L L4D2node

CTerrorPlayer::UpdateRunningSneakingExertionTimers

0x009fcab0 · 398 bytes · __thiscall

_ZN13CTerrorPlayer35UpdateRunningSneakingExertionTimersEv

Decompiled

undefined (1 param)

/* CTerrorPlayer::UpdateRunningSneakingExertionTimers() */

void __thiscall CTerrorPlayer::UpdateRunningSneakingExertionTimers(CTerrorPlayer *this)

{
  uint uVar1;
  longdouble lVar2;
  
  uVar1 = *(uint *)(this + 0x1cb0) & 0x20004;
  if ((uVar1 == 0) && ((*(uint *)(this + 0x1cb0) & 0x618) != 0)) {
    lVar2 = (longdouble)GetWalkTopSpeed(this);
    if (((byte)this[0x14d] & 0x10) != 0) {
      CBaseEntity::CalcAbsoluteVelocity((CBaseEntity *)this);
    }
    if (((float)lVar2 * (float)lVar2 <
         *(float *)(this + 0x27c) * *(float *)(this + 0x27c) +
         *(float *)(this + 0x278) * *(float *)(this + 0x278) +
         *(float *)(this + 0x274) * *(float *)(this + 0x274)) &&
       (this[0x2edc] = (CTerrorPlayer)0x0, *(float *)(this + 0x2ecc) <= 0.0)) {
      lVar2 = (longdouble)IntervalTimer::Now();
      if ((float)lVar2 != *(float *)(this + 0x2ecc)) {
        (**(code **)(*(int *)(this + 0x2ec8) + 4))(this + 0x2ec8,this + 0x2ecc);
        *(float *)(this + 0x2ecc) = (float)lVar2;
      }
      if (*(float *)(this + 0x2ed8) != -1.0) {
        (**(code **)(*(int *)(this + 0x2ed0) + 4))(this + 0x2ed0,this + 0x2ed8);
        *(undefined4 *)(this + 0x2ed8) = 0xbf800000;
      }
    }
  }
  else {
    if (*(float *)(this + 0x2ecc) != -1.0) {
      (**(code **)(*(int *)(this + 0x2ec8) + 4))(this + 0x2ec8,this + 0x2ecc);
      *(undefined4 *)(this + 0x2ecc) = 0xbf800000;
      uVar1 = *(uint *)(this + 0x1cb0) & 0x20004;
    }
    if (uVar1 != 0) {
      this[0x2edc] = (CTerrorPlayer)0x1;
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)