SavedPropPhysics::PreSpawn
0x00867740 · 576 bytes · __thiscall
_ZN16SavedPropPhysics8PreSpawnEP11CBaseEntity
Decompiled
undefined (2 params)
/* SavedPropPhysics::PreSpawn(CBaseEntity*) */
void __thiscall SavedPropPhysics::PreSpawn(SavedPropPhysics *this,CBaseEntity *param_1)
{
CBaseEdict *this_00;
char *pcVar1;
undefined4 uVar2;
undefined1 *puVar3;
int iVar4;
int iVar5;
int in_GS_OFFSET;
undefined4 *puVar6;
undefined4 *puVar7;
undefined1 *local_40 [4];
undefined4 local_30;
undefined4 local_2c;
undefined4 local_28;
Color local_24;
undefined1 local_23;
undefined1 local_22;
undefined1 local_21;
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
pcVar1 = (char *)KeyValues::GetString(*(KeyValues **)(this + 4),"pos","");
local_30 = vec3_origin;
local_28 = DAT_01053d50;
puVar7 = &local_2c;
local_2c = DAT_01053d4c;
puVar6 = &local_28;
sscanf(pcVar1,"%f %f %f",(Vector *)&local_30,puVar7,puVar6,puVar6,puVar7);
CBaseEntity::SetAbsOrigin(param_1,(Vector *)&local_30);
pcVar1 = (char *)KeyValues::GetString(*(KeyValues **)(this + 4),"angles","");
local_30 = vec3_angle;
local_2c = DAT_01053d40;
local_28 = DAT_01053d44;
sscanf(pcVar1,"%f %f %f",(Vector *)&local_30,puVar7,puVar6);
CBaseEntity::SetAbsAngles(param_1,(QAngle *)&local_30);
pcVar1 = (char *)KeyValues::GetString(*(KeyValues **)(this + 4),"vel","");
local_30 = vec3_origin;
local_2c = DAT_01053d4c;
local_28 = DAT_01053d50;
sscanf(pcVar1,"%f %f %f",(Vector *)&local_30,puVar7,puVar6);
CBaseEntity::SetAbsVelocity(param_1,(Vector *)&local_30);
uVar2 = KeyValues::GetString(*(KeyValues **)(this + 4),"model","");
local_24 = 0;
local_23 = 0xff;
local_22 = 0xc0;
local_21 = 0xff;
ConColorMsg(&local_24,"Restoring prop_physics with model %s\n",uVar2);
KeyValues::GetString(*(KeyValues **)(this + 4),"model","");
AllocPooledString((char *)local_40);
*(undefined1 **)(param_1 + 0x260) = local_40[0];
CBaseEntity::DispatchUpdateTransmitState(param_1);
puVar3 = &DAT_00d539c2;
if (local_40[0] != (undefined1 *)0x0) {
puVar3 = local_40[0];
}
iVar4 = (**(code **)(*soundemitterbase + 0x88))(soundemitterbase,puVar3);
if (iVar4 != *(int *)(param_1 + 0xf4)) {
if (param_1[0x6c] == (CBaseEntity)0x0) {
this_00 = *(CBaseEdict **)(param_1 + 0x30);
if (this_00 != (CBaseEdict *)0x0) {
*(uint *)this_00 = *(uint *)this_00 | 0x101;
iVar5 = CBaseEdict::GetChangeAccessor(this_00);
*(undefined2 *)(iVar5 + 2) = 0;
}
}
else {
param_1[0x70] = (CBaseEntity)((byte)param_1[0x70] | 1);
}
*(int *)(param_1 + 0xf4) = iVar4;
}
if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
return;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.