L L4D2node

CBaseEntity::ResolveFlyCollisionCustom

0x00477c10 · 284 bytes · __thiscall

_ZN11CBaseEntity25ResolveFlyCollisionCustomER10CGameTraceR6Vector

Decompiled

undefined (3 params)

/* CBaseEntity::ResolveFlyCollisionCustom(CGameTrace&, Vector&) */

void __thiscall
CBaseEntity::ResolveFlyCollisionCustom(CBaseEntity *this,CGameTrace *param_1,Vector *param_2)

{
  float fVar1;
  float fVar2;
  CBaseEntity *this_00;
  char cVar3;
  float fVar4;
  undefined4 local_28;
  undefined4 local_24;
  undefined4 local_20;
  
  if (0.7 < *(float *)(param_1 + 0x20)) {
    if (((byte)this[0x14d] & 0x10) != 0) {
      CalcAbsoluteVelocity(this);
    }
    *(float *)param_2 = *(float *)(this + 0x268) + *(float *)(this + 0x274);
    *(float *)(param_2 + 4) = *(float *)(this + 0x26c) + *(float *)(this + 0x278);
    fVar1 = *(float *)(this + 0x270);
    fVar2 = *(float *)(this + 0x27c);
    *(float *)(param_2 + 8) = fVar1 + fVar2;
    fVar4 = *(float *)(this + 0x2c0);
    this_00 = *(CBaseEntity **)(param_1 + 0x4c);
    if (fVar4 == 0.0) {
      fVar4 = 1.0;
    }
    if (fVar1 + fVar2 < *(float *)(gpGlobals + 0x10) * *(float *)(sv_gravity._28_4_ + 0x2c) * fVar4)
    {
      if (((byte)this[0x14d] & 0x10) != 0) {
        CalcAbsoluteVelocity(this);
      }
      local_28 = *(undefined4 *)(this + 0x274);
      local_20 = 0;
      local_24 = *(undefined4 *)(this + 0x278);
      SetAbsVelocity(this,(Vector *)&local_28);
    }
    cVar3 = IsStandable(this_00);
    if (cVar3 != '\0') {
      SetGroundEntity(this,this_00);
      return;
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)