CHolidayGift::ItemTouch
0x008d1450 · 106 bytes · __thiscall
_ZN12CHolidayGift9ItemTouchEP11CBaseEntity
Decompiled
undefined (2 params)
/* CHolidayGift::ItemTouch(CBaseEntity*) */
void __thiscall CHolidayGift::ItemTouch(CHolidayGift *this,CBaseEntity *param_1)
{
undefined4 local_18;
undefined4 local_14;
undefined4 local_10;
if (param_1 != g_WorldEntity) {
CItem::ItemTouch((CItem *)this,param_1);
return;
}
if (((byte)this[0x14d] & 0x10) != 0) {
CBaseEntity::CalcAbsoluteVelocity((CBaseEntity *)this);
}
local_10 = *(undefined4 *)(this + 0x27c);
local_18 = 0;
local_14 = 0;
CBaseEntity::SetAbsVelocity((CBaseEntity *)this,(Vector *)&local_18);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.