ZombieBotLocomotion::Update
0x00a56490 · 2612 bytes · __thiscall
_ZN19ZombieBotLocomotion6UpdateEv
Decompiled
undefined (1 param)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* ZombieBotLocomotion::Update() */
void __thiscall ZombieBotLocomotion::Update(ZombieBotLocomotion *this)
{
uint *puVar1;
float fVar2;
float fVar3;
float fVar4;
undefined4 uVar5;
char cVar6;
char cVar7;
float *pfVar8;
int *piVar9;
undefined4 *puVar10;
INextBot *this_00;
Vector *pVVar11;
int iVar12;
int *piVar13;
CBaseEntity *pCVar14;
longdouble lVar15;
float fVar16;
float fVar17;
float fVar18;
float fVar19;
float fVar20;
float fVar21;
float fVar22;
int iVar23;
float local_5c;
undefined4 local_4c;
undefined4 local_48;
undefined4 local_40;
undefined4 local_3c;
int local_38;
float local_34;
float local_30;
float local_2c;
undefined4 local_28;
float local_24;
undefined4 local_20;
local_4c = 0;
local_48 = 0;
if (_towlower == 0) {
local_38 = 0;
}
else {
(**(code **)(_towlower + 0x50))
(_towlower,&local_4c,0,0,0,0,
"/data/src/game/server/terror/zombiebot/zombiebotlocomotion.cpp",0xd0,
&Update()::tm_fmt,"(%s)%s","NextBot","ZombieBotLocomotion::Update");
local_38 = _towlower;
}
iVar23 = _DAT_0105db00;
local_40 = local_4c;
local_3c = local_48;
/* try { // try from 00a56a06 to 00a56a66 has its CatchHandler @ 00a56f27 */
if (((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) &&
(iVar12 = ThreadGetCurrentId(), iVar23 == iVar12)) {
if ((char *)*_DAT_0105d15c != "ZombieBotLocomotion::Update") {
_DAT_0105d15c =
(int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xd2876b,(char *)0x0,0xca8906);
}
puVar1 = (uint *)(_DAT_0105d1e8 + 4 + _DAT_0105d15c[0x1c] * 8);
*puVar1 = *puVar1 | 4;
CVProfNode::EnterScope();
DAT_0105d158 = '\0';
}
/* try { // try from 00a5654a to 00a5699d has its CatchHandler @ 00a56f3c */
ILocomotion::Update((ILocomotion *)this);
fVar2 = *(float *)(this + 8);
ApplyAccumulatedApproach(this);
pfVar8 = (float *)(**(code **)(*(int *)this + 300))(this);
fVar20 = *pfVar8;
fVar17 = pfVar8[1];
fVar3 = pfVar8[2];
piVar9 = (int *)(**(code **)(*(int *)this + 0xb0))(this);
piVar9 = (int *)(**(code **)(*piVar9 + 0xc4))(piVar9);
cVar6 = TraverseLadder(this);
iVar23 = _DAT_0105db00;
if (cVar6 == '\0') {
cVar6 = (**(code **)(*piVar9 + 0x104))(piVar9);
if (cVar6 == '\0') {
*(undefined4 *)(this + 0x94) = 0;
*(undefined4 *)(this + 0x98) = 0;
*(undefined4 *)(this + 0x6c) = 0;
*(undefined4 *)(this + 0x70) = 0;
}
cVar6 = (**(code **)(*(int *)this + 0xf8))(this);
cVar7 = (**(code **)(*piVar9 + 0xe8))(piVar9,2);
if (cVar7 == '\0') {
uVar5 = *(undefined4 *)(this + 0x9c);
/* try { // try from 00a56bcb to 00a56bfe has its CatchHandler @ 00a56f3c */
cVar7 = (**(code **)(*(int *)this + 0xf8))(this);
if (cVar7 == '\0') {
*(float *)(this + 0x9c) = *(float *)(this + 0x9c) - *(float *)(NextBotGravity._28_4_ + 0x2c)
;
}
cVar7 = (**(code **)(*(int *)this + 200))(this);
if ((cVar7 == '\0') || (*(float *)(this + 0x74) <= 0.0)) {
UpdateGroundConstraint(this);
cVar7 = (**(code **)(*(int *)this + 0xf8))(this);
if (cVar7 != '\0') {
*(undefined4 *)(this + 0x9c) = uVar5;
}
}
}
pfVar8 = (float *)(**(code **)(*(int *)this + 300))(this);
local_34 = *pfVar8;
fVar4 = *(float *)(this + 0x120);
