CFuncTrackChange::UpdateTrain
0x00b0e750 · 596 bytes · __thiscall
_ZN16CFuncTrackChange11UpdateTrainER6QAngle
Decompiled
undefined (2 params)
/* CFuncTrackChange::UpdateTrain(QAngle&) */
void __thiscall CFuncTrackChange::UpdateTrain(CFuncTrackChange *this,QAngle *param_1)
{
int iVar1;
float fVar2;
float fVar3;
float fVar4;
float local_50;
float local_48;
float local_44;
float local_40;
float local_3c;
float local_38;
float local_34;
float local_30;
float local_2c;
float local_28;
float local_24;
float local_20;
float local_1c;
float local_18;
float local_14;
float local_10;
if (*(float *)(this + 0x2d8) < 0.0) {
local_50 = -1.0;
}
else {
local_50 = *(float *)(this + 0x2d8) - *(float *)(this + 0x2d0);
}
if (((byte)this[0x14d] & 0x10) != 0) {
CBaseEntity::CalcAbsoluteVelocity((CBaseEntity *)this);
}
CBaseEntity::SetAbsVelocity(*(CBaseEntity **)(this + 0x4f4),(Vector *)(this + 0x274));
CBaseEntity::SetLocalAngularVelocity(*(CBaseEntity **)(this + 0x4f4),(QAngle *)(this + 0x280));
CBaseEntity::SetMoveDoneTime(*(CBaseEntity **)(this + 0x4f4),local_50);
if (0.0 < local_50) {
iVar1 = *(int *)(this + 0x4f4);
local_48 = *(float *)param_1 - *(float *)(this + 0x3a8);
local_44 = *(float *)(param_1 + 4) - *(float *)(this + 0x3ac);
fVar4 = *(float *)(iVar1 + 0x39c) - *(float *)(this + 0x39c);
fVar2 = *(float *)(iVar1 + 0x3a0) - *(float *)(this + 0x3a0);
fVar3 = *(float *)(iVar1 + 0x3a4) - *(float *)(this + 0x3a4);
local_40 = *(float *)(param_1 + 8) - *(float *)(this + 0x3b0);
AngleVectorsTranspose
((QAngle *)&local_48,(Vector *)&local_3c,(Vector *)&local_30,(Vector *)&local_24);
local_50 = 1.0 / local_50;
if (((byte)this[0x14d] & 0x10) != 0) {
CBaseEntity::CalcAbsoluteVelocity((CBaseEntity *)this);
}
local_18 = ((local_38 * fVar2 + local_3c * fVar4 + local_34 * fVar3) - fVar4) * local_50 +
*(float *)(this + 0x274);
local_14 = ((local_2c * fVar2 + local_30 * fVar4 + local_28 * fVar3) - fVar2) * local_50 +
*(float *)(this + 0x278);
local_10 = ((fVar2 * local_20 + fVar4 * local_24 + local_1c * fVar3) - fVar3) * local_50 +
*(float *)(this + 0x27c);
CBaseEntity::SetAbsVelocity(*(CBaseEntity **)(this + 0x4f4),(Vector *)&local_18);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.