CTankRock::ResolveFlyCollisionCustom
0x004dd520 · 162 bytes · __thiscall
_ZN9CTankRock25ResolveFlyCollisionCustomER10CGameTraceR6Vector
Decompiled
undefined (3 params)
/* CTankRock::ResolveFlyCollisionCustom(CGameTrace&, Vector&) */
void __thiscall
CTankRock::ResolveFlyCollisionCustom(CTankRock *this,CGameTrace *param_1,Vector *param_2)
{
int *piVar1;
char cVar2;
int iVar3;
undefined4 local_18;
undefined4 local_14;
undefined4 local_10;
piVar1 = *(int **)(param_1 + 0x4c);
if (0 < piVar1[0x40]) {
iVar3 = (**(code **)(*piVar1 + 0x144))(piVar1);
if (iVar3 != 0) {
cVar2 = (**(code **)(**(int **)(param_1 + 0x4c) + 300))(*(int **)(param_1 + 0x4c));
if (cVar2 == '\0') goto LAB_004dd55c;
}
CBaseEntity::ResolveFlyCollisionBounce((CBaseEntity *)this,param_1,param_2,0.0);
return;
}
LAB_004dd55c:
if (((byte)this[0x14d] & 0x10) != 0) {
CBaseEntity::CalcAbsoluteVelocity((CBaseEntity *)this);
}
local_18 = *(undefined4 *)(this + 0x274);
local_14 = *(undefined4 *)(this + 0x278);
local_10 = *(undefined4 *)(this + 0x27c);
CBaseEntity::SetAbsVelocity((CBaseEntity *)this,(Vector *)&local_18);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.