CTerrorPlayer::UpdateTankEffects
0x009fe650 · 1166 bytes · __thiscall
_ZN13CTerrorPlayer17UpdateTankEffectsEv
Decompiled
undefined (1 param)
/* CTerrorPlayer::UpdateTankEffects() */
void __thiscall CTerrorPlayer::UpdateTankEffects(CTerrorPlayer *this)
{
CountdownTimer *this_00;
float fVar1;
uint uVar2;
int *piVar3;
undefined4 uVar4;
char cVar5;
int *piVar6;
int iVar7;
int iVar8;
undefined *puVar9;
longdouble lVar10;
float fVar11;
float fVar12;
this_00 = (CountdownTimer *)(this + 0x2bb4);
lVar10 = (longdouble)CountdownTimer::Now();
if (*(float *)(this + 0x2bbc) <= (float)lVar10) {
lVar10 = (longdouble)CountdownTimer::Now();
if ((float)lVar10 + 0.1 != *(float *)(this + 0x2bbc)) {
(**(code **)(*(int *)(this + 0x2bb4) + 4))(this_00,this + 0x2bbc);
*(float *)(this + 0x2bbc) = (float)lVar10 + 0.1;
}
if (*(float *)(this + 0x2bb8) != 0.1) {
(**(code **)(*(int *)(this + 0x2bb4) + 4))(this_00,this + 0x2bb8);
*(undefined4 *)(this + 0x2bb8) = 0x3dcccccd;
}
if (((byte)this[0x14d] & 0x10) != 0) {
CBaseEntity::CalcAbsoluteVelocity((CBaseEntity *)this);
}
if (((((((*(float *)(this + 0x274) <= -0.01) || (0.01 <= *(float *)(this + 0x274))) ||
(*(float *)(this + 0x278) <= -0.01)) ||
((0.01 <= *(float *)(this + 0x278) || (*(float *)(this + 0x27c) <= -0.01)))) ||
(0.01 <= *(float *)(this + 0x27c))) &&
(((cVar5 = (**(code **)(*(int *)this + 0x840))(this), cVar5 != '\0' &&
(piVar6 = (int *)GetActiveTerrorWeapon(this), piVar6 != (int *)0x0)) &&
((cVar5 = (**(code **)(*piVar6 + 0x610))(piVar6), cVar5 == '\0' &&
((((char)piVar6[0x55e] == '\0' && (uVar2 = *(uint *)(this + 0x30bc), uVar2 != 0xffffffff))
&& (puVar9 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar9 != (undefined *)0xfffffffc)))
))))) &&
(((*(uint *)(puVar9 + 8) == uVar2 >> 0xc &&
(piVar3 = *(int **)(puVar9 + 4), piVar3 != (int *)0x0)) &&
(cVar5 = (**(code **)(*piVar3 + 0x354))(piVar3), cVar5 == '\0')))) {
iVar7 = CBaseAnimating::LookupAttachment((CBaseAnimating *)this,"lshoulder");
if ((iVar7 < 1) ||
((cVar5 = TestWallIntersection(this,iVar7), cVar5 == '\0' &&
((iVar7 = CBaseAnimating::LookupAttachment((CBaseAnimating *)this,"lelbow"), iVar7 < 1 ||
(cVar5 = TestWallIntersection(this,iVar7), cVar5 == '\0')))))) {
iVar7 = CBaseAnimating::LookupAttachment((CBaseAnimating *)this,"rshoulder");
if (iVar7 < 1) {
return;
}
cVar5 = TestWallIntersection(this,iVar7);
if (cVar5 == '\0') {
iVar7 = CBaseAnimating::LookupAttachment((CBaseAnimating *)this,"relbow");
if (iVar7 < 1) {
return;
}
cVar5 = TestWallIntersection(this,iVar7);
if (cVar5 == '\0') {
return;
}
}
iVar7 = (**(code **)(*(int *)this + 0x340))(this,0x31d);
if (iVar7 < 1) {
return;
}
CountdownTimer::Start(this_00,2.0);
(**(code **)(*piVar6 + 0x3f0))(piVar6,0xbf);
fVar1 = (float)piVar6[0x4ff];
fVar12 = *(float *)(HulkSwingMissInterval._28_4_ + 0x2c);
fVar11 = *(float *)(gpGlobals + 0xc) + fVar12;
if (fVar11 <= fVar1) {
fVar11 = fVar1;
}
if (fVar1 != fVar11) {
CServerNetworkProperty::NetworkStateChanged((short)piVar6 + 0x24);
uVar4 = HulkSwingMissInterval._28_4_;
piVar6[0x4ff] = (int)fVar11;
fVar12 = *(float *)(uVar4 + 0x2c);
}
(**(code **)(*piVar3 + 0x340))(piVar3,fVar12);
iVar8 = *(int *)this;
}
else {
iVar7 = (**(code **)(*(int *)this + 0x340))(this,0x31c);
if (iVar7 < 1) {
return;
}
lVar10 = (longdouble)CountdownTimer::Now();
if ((float)lVar10 + 2.0 != *(float *)(this + 0x2bbc)) {
(**(code **)(*(int *)(this + 0x2bb4) + 4))(this_00,this + 0x2bbc);
*(float *)(this + 0x2bbc) = (float)lVar10 + 2.0;
}
if (*(float *)(this + 0x2bb8) != 2.0) {
(**(code **)(*(int *)(this + 0x2bb4) + 4))(this_00,this + 0x2bb8);
*(undefined4 *)(this + 0x2bb8) = 0x40000000;
}
(**(code **)(*piVar6 + 0x3f0))(piVar6,0xbf);
fVar1 = (float)piVar6[0x4ff];
fVar12 = *(float *)(HulkSwingMissInterval._28_4_ + 0x2c);
fVar11 = *(float *)(gpGlobals + 0xc) + fVar12;
if (fVar11 <= fVar1) {
fVar11 = fVar1;
}
if (fVar11 != fVar1) {
CServerNetworkProperty::NetworkStateChanged((short)piVar6 + 0x24);
uVar4 = HulkSwingMissInterval._28_4_;
piVar6[0x4ff] = (int)fVar11;
fVar12 = *(float *)(uVar4 + 0x2c);
}
(**(code **)(*piVar3 + 0x340))(piVar3,fVar12);
iVar8 = *(int *)this;
}
(**(code **)(iVar8 + 0x7fc))(this,0x21,iVar7);
Vocalize(this,"HulkZombie.Attack",0.0,0.0);
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.