fVar21 = -*(float *)(this + 0x11c);
local_30 = pfVar8[1];
local_2c = pfVar8[2];
cVar7 = (**(code **)(*(int *)this + 0xf8))(this);
if (cVar7 != '\0') {
fVar22 = *(float *)(this + 0x70) * fVar21 + *(float *)(this + 0x6c) * fVar4;
fVar18 = *(float *)(this + 0x120) * *(float *)(this + 0x70) +
*(float *)(this + 0x11c) * *(float *)(this + 0x6c) +
*(float *)(this + 0x124) * *(float *)(this + 0x74);
fVar16 = DAT_01053d4c;
fVar19 = vec3_origin;
if (fVar18 < 0.0) {
fVar19 = *(float *)(this + 0x11c) * -*(float *)(NextBotFrictionForward._28_4_ + 0x2c) *
fVar18;
fVar16 = -*(float *)(NextBotFrictionForward._28_4_ + 0x2c) * *(float *)(this + 0x120) *
fVar18;
}
fVar18 = *(float *)(NextBotFrictionSideways._28_4_ + 0x2c);
*(float *)(this + 0x94) = fVar4 * -fVar18 * fVar22 + *(float *)(this + 0x94) + fVar19;
*(float *)(this + 0x98) = -fVar18 * fVar21 * fVar22 + *(float *)(this + 0x98) + fVar16;
}
cVar7 = (**(code **)(*piVar9 + 0xe8))(piVar9,1);
if (cVar7 == '\0') {
fVar19 = *(float *)(this + 0x94) * fVar2 + *(float *)(this + 0x6c);
fVar16 = *(float *)(this + 0x98) * fVar2 + *(float *)(this + 0x70);
*(float *)(this + 0x6c) = fVar19;
*(float *)(this + 0x70) = fVar16;
local_34 = fVar19 * fVar2 + local_34;
local_30 = fVar16 * fVar2 + local_30;
}
else {
*(undefined4 *)(this + 0x94) = 0;
*(undefined4 *)(this + 0x98) = 0;
piVar13 = (int *)(**(code **)(*(int *)this + 0xb0))(this);
pCVar14 = (CBaseEntity *)(**(code **)(*piVar13 + 0xb4))(piVar13);
if (((byte)pCVar14[0x14d] & 0x10) != 0) {
CBaseEntity::CalcAbsoluteVelocity(pCVar14);
}
*(undefined4 *)(this + 0x6c) = *(undefined4 *)(pCVar14 + 0x274);
piVar13 = (int *)(**(code **)(*(int *)this + 0xb0))(this);
pCVar14 = (CBaseEntity *)(**(code **)(*piVar13 + 0xb4))(piVar13);
if (((byte)pCVar14[0x14d] & 0x10) != 0) {
CBaseEntity::CalcAbsoluteVelocity(pCVar14);
}
*(undefined4 *)(this + 0x70) = *(undefined4 *)(pCVar14 + 0x278);
}
cVar7 = (**(code **)(*piVar9 + 0xe8))(piVar9,2);
if (cVar7 == '\0') {
fVar16 = *(float *)(this + 0x9c) * fVar2 + *(float *)(this + 0x74);
*(float *)(this + 0x74) = fVar16;
local_2c = fVar16 * fVar2 + local_2c;
}
else {
*(undefined4 *)(this + 0x9c) = 0;
piVar13 = (int *)(**(code **)(*(int *)this + 0xb0))(this);
pCVar14 = (CBaseEntity *)(**(code **)(*piVar13 + 0xb4))(piVar13);
if (((byte)pCVar14[0x14d] & 0x10) != 0) {
CBaseEntity::CalcAbsoluteVelocity(pCVar14);
}
*(undefined4 *)(this + 0x74) = *(undefined4 *)(pCVar14 + 0x27c);
}
UpdatePosition(this,(Vector *)&local_34);
pfVar8 = (float *)(**(code **)(*(int *)this + 300))(this);
fVar16 = pfVar8[1];
fVar19 = pfVar8[2];
fVar18 = *pfVar8;
fVar22 = 1.0 / fVar2;
cVar7 = (**(code **)(*piVar9 + 0xe8))(piVar9,1);
if (cVar7 == '\0') {
*(float *)(this + 0x6c) = (fVar18 - fVar20) * fVar22;
*(float *)(this + 0x70) = (fVar16 - fVar17) * fVar22;
}
cVar7 = (**(code **)(*piVar9 + 0xe8))(piVar9,2);
if (cVar7 == '\0') {
*(float *)(this + 0x74) = (fVar19 - fVar3) * fVar22;
}
fVar20 = *(float *)(this + 0x6c);
local_5c = *(float *)(this + 0x70);
fVar17 = SQRT(local_5c * local_5c + fVar20 * fVar20);
if (fVar17 == 0.0) {
local_5c = 0.0;
fVar20 = 0.0;
}
else {
fVar20 = fVar20 * (1.0 / fVar17);
local_5c = (1.0 / fVar17) * local_5c;
}
*(float *)(this + 0xa4) = fVar17;
