CTerrorGun::DoViewPunch
0x005663a0 · 547 bytes · __thiscall
_ZN10CTerrorGun11DoViewPunchEP13CTerrorPlayer
Decompiled
undefined (2 params)
/* CTerrorGun::DoViewPunch(CTerrorPlayer*) */
void __thiscall CTerrorGun::DoViewPunch(CTerrorGun *this,CTerrorPlayer *param_1)
{
CBaseEdict *this_00;
bool bVar1;
int iVar2;
uint uVar3;
int iVar4;
float *pfVar5;
uint uVar6;
float fVar7;
float fVar8;
float local_28;
float local_24;
float local_20;
iVar2 = CTerrorWeapon::GetTerrorWeaponData((CTerrorWeapon *)this);
uVar3 = *(uint *)(param_1 + 0x150);
uVar6 = uVar3 & 1;
if (((byte)param_1[0x14d] & 0x10) != 0) {
CBaseEntity::CalcAbsoluteVelocity((CBaseEntity *)param_1);
uVar3 = *(uint *)(param_1 + 0x150);
}
fVar8 = *(float *)(iVar2 + 0xc04);
fVar7 = *(float *)(iVar2 + 0xc08);
if (*(int *)(ZombieGunHorizPunch._28_4_ + 0x30) == 0) {
fVar7 = 0.0;
}
if (*(int *)(ZombieGunVerticalPunch._28_4_ + 0x30) == 0) {
fVar8 = 0.0;
}
if (uVar6 == 0) {
fVar8 = fVar8 + fVar8;
fVar7 = fVar7 + fVar7;
}
else {
bVar1 = 5.0 < SQRT(*(float *)(param_1 + 0x274) * *(float *)(param_1 + 0x274) +
*(float *)(param_1 + 0x278) * *(float *)(param_1 + 0x278));
if ((uVar3 & 2) == 0) {
if (bVar1) {
fVar8 = fVar8 * 1.25;
fVar7 = fVar7 * 1.25;
}
}
else if (bVar1) {
fVar8 = fVar8 * 0.9;
fVar7 = fVar7 * 0.9;
}
else {
fVar8 = fVar8 * 0.5;
fVar7 = fVar7 * 0.5;
}
}
if (*(int *)(param_1 + 0x284c) != 0) {
fVar7 = -fVar7;
}
iVar4 = SharedRandomInt("HorizKickDir",0,100,0);
if ((float)iVar4 < *(float *)(iVar2 + 0xc0c)) {
iVar2 = *(int *)(param_1 + 0x284c);
if (param_1[0x6c] == (CTerrorPlayer)0x0) {
this_00 = *(CBaseEdict **)(param_1 + 0x30);
if (this_00 != (CBaseEdict *)0x0) {
*(uint *)this_00 = *(uint *)this_00 | 0x101;
iVar4 = CBaseEdict::GetChangeAccessor(this_00);
*(undefined2 *)(iVar4 + 2) = 0;
}
*(uint *)(param_1 + 0x284c) = (uint)(iVar2 == 0);
}
else {
param_1[0x70] = (CTerrorPlayer)((byte)param_1[0x70] | 1);
*(uint *)(param_1 + 0x284c) = (uint)(iVar2 == 0);
}
}
pfVar5 = (float *)CBasePlayer::GetPunchAngle((CBasePlayer *)param_1);
local_28 = *pfVar5 - fVar8;
local_20 = pfVar5[2];
local_24 = pfVar5[1] - fVar7;
CBasePlayer::SetPunchAngle((CBasePlayer *)param_1,(QAngle *)&local_28);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.