CCSPlayer::State_PreThink_DEATH_ANIM
0x0065a1d0 · 348 bytes · __thiscall
_ZN9CCSPlayer25State_PreThink_DEATH_ANIMEv
Decompiled
undefined (1 param)
/* CCSPlayer::State_PreThink_DEATH_ANIM() */
void __thiscall CCSPlayer::State_PreThink_DEATH_ANIM(CCSPlayer *this)
{
float fVar1;
float local_18;
float local_14;
float local_10;
if (((byte)this[0x150] & 1) != 0) {
if (((byte)this[0x14d] & 0x10) != 0) {
CBaseEntity::CalcAbsoluteVelocity((CBaseEntity *)this);
}
fVar1 = SQRT(*(float *)(this + 0x274) * *(float *)(this + 0x274) +
*(float *)(this + 0x27c) * *(float *)(this + 0x27c) +
*(float *)(this + 0x278) * *(float *)(this + 0x278)) - 20.0;
if (0.0 < fVar1) {
if (((byte)this[0x14d] & 0x10) != 0) {
CBaseEntity::CalcAbsoluteVelocity((CBaseEntity *)this);
}
local_18 = *(float *)(this + 0x274);
local_14 = *(float *)(this + 0x278);
local_10 = *(float *)(this + 0x27c);
VectorNormalize((Vector *)&local_18);
local_18 = local_18 * fVar1;
local_14 = local_14 * fVar1;
local_10 = fVar1 * local_10;
CBaseEntity::SetAbsVelocity((CBaseEntity *)this,(Vector *)&local_18);
goto LAB_0065a2b4;
}
}
CBaseEntity::SetAbsVelocity((CBaseEntity *)this,(Vector *)&vec3_origin);
LAB_0065a2b4:
if (*(float *)(this + 0x1d5c) + 6.0 < *(float *)(gpGlobals + 0xc) ||
*(float *)(this + 0x1d5c) + 6.0 == *(float *)(gpGlobals + 0xc)) {
State_Leave(this,5);
State_Enter(this,5);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.