L L4D2node

CCSPlayer::OnTakeDamageInternal

0x00656da0 · 348 bytes · __thiscall

_ZN9CCSPlayer20OnTakeDamageInternalER15CTakeDamageInfo

Decompiled

undefined (2 params)

/* CCSPlayer::OnTakeDamageInternal(CTakeDamageInfo&) */

void __thiscall CCSPlayer::OnTakeDamageInternal(CCSPlayer *this,CTakeDamageInfo *param_1)

{
  uint uVar1;
  CBaseEdict *pCVar2;
  char cVar3;
  int iVar4;
  CBaseEntity *pCVar5;
  undefined *puVar6;
  
  pCVar5 = (CBaseEntity *)0x0;
  uVar1 = *(uint *)(param_1 + 0x34);
  if (((uVar1 != 0xffffffff) &&
      (puVar6 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar6 != (undefined *)0xfffffffc)) &&
     (*(uint *)(puVar6 + 8) == uVar1 >> 0xc)) {
    pCVar5 = *(CBaseEntity **)(puVar6 + 4);
  }
  cVar3 = ShouldDoLargeFlinch(this,*(int *)(this + 0x1838),pCVar5);
  if (cVar3 == '\0') {
    if (*(float *)(this + 0x2854) != 0.5) {
      if (this[0x6c] == (CCSPlayer)0x0) {
        pCVar2 = *(CBaseEdict **)(this + 0x30);
        if (pCVar2 != (CBaseEdict *)0x0) {
          *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
          iVar4 = CBaseEdict::GetChangeAccessor(pCVar2);
          *(undefined2 *)(iVar4 + 2) = 0;
        }
      }
      else {
        this[0x70] = (CCSPlayer)((byte)this[0x70] | 1);
      }
      *(undefined4 *)(this + 0x2854) = 0x3f000000;
      return;
    }
  }
  else {
    if (((byte)this[0x14d] & 0x10) != 0) {
      CBaseEntity::CalcAbsoluteVelocity((CBaseEntity *)this);
    }
    if ((SQRT(*(float *)(this + 0x274) * *(float *)(this + 0x274) +
              *(float *)(this + 0x27c) * *(float *)(this + 0x27c) +
              *(float *)(this + 0x278) * *(float *)(this + 0x278)) < 300.0) &&
       (*(float *)(this + 0x2854) != 0.65)) {
      if (this[0x6c] == (CCSPlayer)0x0) {
        pCVar2 = *(CBaseEdict **)(this + 0x30);
        if (pCVar2 != (CBaseEdict *)0x0) {
          *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
          iVar4 = CBaseEdict::GetChangeAccessor(pCVar2);
          *(undefined2 *)(iVar4 + 2) = 0;
        }
      }
      else {
        this[0x70] = (CCSPlayer)((byte)this[0x70] | 1);
      }
      *(undefined4 *)(this + 0x2854) = 0x3f266666;
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)