CBaseEntity::GetVelocity
0x0060adc0 · 181 bytes · __thiscall
_ZN11CBaseEntity11GetVelocityEP6VectorS1_
Decompiled
undefined (3 params)
/* CBaseEntity::GetVelocity(Vector*, Vector*) */
void __thiscall CBaseEntity::GetVelocity(CBaseEntity *this,Vector *param_1,Vector *param_2)
{
undefined4 uVar1;
undefined4 uVar2;
if ((this[0x186] == (CBaseEntity)0x6) && (*(int **)(this + 0x238) != (int *)0x0)) {
/* WARNING: Could not recover jumptable at 0x0060ae6a. Too many branches */
/* WARNING: Treating indirect jump as call */
(**(code **)(**(int **)(this + 0x238) + 0xd4))();
return;
}
if (param_1 != (Vector *)0x0) {
if (((byte)this[0x14d] & 0x10) != 0) {
CalcAbsoluteVelocity(this);
}
*(undefined4 *)param_1 = *(undefined4 *)(this + 0x274);
*(undefined4 *)(param_1 + 4) = *(undefined4 *)(this + 0x278);
*(undefined4 *)(param_1 + 8) = *(undefined4 *)(this + 0x27c);
}
if (param_2 != (Vector *)0x0) {
uVar1 = *(undefined4 *)(this + 0x284);
uVar2 = *(undefined4 *)(this + 0x288);
*(undefined4 *)(param_2 + 4) = *(undefined4 *)(this + 0x280);
*(undefined4 *)(param_2 + 8) = uVar1;
*(undefined4 *)param_2 = uVar2;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.