ZombieBotBody::OnLandOnGround
0x00a4b8b0 · 492 bytes · __cdecl
_ZN13ZombieBotBody14OnLandOnGroundEP11CBaseEntity
Decompiled
undefined (1 param)
/* ZombieBotBody::OnLandOnGround(CBaseEntity*) */
void ZombieBotBody::OnLandOnGround(CBaseEntity *param_1)
{
CBaseEntity *pCVar1;
char cVar2;
int *piVar3;
int iVar4;
longdouble lVar5;
cVar2 = (**(code **)(*(int *)param_1 + 0xe8))(param_1,2);
if (cVar2 == '\0') {
piVar3 = (int *)(**(code **)(*(int *)param_1 + 0xb0))(param_1);
piVar3 = (int *)(**(code **)(*piVar3 + 0xc0))(piVar3);
lVar5 = (longdouble)(**(code **)(*piVar3 + 0x104))(piVar3);
pCVar1 = *(CBaseEntity **)(param_1 + 0x14);
if ((float)lVar5 < *(float *)(ZombieFallingLandForwardSpeed._28_4_ + 0x2c) ||
(float)lVar5 == *(float *)(ZombieFallingLandForwardSpeed._28_4_ + 0x2c)) {
if (((byte)pCVar1[0x14d] & 0x10) != 0) {
CBaseEntity::CalcAbsoluteVelocity(pCVar1);
}
if (*(float *)(pCVar1 + 0x27c) <= -*(float *)(ZombieFallingLandHardSpeed._28_4_ + 0x2c) &&
-*(float *)(ZombieFallingLandHardSpeed._28_4_ + 0x2c) != *(float *)(pCVar1 + 0x27c)) {
(**(code **)(*(int *)param_1 + 0xd8))(param_1,0x299,5);
}
else {
pCVar1 = *(CBaseEntity **)(param_1 + 0x14);
if (((byte)pCVar1[0x14d] & 0x10) != 0) {
CBaseEntity::CalcAbsoluteVelocity(pCVar1);
}
iVar4 = *(int *)param_1;
if (-*(float *)(ZombieFallingLandSpeed._28_4_ + 0x2c) < *(float *)(pCVar1 + 0x27c) ||
-*(float *)(ZombieFallingLandSpeed._28_4_ + 0x2c) == *(float *)(pCVar1 + 0x27c))
goto LAB_00a4b9e7;
(**(code **)(iVar4 + 0xd8))(param_1,0x298,5);
}
}
else {
if (((byte)pCVar1[0x14d] & 0x10) != 0) {
CBaseEntity::CalcAbsoluteVelocity(pCVar1);
}
if (*(float *)(pCVar1 + 0x27c) <= -*(float *)(ZombieFallingLandHardSpeed._28_4_ + 0x2c) &&
-*(float *)(ZombieFallingLandHardSpeed._28_4_ + 0x2c) != *(float *)(pCVar1 + 0x27c)) {
(**(code **)(*(int *)param_1 + 0xd8))(param_1,0x297,5);
}
else {
pCVar1 = *(CBaseEntity **)(param_1 + 0x14);
if (((byte)pCVar1[0x14d] & 0x10) != 0) {
CBaseEntity::CalcAbsoluteVelocity(pCVar1);
}
iVar4 = *(int *)param_1;
if (-*(float *)(ZombieFallingLandSpeed._28_4_ + 0x2c) < *(float *)(pCVar1 + 0x27c) ||
-*(float *)(ZombieFallingLandSpeed._28_4_ + 0x2c) == *(float *)(pCVar1 + 0x27c)) {
LAB_00a4b9e7:
(**(code **)(iVar4 + 0xd8))
(param_1,*(undefined4 *)(param_1 + 0x5c),*(undefined4 *)(param_1 + 0x60));
return;
}
(**(code **)(iVar4 + 0xd8))(param_1,0x296,5);
}
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.