L L4D2node

CPlayerMove::FinishMove

0x007c74c0 · 615 bytes · __thiscall

_ZN11CPlayerMove10FinishMoveEP11CBasePlayerP8CUserCmdP9CMoveData

Decompiled

undefined (4 params)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CPlayerMove::FinishMove(CBasePlayer*, CUserCmd*, CMoveData*) */

void __thiscall
CPlayerMove::FinishMove(CPlayerMove *this,CBasePlayer *param_1,CUserCmd *param_2,CMoveData *param_3)

{
  CBaseEdict *this_00;
  char cVar1;
  int iVar2;
  int iVar3;
  float fVar4;
  undefined4 local_34;
  undefined4 local_30;
  undefined4 local_28;
  undefined4 local_24;
  int local_20;
  
  local_34 = 0;
  local_30 = 0;
  if (___atan2f_finite == 0) {
    local_20 = 0;
  }
  else {
    (**(code **)(___atan2f_finite + 0x50))
              (___atan2f_finite,&local_34,0,0,0,0,"/data/src/game/server/player_command.cpp",0xd0,
               &FinishMove(CBasePlayer*,CUserCmd*,CMoveData*)::tm_fmt,"(%s)%s","Unaccounted",
               "CPlayerMove::FinishMove");
    local_20 = ___atan2f_finite;
  }
  iVar3 = _DAT_0105db00;
  local_28 = local_34;
  local_24 = local_30;
  if ((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) {
                    /* try { // try from 007c7575 to 007c7579 has its CatchHandler @ 007c775f */
    iVar2 = ThreadGetCurrentId();
    if (iVar3 == iVar2) {
      if ((char *)*_DAT_0105d15c != "CPlayerMove::FinishMove") {
                    /* try { // try from 007c7720 to 007c7731 has its CatchHandler @ 007c775f */
        _DAT_0105d15c =
             (int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xcbc481,(char *)0x1,0xbfafa1);
      }
      CVProfNode::EnterScope();
      DAT_0105d158 = '\0';
    }
  }
  fVar4 = *(float *)(param_3 + 0x3c);
  if (fVar4 != *(float *)(param_1 + 0x1ff8)) {
    if (param_1[0x6c] == (CBasePlayer)0x0) {
      this_00 = *(CBaseEdict **)(param_1 + 0x30);
      if (this_00 != (CBaseEdict *)0x0) {
        *(uint *)this_00 = *(uint *)this_00 | 0x101;
                    /* try { // try from 007c75ac to 007c763c has its CatchHandler @ 007c773e */
        iVar3 = CBaseEdict::GetChangeAccessor(this_00);
        *(undefined2 *)(iVar3 + 2) = 0;
      }
    }
    else {
      param_1[0x70] = (CBasePlayer)((byte)param_1[0x70] | 1);
    }
    *(float *)(param_1 + 0x1ff8) = fVar4;
  }
  CBaseEntity::SetAbsOrigin((CBaseEntity *)param_1,(Vector *)(param_3 + 0x9c));
  CBaseEntity::SetAbsVelocity((CBaseEntity *)param_1,(Vector *)(param_3 + 0x40));
  CBasePlayer::SetPreviouslyPredictedOrigin(param_1,(Vector *)(param_3 + 0x9c));
  *(undefined4 *)(param_1 + 0x1aa8) = *(undefined4 *)(param_3 + 0x24);
  fVar4 = *(float *)(param_3 + 0x4c);
  if (180.0 < fVar4) {
    fVar4 = fVar4 - 360.0;
  }
  if (fVar4 <= -90.0) {
    fVar4 = -90.0;
  }
  *(undefined4 *)(param_3 + 0x4c) = 0;
  if (90.0 <= fVar4) {
    fVar4 = 90.0;
  }
  CBasePlayer::SetBodyPitch(param_1,fVar4);
  CBaseEntity::SetLocalAngles((CBaseEntity *)param_1,(QAngle *)(param_3 + 0x4c));
  iVar3 = _DAT_0105db00;
  if ((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) {
    iVar2 = ThreadGetCurrentId();
    if (iVar3 == iVar2) {
      cVar1 = CVProfNode::ExitScope();
      if (cVar1 != '\0') {
        _DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
      }
      DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
    }
  }
  if (local_20 != 0) {
    (**(code **)(local_20 + 0x54))(local_20,local_28,local_24,0,0,0);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)