L L4D2node

CTerrorPlayerAnimState::HandleActivity_HitByCharger

0x00511360 · 461 bytes · __thiscall

_ZN22CTerrorPlayerAnimState27HandleActivity_HitByChargerEv

Decompiled

undefined (1 param)

/* CTerrorPlayerAnimState::HandleActivity_HitByCharger() */

undefined4 __thiscall
CTerrorPlayerAnimState::HandleActivity_HitByCharger(CTerrorPlayerAnimState *this)

{
  float fVar1;
  float fVar2;
  float fVar3;
  CBaseEntity *this_00;
  int iVar4;
  CBaseEntity *this_01;
  undefined4 uVar5;
  float fVar6;
  float fVar7;
  
  if (this[0x158] == (CTerrorPlayerAnimState)0x0) {
    return 0xffffffff;
  }
  iVar4 = CMultiPlayerAnimState::GetMainActivity((CMultiPlayerAnimState *)this);
  if ((iVar4 == 0x20c) ||
     (iVar4 = CMultiPlayerAnimState::GetMainActivity((CMultiPlayerAnimState *)this), iVar4 == 0x20d)
     ) {
    this_00 = *(CBaseEntity **)(this + 0x118);
    this_01 = this_00;
    if (((byte)this_00[0x14d] & 0x10) != 0) {
      CBaseEntity::CalcAbsoluteVelocity(this_00);
      this_01 = *(CBaseEntity **)(this + 0x118);
    }
    fVar1 = *(float *)(this_00 + 0x274);
    fVar2 = *(float *)(this_00 + 0x278);
    fVar3 = *(float *)(this_00 + 0x27c);
    if ((fVar1 != 0.0) || (fVar6 = 15.0, fVar2 != 0.0)) {
      fVar6 = 5.0;
    }
    iVar4 = CBaseEntity::GetGroundEntity(this_01);
    if ((iVar4 != 0) ||
       ((fVar7 = *(float *)(*(int *)(this + 0x118) + 0x490), fVar7 < 0.25 &&
        (SQRT(fVar2 * fVar2 + fVar1 * fVar1 + fVar3 * fVar3) < fVar6)))) {
      (**(code **)(*(int *)this + 0x38))(this);
      goto LAB_00511478;
    }
  }
  else {
    fVar7 = *(float *)(*(int *)(this + 0x118) + 0x490);
  }
  if (0.99 < fVar7) {
    (**(code **)(*(int *)this + 0x38))(this);
    iVar4 = CMultiPlayerAnimState::GetMainActivity((CMultiPlayerAnimState *)this);
    if (iVar4 == 0x20d) {
LAB_00511478:
      CTerrorPlayer::OnKnockedDown(*(CTerrorPlayer **)(this + 0x118),3);
      return 0x20e;
    }
    if (iVar4 == 0x20e) {
      this[0x158] = (CTerrorPlayerAnimState)0x0;
      return 0xffffffff;
    }
    if (iVar4 == 0x20c) {
      return 0x20d;
    }
  }
  iVar4 = CMultiPlayerAnimState::GetMainActivity((CMultiPlayerAnimState *)this);
  if (2 < iVar4 - 0x20cU) {
    (**(code **)(*(int *)this + 0x38))(this);
    return 0x20c;
  }
  uVar5 = CMultiPlayerAnimState::GetMainActivity((CMultiPlayerAnimState *)this);
  return uVar5;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)