CBaseCombatCharacter::PlayFootstepSound
0x0044d2f0 · 2152 bytes · __thiscall
_ZN20CBaseCombatCharacter17PlayFootstepSoundERK6Vectorbbbb
Decompiled
undefined (6 params)
/* CBaseCombatCharacter::PlayFootstepSound(Vector const&, bool, bool, bool, bool) */
void __thiscall
CBaseCombatCharacter::PlayFootstepSound
(CBaseCombatCharacter *this,Vector *param_1,bool param_2,bool param_3,bool param_4,
bool param_5)
{
char cVar1;
undefined4 uVar2;
int iVar3;
int *piVar4;
char *pcVar5;
short sVar6;
int in_GS_OFFSET;
longdouble lVar7;
float fVar8;
char *pcVar9;
code *local_154;
float local_144;
float local_140;
float local_13c;
float local_138;
float local_134;
float local_130;
CRecipientFilter local_12c [32];
undefined4 local_10c;
undefined1 *local_108;
undefined4 local_104;
undefined4 local_100;
undefined4 local_fc;
undefined4 local_f8;
Vector *local_f4;
undefined4 local_f0;
undefined4 local_ec;
undefined1 local_e8;
undefined1 local_e7;
undefined1 local_e6;
undefined4 local_e4;
undefined4 local_e0;
undefined4 local_dc;
undefined4 local_d8;
undefined4 local_d4;
undefined4 local_d0;
undefined2 local_cc;
undefined4 local_c8;
undefined4 local_c4;
undefined4 local_c0;
undefined4 local_bc;
undefined4 local_b8;
undefined4 local_b4;
undefined1 local_b0;
undefined4 local_ac;
undefined1 local_a8 [128];
undefined4 local_28;
undefined4 local_24;
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
if ((*(float *)(sv_footsteps._28_4_ + 0x2c) == 0.0) || (((byte)this[0x186] & 0xfd) == 8))
goto LAB_0044d9b8;
lVar7 = (longdouble)CountdownTimer::Now();
if ((((float)lVar7 < *(float *)(this + 0x1a34)) && (!param_5)) ||
(cVar1 = (**(code **)(*(int *)this + 0x440))(this), cVar1 == '\0')) goto LAB_0044d9b8;
if (((byte)this[0x14d] & 0x10) != 0) {
CBaseEntity::CalcAbsoluteVelocity((CBaseEntity *)this);
}
fVar8 = 0.0;
if (param_5) {
fVar8 = *(float *)(this + 0x27c) * *(float *)(this + 0x27c);
}
fVar8 = SQRT(*(float *)(this + 0x274) * *(float *)(this + 0x274) +
*(float *)(this + 0x278) * *(float *)(this + 0x278) + fVar8);
if (((fVar8 < 100.0) && (cVar1 = (**(code **)(*(int *)this + 0x16c))(this), cVar1 == '\0')) &&
(fVar8 * 0.01 < 0.1)) goto LAB_0044d9b8;
if (this[0x186] == (CBaseCombatCharacter)0x9) {
iVar3 = *physprops;
local_154 = *(code **)(iVar3 + 0x18);
pcVar9 = "ladder";
LAB_0044d45d:
uVar2 = (**(code **)(iVar3 + 0x10))(physprops,pcVar9);
iVar3 = (*local_154)(physprops,uVar2);
}
else {
if (param_4) {
iVar3 = *physprops;
local_154 = *(code **)(iVar3 + 0x18);
pcVar9 = "wade";
goto LAB_0044d45d;
}
if (param_3) {
iVar3 = *physprops;
local_154 = *(code **)(iVar3 + 0x18);
pcVar9 = "water";
goto LAB_0044d45d;
}
cVar1 = (**(code **)(*(int *)this + 0x444))(this,fVar8,param_5);
if (cVar1 == '\0') goto LAB_0044d9b8;
iVar3 = (**(code **)(*(int *)this + 0x438))(this);
}
if (iVar3 != 0) {
lVar7 = (longdouble)(**(code **)(*(int *)this + 0x448))(this);
if (fVar8 < (float)lVar7) {
if (param_2) {
sVar6 = *(short *)(iVar3 + 0x2c);
}
else {
sVar6 = *(short *)(iVar3 + 0x2e);
}
}
else if (param_2) {
sVar6 = *(short *)(iVar3 + 0x30);
}
else {
sVar6 = *(short *)(iVar3 + 0x32);
}
if (sVar6 != 0) {
piVar4 = (int *)MoveHelperServer();
piVar4 = (int *)(**(code **)(*piVar4 + 0x30))(piVar4);
