L L4D2node

CBaseEntity::PhysicsAddHalfGravity

0x0078e370 · 705 bytes · __thiscall

_ZN11CBaseEntity21PhysicsAddHalfGravityEf

Decompiled

undefined (2 params)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CBaseEntity::PhysicsAddHalfGravity(float) */

void __thiscall CBaseEntity::PhysicsAddHalfGravity(CBaseEntity *this,float param_1)

{
  undefined4 uVar1;
  undefined4 uVar2;
  int iVar3;
  char cVar4;
  int iVar5;
  float local_40;
  undefined4 local_3c;
  undefined4 local_38;
  undefined4 local_34;
  undefined4 local_30;
  int local_2c;
  undefined4 local_28;
  undefined4 local_24;
  float local_20;
  
  local_3c = 0;
  local_38 = 0;
  if (___atan2f_finite == 0) {
    local_2c = 0;
  }
  else {
    (**(code **)(___atan2f_finite + 0x50))
              (___atan2f_finite,&local_3c,0,0,0,0,"/data/src/game/server/physics_main.cpp",0x507,
               &PhysicsAddHalfGravity(float)::tm_fmt,"(%s)%s","Unaccounted",
               "CBaseEntity::PhysicsAddHalfGravity");
    local_2c = ___atan2f_finite;
  }
  iVar3 = _DAT_0105db00;
  local_34 = local_3c;
  local_30 = local_38;
  if ((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) {
                    /* try { // try from 0078e5a6 to 0078e5f4 has its CatchHandler @ 0078e664 */
    iVar5 = ThreadGetCurrentId();
    if (iVar3 == iVar5) {
      if ((char *)*_DAT_0105d15c != "CBaseEntity::PhysicsAddHalfGravity") {
        _DAT_0105d15c =
             (int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xcb22d8,(char *)0x1,0xbfafa1);
      }
      CVProfNode::EnterScope();
      DAT_0105d158 = '\0';
    }
  }
  local_40 = *(float *)(this + 0x2c0);
  if (local_40 == 0.0) {
    local_40 = 1.0;
  }
  if (((byte)this[0x14d] & 0x10) != 0) {
                    /* try { // try from 0078e452 to 0078e50c has its CatchHandler @ 0078e643 */
    CalcAbsoluteVelocity(this);
  }
  local_28 = *(undefined4 *)(this + 0x274);
  local_24 = *(undefined4 *)(this + 0x278);
  local_20 = (*(float *)(this + 0x27c) -
             *(float *)(sv_gravity._28_4_ + 0x2c) * 0.5 * param_1 * local_40) +
             *(float *)(this + 0x270) * *(float *)(gpGlobals + 0x10);
  SetAbsVelocity(this,(Vector *)&local_28);
  uVar1 = *(undefined4 *)(this + 0x268);
  uVar2 = *(undefined4 *)(this + 0x26c);
  if (*(float *)(this + 0x270) != 0.0) {
                    /* try { // try from 0078e610 to 0078e615 has its CatchHandler @ 0078e643 */
    (**(code **)(*(int *)this + 0x2fc))(this,this + 0x268);
    *(undefined4 *)(this + 0x268) = uVar1;
    *(undefined4 *)(this + 0x26c) = uVar2;
    *(undefined4 *)(this + 0x270) = 0;
  }
  PhysicsCheckVelocity(this);
  iVar3 = _DAT_0105db00;
  if ((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) {
    iVar5 = ThreadGetCurrentId();
    if (iVar3 == iVar5) {
      cVar4 = CVProfNode::ExitScope();
      if (cVar4 != '\0') {
        _DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
      }
      DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
    }
  }
  if (local_2c != 0) {
    (**(code **)(local_2c + 0x54))(local_2c,local_34,local_30,0,0,0);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)