CPlayerMove::FinishMove
0x007c74c0 · 615 bytes · __thiscall
_ZN11CPlayerMove10FinishMoveEP11CBasePlayerP8CUserCmdP9CMoveData
Decompiled
undefined (4 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CPlayerMove::FinishMove(CBasePlayer*, CUserCmd*, CMoveData*) */
void __thiscall
CPlayerMove::FinishMove(CPlayerMove *this,CBasePlayer *param_1,CUserCmd *param_2,CMoveData *param_3)
{
CBaseEdict *this_00;
char cVar1;
int iVar2;
int iVar3;
float fVar4;
undefined4 local_34;
undefined4 local_30;
undefined4 local_28;
undefined4 local_24;
int local_20;
local_34 = 0;
local_30 = 0;
if (___atan2f_finite == 0) {
local_20 = 0;
}
else {
(**(code **)(___atan2f_finite + 0x50))
(___atan2f_finite,&local_34,0,0,0,0,"/data/src/game/server/player_command.cpp",0xd0,
&FinishMove(CBasePlayer*,CUserCmd*,CMoveData*)::tm_fmt,"(%s)%s","Unaccounted",
"CPlayerMove::FinishMove");
local_20 = ___atan2f_finite;
}
iVar3 = _DAT_0105db00;
local_28 = local_34;
local_24 = local_30;
if ((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) {
/* try { // try from 007c7575 to 007c7579 has its CatchHandler @ 007c775f */
iVar2 = ThreadGetCurrentId();
if (iVar3 == iVar2) {
if ((char *)*_DAT_0105d15c != "CPlayerMove::FinishMove") {
/* try { // try from 007c7720 to 007c7731 has its CatchHandler @ 007c775f */
_DAT_0105d15c =
(int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xcbc481,(char *)0x1,0xbfafa1);
}
CVProfNode::EnterScope();
DAT_0105d158 = '\0';
}
}
fVar4 = *(float *)(param_3 + 0x3c);
if (fVar4 != *(float *)(param_1 + 0x1ff8)) {
if (param_1[0x6c] == (CBasePlayer)0x0) {
this_00 = *(CBaseEdict **)(param_1 + 0x30);
if (this_00 != (CBaseEdict *)0x0) {
*(uint *)this_00 = *(uint *)this_00 | 0x101;
/* try { // try from 007c75ac to 007c763c has its CatchHandler @ 007c773e */
iVar3 = CBaseEdict::GetChangeAccessor(this_00);
*(undefined2 *)(iVar3 + 2) = 0;
}
}
else {
param_1[0x70] = (CBasePlayer)((byte)param_1[0x70] | 1);
}
*(float *)(param_1 + 0x1ff8) = fVar4;
}
CBaseEntity::SetAbsOrigin((CBaseEntity *)param_1,(Vector *)(param_3 + 0x9c));
CBaseEntity::SetAbsVelocity((CBaseEntity *)param_1,(Vector *)(param_3 + 0x40));
CBasePlayer::SetPreviouslyPredictedOrigin(param_1,(Vector *)(param_3 + 0x9c));
*(undefined4 *)(param_1 + 0x1aa8) = *(undefined4 *)(param_3 + 0x24);
fVar4 = *(float *)(param_3 + 0x4c);
if (180.0 < fVar4) {
fVar4 = fVar4 - 360.0;
}
if (fVar4 <= -90.0) {
fVar4 = -90.0;
}
*(undefined4 *)(param_3 + 0x4c) = 0;
if (90.0 <= fVar4) {
fVar4 = 90.0;
}
CBasePlayer::SetBodyPitch(param_1,fVar4);
CBaseEntity::SetLocalAngles((CBaseEntity *)param_1,(QAngle *)(param_3 + 0x4c));
iVar3 = _DAT_0105db00;
if ((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) {
iVar2 = ThreadGetCurrentId();
if (iVar3 == iVar2) {
cVar1 = CVProfNode::ExitScope();
if (cVar1 != '\0') {
_DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
}
DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
}
}
if (local_20 != 0) {
(**(code **)(local_20 + 0x54))(local_20,local_28,local_24,0,0,0);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.