)&local_28);
piVar5 = *(int **)(this + 4);
if ((piVar5 != (int *)0x0) && (cVar4 = (**(code **)(*piVar5 + 0x16c))(piVar5), cVar4 != '\0')) {
iVar10 = *(int *)(this + 4);
if (((*(float *)(this + 0x1c) <= -0.01) ||
(((0.01 <= *(float *)(this + 0x1c) || (*(float *)(this + 0x20) <= -0.01)) ||
(0.01 <= *(float *)(this + 0x20))))) ||
((*(float *)(this + 0x24) <= -0.01 || (0.01 <= *(float *)(this + 0x24))))) {
VectorNormalize((Vector *)(this + 0x1c));
*(undefined4 *)(iVar10 + 0x2320) = *(undefined4 *)(this + 0x1c);
*(undefined4 *)(iVar10 + 0x2324) = *(undefined4 *)(this + 0x20);
*(undefined4 *)(iVar10 + 9000) = *(undefined4 *)(this + 0x24);
}
fVar1 = *(float *)(this + 0x28);
if (((fVar1 <= -0.01) || (0.01 <= fVar1)) ||
((*(float *)(this + 0x2c) <= -0.01 ||
(((0.01 <= *(float *)(this + 0x2c) || (*(float *)(this + 0x30) <= -0.01)) ||
(0.01 <= *(float *)(this + 0x30))))))) {
*(float *)(iVar10 + 0x232c) = fVar1;
*(undefined4 *)(iVar10 + 0x2330) = *(undefined4 *)(this + 0x2c);
*(undefined4 *)(iVar10 + 0x2334) = *(undefined4 *)(this + 0x30);
}
}
(**(code **)(*(int *)this + 8))(this);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.