CBaseDoor::Blocked
0x00669030 · 765 bytes · __thiscall
_ZN9CBaseDoor7BlockedEP11CBaseEntity
Decompiled
undefined (2 params)
/* CBaseDoor::Blocked(CBaseEntity*) */
void __thiscall CBaseDoor::Blocked(CBaseDoor *this,CBaseEntity *param_1)
{
CBaseEntity *this_00;
int iVar1;
char cVar2;
int iVar3;
int iVar4;
CTakeDamageInfo local_11c [268];
if (*(float *)(this + 0x504) != 0.0) {
if ((((this[0x4fa] == (CBaseDoor)0x0) &&
(0.0 < *(float *)(this + 0x448) || *(float *)(this + 0x448) == 0.0)) ||
(param_1[0x186] != (CBaseEntity)0x6)) || (1 < (byte)param_1[0x105])) {
CTakeDamageInfo::CTakeDamageInfo
(local_11c,(CBaseEntity *)this,(CBaseEntity *)this,*(float *)(this + 0x504),1,0);
CBaseEntity::TakeDamage(param_1,local_11c);
}
else {
EntityPhysics_CreateSolver((CBaseEntity *)this,param_1,true,4.0);
}
}
if (this[0x4fa] != (CBaseDoor)0x0) {
return;
}
if (0.0 < *(float *)(this + 0x448) || *(float *)(this + 0x448) == 0.0) {
if (*(int *)(this + 0x440) == 3) {
DoorGoUp(this);
iVar3 = *(int *)(this + 0x154);
goto joined_r0x006690dd;
}
DoorGoDown(this);
}
iVar3 = *(int *)(this + 0x154);
joined_r0x006690dd:
if ((iVar3 != 0) && (iVar3 = GetDoorMovementGroup(this,(CBaseDoor **)local_11c,0x40), 0 < iVar3))
{
iVar4 = 0;
do {
this_00 = *(CBaseEntity **)(local_11c + iVar4 * 4);
if (0.0 < *(float *)(this_00 + 0x448) || *(float *)(this_00 + 0x448) == 0.0) {
if (((this[0x4fb] == (CBaseDoor)0x0) ||
(*(float *)(this + 0x4c4) != *(float *)(this_00 + 0x4c4))) ||
((*(float *)(this + 0x4c8) != *(float *)(this_00 + 0x4c8) ||
(*(float *)(this + 0x4cc) != *(float *)(this_00 + 0x4cc))))) {
LAB_00669258:
iVar1 = *(int *)(this_00 + 0x440);
}
else {
if (((byte)this[0x14d] & 0x10) != 0) {
CBaseEntity::CalcAbsoluteVelocity((CBaseEntity *)this);
}
if (((byte)this_00[0x14d] & 0x10) != 0) {
CBaseEntity::CalcAbsoluteVelocity(this_00);
}
if (((((*(float *)(this + 0x274) != *(float *)(this_00 + 0x274)) ||
(*(float *)(this + 0x278) != *(float *)(this_00 + 0x278))) ||
(*(float *)(this + 0x27c) != *(float *)(this_00 + 0x27c))) ||
((*(float *)(this + 0x280) != *(float *)(this_00 + 0x280) ||
(*(float *)(this + 0x284) != *(float *)(this_00 + 0x284))))) ||
(*(float *)(this + 0x288) != *(float *)(this_00 + 0x288))) goto LAB_00669258;
*(undefined4 *)(this_00 + 300) = *(undefined4 *)(this + 300);
cVar2 = (**(code **)(*(int *)this_00 + 0x330))(this_00);
if (cVar2 != '\0') {
CBaseEntity::SetLocalAngles(this_00,(QAngle *)(this + 0x3a8));
CBaseEntity::SetLocalAngularVelocity(this_00,(QAngle *)&vec3_angle);
goto LAB_00669258;
}
CBaseEntity::SetLocalOrigin(this_00,(Vector *)(this + 0x39c));
CBaseEntity::SetAbsVelocity(this_00,(Vector *)&vec3_origin);
iVar1 = *(int *)(this_00 + 0x440);
}
if (iVar1 == 3) {
DoorGoUp((CBaseDoor *)this_00);
}
else {
DoorGoDown((CBaseDoor *)this_00);
}
}
iVar4 = iVar4 + 1;
} while (iVar4 != iVar3);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.