L L4D2node

TankLocomotion::OnAnimationActivityComplete

0x00af1db0 · 909 bytes · __thiscall

_ZN14TankLocomotion27OnAnimationActivityCompleteEi

Decompiled

undefined (2 params)

/* TankLocomotion::OnAnimationActivityComplete(int) */

void __thiscall TankLocomotion::OnAnimationActivityComplete(TankLocomotion *this,int param_1)

{
  char cVar1;
  int *piVar2;
  CBaseEntity *this_00;
  undefined4 uVar3;
  longdouble lVar4;
  float local_104;
  float local_100;
  float local_fc;
  float local_f8;
  float local_f4;
  float local_f0;
  Vector local_ec [12];
  undefined **local_e0 [4];
  Vector local_d0 [12];
  Vector local_c4 [64];
  CBaseEntity *local_84;
  float local_7c;
  float local_78;
  float local_74;
  undefined4 local_6c;
  undefined4 local_68;
  undefined4 local_64;
  float local_5c;
  float local_58;
  float local_54;
  float local_4c;
  float local_48;
  float local_44;
  undefined4 local_3c;
  undefined1 local_38;
  undefined1 local_37;
  
  piVar2 = (int *)(**(code **)(*(int *)this + 0xb0))(this);
  this_00 = (CBaseEntity *)(**(code **)(*piVar2 + 0xb4))(piVar2);
  if ((param_1 - 0x2cfU < 0x12) && ((1 << ((byte)(param_1 - 0x2cfU) & 0x1f) & 0x2942bU) != 0)) {
    CBaseEntity::SetAbsOrigin(this_00,(Vector *)(this + 0x84));
    CTraceFilterSimple::CTraceFilterSimple
              ((CTraceFilterSimple *)local_e0,(IHandleEntity *)this_00,8,
               (_func_bool_IHandleEntity_ptr_int *)0x0);
    local_e0[0] = &PTR_ShouldHitEntity_00c54558;
    (**(code **)(*(int *)this_00 + 0x5b0))(&local_104,this_00);
    (**(code **)(*(int *)this_00 + 0x5b4))(&local_f8,this_00);
    uVar3 = (**(code **)(*(int *)this_00 + 0x7a0))(this_00,0);
    local_6c = 0;
    local_37 = 0;
    local_68 = 0;
    local_64 = 0;
    local_3c = 0;
    local_4c = (local_f8 - local_104) * 0.5;
    local_48 = (local_f4 - local_100) * 0.5;
    local_44 = (local_f0 - local_fc) * 0.5;
    local_5c = (local_f8 + local_104) * 0.5;
    local_54 = (local_f0 + local_fc) * 0.5;
    local_58 = (local_f4 + local_100) * 0.5;
    local_74 = *(float *)(this + 0x8c) + local_54;
    local_7c = *(float *)(this + 0x84) + local_5c;
    local_5c = -local_5c;
    local_78 = *(float *)(this + 0x88) + local_58;
    local_58 = -local_58;
    local_38 = local_48 * local_48 + local_4c * local_4c + local_44 * local_44 < 1e-06;
    local_54 = -local_54;
    (**(code **)(*enginetrace + 0x14))
              (enginetrace,(CTakeDamageInfo *)&local_7c,uVar3,(CTraceFilterSimple *)local_e0,
               local_d0);
    if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
      DebugDrawLine(local_d0,local_c4,0xff,0xff,0,true,-1.0);
    }
    if (local_84 != (CBaseEntity *)0x0) {
      cVar1 = (**(code **)(*(int *)this + 0x164))(this,local_84,0);
      if (cVar1 != '\0') {
        lVar4 = (longdouble)CDirector::GetTankDamage(TheDirector,local_84);
        if (0.0 < (float)lVar4) {
          CTakeDamageInfo::CTakeDamageInfo
                    ((CTakeDamageInfo *)&local_7c,this_00,this_00,(float)lVar4,0x80,0);
          (**(code **)(*(int *)this_00 + 0x478))(local_ec,this_00);
          if (((byte)this_00[0x14d] & 0x10) != 0) {
            CBaseEntity::CalcAbsoluteVelocity(this_00);
          }
          CalculateMeleeDamageForce
                    ((CTakeDamageInfo *)&local_7c,(Vector *)(this_00 + 0x274),local_ec,1.0);
          ClearMultiDamage();
          if (((byte)this_00[0x14d] & 0x10) != 0) {
            CBaseEntity::CalcAbsoluteVelocity(this_00);
          }
          CBaseEntity::DispatchTraceAttack
                    ((CTakeDamageInfo *)local_84,(Vector *)&local_7c,(CGameTrace *)(this_00 + 0x274)
                    );
          ApplyMultiDamage();
        }
      }
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)