cVar7 = (**(code **)(*(int *)this + 0xf8))(this);
if (cVar7 == '\0') {
if (*(float *)(this + 0x70) * *(float *)(this + 0x70) +
*(float *)(this + 0x6c) * *(float *)(this + 0x6c) +
*(float *)(this + 0x74) * *(float *)(this + 0x74) < 1.0) {
pfVar8 = (float *)(**(code **)(*(int *)this + 0x108))(this);
lVar15 = (longdouble)(**(code **)(*(int *)this + 0x13c))(this);
fVar3 = (float)lVar15;
fVar20 = pfVar8[2];
fVar17 = *pfVar8;
*(float *)(this + 0x70) = pfVar8[1] * fVar3;
*(float *)(this + 0x74) = fVar20 * fVar3;
*(float *)(this + 0x6c) = fVar3 * fVar17;
}
}
else {
fVar17 = *(float *)(this + 0xa4);
lVar15 = (longdouble)(**(code **)(*(int *)this + 0x13c))(this);
if ((float)lVar15 < fVar17) {
lVar15 = (longdouble)(**(code **)(*(int *)this + 0x13c))(this);
fVar17 = (float)lVar15;
*(float *)(this + 0xa4) = fVar17;
*(float *)(this + 0x6c) = fVar20 * fVar17;
*(float *)(this + 0x70) = fVar17 * local_5c;
}
if (cVar6 == '\0') {
*(undefined4 *)(this + 0x74) = 0;
*(undefined4 *)(this + 0x9c) = 0;
}
}
CBaseEntity::SetAbsVelocity(*(CBaseEntity **)(this + 0x78),(Vector *)(this + 0x6c));
puVar10 = (undefined4 *)(**(code **)(*(int *)this + 0x128))(this);
local_28 = *puVar10;
fVar20 = *(float *)(this + 0x98);
fVar17 = *(float *)(this + 0x94);
local_24 = (float)puVar10[1];
local_20 = puVar10[2];
fVar3 = *(float *)(NextBotAcceleration._28_4_ + 0x2c);
fVar19 = *(float *)(NextBotLeanMaxAngle._28_4_ + 0x2c);
fVar16 = *(float *)(this + 0xa4);
lVar15 = (longdouble)(**(code **)(*(int *)this + 0x13c))(this);
local_24 = fVar2 * *(float *)(NextBotLeanRate._28_4_ + 0x2c) *
(-((fVar19 * fVar16) / (float)lVar15) * ((fVar4 * fVar17 + fVar21 * fVar20) / fVar3)
- local_24) + local_24;
(**(code **)(*(int *)this + 0x124))(this,&local_28);
*(float *)(this + 0x94) = vec3_origin;
*(float *)(this + 0x98) = DAT_01053d4c;
*(undefined4 *)(this + 0x9c) = DAT_01053d50;
this_00 = (INextBot *)(**(code **)(*(int *)this + 0xb0))(this);
cVar6 = INextBot::IsDebugging(this_00,0x10);
if (cVar6 != '\0') {
cVar6 = (**(code **)(*(int *)this + 0xf8))(this);
if (cVar6 == '\0') {
pVVar11 = (Vector *)(**(code **)(*(int *)this + 300))();
iVar23 = 0xff;
}
else {
/* try { // try from 00a56cb8 to 00a56efa has its CatchHandler @ 00a56f3c */
pVVar11 = (Vector *)(**(code **)(*(int *)this + 300))(this);
iVar23 = 0;
}
NDebugOverlay::Cross3D(pVVar11,1.0,0,0xff,iVar23,true,15.0);
}
iVar23 = _DAT_0105db00;
if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
(iVar12 = ThreadGetCurrentId(), iVar23 == iVar12)) {
cVar6 = CVProfNode::ExitScope();
if (cVar6 != '\0') {
_DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
}
DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
}
if (local_38 != 0) {
(**(code **)(local_38 + 0x54))(local_38,local_40,local_3c,0,0,0);
return;
}
}
else {
if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
(iVar12 = ThreadGetCurrentId(), iVar23 == iVar12)) {
cVar6 = CVProfNode::ExitScope();
if (cVar6 != '\0') {
_DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
}
DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
}
if (local_38 != 0) {
(**(code **)(local_38 + 0x54))(local_38,local_40,local_3c,0,0,0);
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.