L L4D2node

CCSPlayer::State_PreThink_DEATH_ANIM

0x0065a1d0 · 348 bytes · __thiscall

_ZN9CCSPlayer25State_PreThink_DEATH_ANIMEv

Decompiled

undefined (1 param)

/* CCSPlayer::State_PreThink_DEATH_ANIM() */

void __thiscall CCSPlayer::State_PreThink_DEATH_ANIM(CCSPlayer *this)

{
  float fVar1;
  float local_18;
  float local_14;
  float local_10;
  
  if (((byte)this[0x150] & 1) != 0) {
    if (((byte)this[0x14d] & 0x10) != 0) {
      CBaseEntity::CalcAbsoluteVelocity((CBaseEntity *)this);
    }
    fVar1 = SQRT(*(float *)(this + 0x274) * *(float *)(this + 0x274) +
                 *(float *)(this + 0x27c) * *(float *)(this + 0x27c) +
                 *(float *)(this + 0x278) * *(float *)(this + 0x278)) - 20.0;
    if (0.0 < fVar1) {
      if (((byte)this[0x14d] & 0x10) != 0) {
        CBaseEntity::CalcAbsoluteVelocity((CBaseEntity *)this);
      }
      local_18 = *(float *)(this + 0x274);
      local_14 = *(float *)(this + 0x278);
      local_10 = *(float *)(this + 0x27c);
      VectorNormalize((Vector *)&local_18);
      local_18 = local_18 * fVar1;
      local_14 = local_14 * fVar1;
      local_10 = fVar1 * local_10;
      CBaseEntity::SetAbsVelocity((CBaseEntity *)this,(Vector *)&local_18);
      goto LAB_0065a2b4;
    }
  }
  CBaseEntity::SetAbsVelocity((CBaseEntity *)this,(Vector *)&vec3_origin);
LAB_0065a2b4:
  if (*(float *)(this + 0x1d5c) + 6.0 < *(float *)(gpGlobals + 0xc) ||
      *(float *)(this + 0x1d5c) + 6.0 == *(float *)(gpGlobals + 0xc)) {
    State_Leave(this,5);
    State_Enter(this,5);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)