CTerrorPlayer::UpdateStillTimer
0x004f0e40 · 1371 bytes · __thiscall
_ZN13CTerrorPlayer16UpdateStillTimerEv
Decompiled
undefined (1 param)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CTerrorPlayer::UpdateStillTimer() */
void __thiscall CTerrorPlayer::UpdateStillTimer(CTerrorPlayer *this)
{
float fVar1;
float fVar2;
float fVar3;
float *pfVar4;
char cVar5;
float *pfVar6;
int iVar7;
int iVar8;
bool bVar9;
longdouble lVar10;
longdouble lVar11;
float fVar12;
undefined4 local_24;
undefined4 local_20;
undefined4 local_18;
undefined4 local_14;
int local_10;
cVar5 = (**(code **)(*(int *)this + 300))(this);
if (cVar5 == '\0') {
return;
}
fVar1 = *gpGlobals;
fVar2 = *(float *)(this + 0x31b8);
if (0.0 < fVar1 - fVar2) {
local_24 = 0;
local_20 = 0;
if (___atan2f_finite == 0) {
local_10 = 0;
}
else {
(**(code **)(___atan2f_finite + 0x50))
(___atan2f_finite,&local_24,0,0,0,0,
"/data/src/game/server/../../game/shared/terror/sharedterrorplayer.cpp",0xd7,
&UpdateStillTimer()::tm_fmt,"(%s)%s","Unaccounted",
"CTerrorPlayer::PostThink(eye speed)");
local_10 = ___atan2f_finite;
}
iVar7 = _DAT_0105db00;
local_18 = local_24;
local_14 = local_20;
/* try { // try from 004f11ee to 004f123c has its CatchHandler @ 004f1432 */
if (((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) &&
(iVar8 = ThreadGetCurrentId(), iVar7 == iVar8)) {
if ((char *)*_DAT_0105d15c != "CTerrorPlayer::PostThink(eye speed)") {
_DAT_0105d15c =
(int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xc281a4,(char *)0x1,0xbfafa1);
}
CVProfNode::EnterScope();
DAT_0105d158 = '\0';
}
/* try { // try from 004f0f2d to 004f0f90 has its CatchHandler @ 004f13cb */
pfVar6 = (float *)(**(code **)(*(int *)this + 0x238))(this);
lVar10 = (longdouble)AngleDiff(*pfVar6,*(float *)(this + 0x31ac));
fVar12 = 1.0 / (fVar1 - fVar2);
lVar11 = (longdouble)AngleDiff(pfVar6[1],*(float *)(this + 0x31b0));
fVar1 = *(float *)(this + 0x319c);
*(undefined4 *)(this + 0x319c) = 0;
pfVar4 = gpGlobals;
bVar9 = DAT_0105d158 == '\0';
fVar2 = *(float *)(this + 0x3194);
*(float *)(this + 0x3194) = (float)lVar10 * fVar12;
fVar3 = *(float *)(this + 0x3198);
*(float *)(this + 0x31a8) = -fVar1 * fVar12;
*(float *)(this + 0x3198) = (float)lVar11 * fVar12;
*(float *)(this + 0x31a0) = ((float)lVar10 * fVar12 - fVar2) * fVar12;
*(float *)(this + 0x31a4) = ((float)lVar11 * fVar12 - fVar3) * fVar12;
*(float *)(this + 0x31ac) = *pfVar6;
*(float *)(this + 0x31b0) = pfVar6[1];
*(float *)(this + 0x31b4) = pfVar6[2];
*(float *)(this + 0x31b8) = *pfVar4;
iVar7 = _DAT_0105db00;
if (((bVar9) || (_DAT_0105d154 != 0)) && (iVar8 = ThreadGetCurrentId(), iVar7 == iVar8)) {
cVar5 = CVProfNode::ExitScope();
if (cVar5 != '\0') {
_DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
}
DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
}
if (local_10 != 0) {
(**(code **)(local_10 + 0x54))(local_10,local_18,local_14,0,0,0);
}
}
if (((byte)this[0x150] & 1) == 0) {
LAB_004f10e7:
cVar5 = (**(code **)(*(int *)this + 0x7e8))(this);
if (((cVar5 == '\0') && (this[0x33dc] == (CTerrorPlayer)0x0)) &&
(this[0x39f1] == (CTerrorPlayer)0x0)) {
if (*(float *)(this + 0x3188) != -1.0) {
(**(code **)(*(int *)(this + 0x3184) + 4))(this + 0x3184,this + 0x3188);
*(undefined4 *)(this + 0x3188) = 0xbf800000;
}
goto LAB_004f110a;
}
}
else {
fVar1 = *(float *)(StillVelLimit._28_4_ + 0x2c);
if (((byte)this[0x14d] & 0x10) != 0) {
CBaseEntity::CalcAbsoluteVelocity((CBaseEntity *)this);
}
if (fVar1 * fVar1 <=
*(float *)(this + 0x278) * *(float *)(this + 0x278) +
*(float *)(this + 0x27c) * *(float *)(this + 0x27c) +
*(float *)(this + 0x274) * *(float *)(this + 0x274)) goto LAB_004f10e7;
}
if (*(float *)(this + 0x3188) <= 0.0) {
lVar10 = (longdouble)IntervalTimer::Now();
if ((float)lVar10 != *(float *)(this + 0x3188)) {
(**(code **)(*(int *)(this + 0x3184) + 4))(this + 0x3184,this + 0x3188);
*(float *)(this + 0x3188) = (float)lVar10;
}
}
LAB_004f110a:
fVar1 = *(float *)(this + 0x31a0);
fVar2 = *(float *)(this + 0x31a8);
fVar3 = *(float *)(this + 0x31a4);
iVar7 = CBasePlayer::GetDefaultFOV((CBasePlayer *)this);
iVar8 = CBasePlayer::GetFOV((CBasePlayer *)this);
if (*(float *)(StillViewAccelLimit._28_4_ + 0x2c) <=
(SQRT(fVar1 * fVar1 + fVar2 * fVar2 + fVar3 * fVar3) * (float)iVar7) / (float)iVar8) {
if (*(float *)(this + 0x3190) != -1.0) {
(**(code **)(*(int *)(this + 0x318c) + 4))(this + 0x318c,this + 0x3190);
*(undefined4 *)(this + 0x3190) = 0xbf800000;
return;
}
}
else if (*(float *)(this + 0x3190) <= 0.0) {
lVar10 = (longdouble)IntervalTimer::Now();
if ((float)lVar10 != *(float *)(this + 0x3190)) {
(**(code **)(*(int *)(this + 0x318c) + 4))(this + 0x318c,this + 0x3190);
*(float *)(this + 0x3190) = (float)lVar10;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.