pcVar9 = (char *)(**(code **)(*piVar4 + 0x1c))(piVar4,sVar6);
pcVar5 = (char *)(**(code **)(*(int *)this + 0x43c))(this,pcVar9,!param_2,fVar8,param_5);
local_c8 = 0;
local_c4 = 0x3f800000;
local_c0 = 100;
local_bc = 100;
local_b8 = 100;
local_b4 = 0x4b;
local_a8[0] = 0;
local_b0 = 0;
local_ac = 0;
local_28 = 0;
local_24 = 0;
cVar1 = CBaseEntity::GetParametersForSound(pcVar5,(CSoundParameters *)&local_c8,(char *)0x0);
if ((cVar1 != '\0') ||
(cVar1 = CBaseEntity::GetParametersForSound
(pcVar9,(CSoundParameters *)&local_c8,(char *)0x0), cVar1 != '\0')) {
fVar8 = *(float *)(sv_footstepinterval._28_4_ + 0x2c);
lVar7 = (longdouble)CountdownTimer::Now();
if ((float)lVar7 + fVar8 != *(float *)(this + 0x1a34)) {
(**(code **)(*(int *)(this + 0x1a2c) + 4))(this + 0x1a2c,this + 0x1a34);
*(float *)(this + 0x1a34) = (float)lVar7 + fVar8;
}
if (fVar8 != *(float *)(this + 0x1a30)) {
(**(code **)(*(int *)(this + 0x1a2c) + 4))(this + 0x1a2c,this + 0x1a30);
*(float *)(this + 0x1a30) = fVar8;
}
CRecipientFilter::CRecipientFilter(local_12c);
/* try { // try from 0044d697 to 0044d6b8 has its CatchHandler @ 0044db67 */
CRecipientFilter::AddRecipientsByPAS(local_12c,param_1);
if (1 < *(int *)(gpGlobals + 0x14)) {
CRecipientFilter::RemoveRecipientsByPVS(local_12c,param_1);
}
local_f4 = param_1;
local_cc = 0xffff;
local_fc = 0;
local_f0 = 0;
local_ec = 0;
local_10c = local_c8;
local_108 = local_a8;
local_e8 = 1;
local_e7 = 0;
local_e6 = 0;
local_100 = local_b4;
local_e4 = 0xffffffff;
local_e0 = 0;
local_dc = 0;
local_f8 = local_c0;
local_d8 = 0;
local_d4 = 0;
local_d0 = 0;
local_104 = local_c4;
if (*(int *)(this + 0x30) == 0) {
iVar3 = 0;
}
else {
iVar3 = *(int *)(this + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
}
/* try { // try from 0044d7a8 to 0044d977 has its CatchHandler @ 0044db7f */
CBaseEntity::EmitSound((IRecipientFilter *)local_12c,iVar3,(EmitSound_t *)&local_10c);
(**(code **)(*(int *)this + 0x434))(this,param_1,param_2,param_5);
if ((*(byte *)(sv_showfootsteps._28_4_ + 0x30) & 2) != 0) {
local_144 = *(float *)param_1;
local_130 = *(float *)(param_1 + 8) + 5.0;
local_140 = *(float *)(param_1 + 4);
local_13c = *(float *)(param_1 + 8) - 5.0;
local_138 = local_144;
local_134 = local_140;
NDebugOverlay::Line((Vector *)&local_144,(Vector *)&local_138,0,0xff,0,true,6.0);
local_144 = *(float *)param_1;
local_134 = *(float *)(param_1 + 4) + 5.0;
local_140 = *(float *)(param_1 + 4) - 5.0;
local_13c = *(float *)(param_1 + 8);
local_138 = local_144;
local_130 = local_13c;
NDebugOverlay::Line((Vector *)&local_144,(Vector *)&local_138,0,0xff,0,true,6.0);
local_140 = *(float *)(param_1 + 4);
local_138 = *(float *)param_1 + 5.0;
local_144 = *(float *)param_1 - 5.0;
local_13c = *(float *)(param_1 + 8);
local_134 = local_140;
local_130 = local_13c;
NDebugOverlay::Line((Vector *)&local_144,(Vector *)&local_138,0,0xff,0,true,6.0);
}
local_d4 = 0;
CUtlMemory<Vector,int>::Purge((CUtlMemory<Vector,int> *)&local_e0);
local_d0 = local_e0;
CUtlMemory<Vector,int>::Purge((CUtlMemory<Vector,int> *)&local_e0);
CRecipientFilter::~CRecipientFilter(local_12c);
}
}
}
LAB_0044d9b8:
if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.