CTerrorPlayer::UpdateFallingFromLedge
0x009fc070 · 221 bytes · __thiscall
_ZN13CTerrorPlayer22UpdateFallingFromLedgeEv
Decompiled
undefined (1 param)
/* CTerrorPlayer::UpdateFallingFromLedge() */
void __thiscall CTerrorPlayer::UpdateFallingFromLedge(CTerrorPlayer *this)
{
byte *pbVar1;
int *piVar2;
int iVar3;
CBaseEntity *pCVar4;
CTakeDamageInfo local_6c [96];
if (this[0x39f2] == (CTerrorPlayer)0x0) {
return;
}
iVar3 = CBaseEntity::GetGroundEntity((CBaseEntity *)this);
if (iVar3 == 0) {
if (((byte)this[0x14d] & 0x10) != 0) {
CBaseEntity::CalcAbsoluteVelocity((CBaseEntity *)this);
}
if (*(float *)(this + 0x27c) <= 0.0 && *(float *)(this + 0x27c) != 0.0) {
return;
}
}
CBaseEntity::SetAbsVelocity((CBaseEntity *)this,(Vector *)&vec3_origin);
pbVar1 = *(byte **)(gpGlobals + 0x58);
if (((pbVar1 == (byte *)0x0) || ((*pbVar1 & 2) != 0)) ||
(piVar2 = *(int **)(pbVar1 + 0xc), piVar2 == (int *)0x0)) {
pCVar4 = (CBaseEntity *)0x0;
}
else {
pCVar4 = (CBaseEntity *)(**(code **)(*piVar2 + 0x18))(piVar2);
}
iVar3 = GetRecentPullPlayer(this);
if (iVar3 != 0) {
pCVar4 = (CBaseEntity *)GetRecentPullPlayer(this);
}
CTakeDamageInfo::CTakeDamageInfo(local_6c,pCVar4,pCVar4,1.0,0x20,0);
CBaseEntity::TakeDamage((CBaseEntity *)this,local_6c);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.