L L4D2node

CTongue::OnEnterExtendingState

0x00844de0 · 1276 bytes · __thiscall

_ZN7CTongue21OnEnterExtendingStateEv

Decompiled

undefined (1 param)

/* CTongue::OnEnterExtendingState() */

void __thiscall CTongue::OnEnterExtendingState(CTongue *this)

{
  uint uVar1;
  CBaseAnimating *this_00;
  code *pcVar2;
  CBaseEdict *pCVar3;
  CTerrorPlayer *pCVar4;
  int *piVar5;
  undefined4 uVar6;
  undefined1 *puVar7;
  undefined *puVar8;
  int iVar9;
  bool bVar10;
  float fVar11;
  float local_28;
  float local_24;
  float local_20;
  
  uVar1 = *(uint *)(this + 0x44c);
  if ((((uVar1 == 0xffffffff) ||
       (puVar8 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar8 == (undefined *)0xfffffffc)) ||
      (*(uint *)(puVar8 + 8) != uVar1 >> 0xc)) ||
     (this_00 = *(CBaseAnimating **)(puVar8 + 4), this_00 == (CBaseAnimating *)0x0)) {
    return;
  }
  pCVar4 = (CTerrorPlayer *)GetCurrentTongueTarget(this);
  CHandle<CTerrorPlayer>::CHandle((CHandle<CTerrorPlayer> *)&local_28,pCVar4);
  if (((local_28 == -NAN) ||
      (puVar8 = g_pEntityList + ((uint)local_28 & 0xfff) * 0x10, puVar8 == (undefined *)0xfffffffc))
     || (*(uint *)(puVar8 + 8) != (uint)local_28 >> 0xc)) {
    iVar9 = 0;
  }
  else {
    iVar9 = *(int *)(puVar8 + 4);
  }
  uVar1 = *(uint *)(this + 0x480);
  if (((uVar1 == 0xffffffff) ||
      (puVar8 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar8 == (undefined *)0xfffffffc)) ||
     (*(uint *)(puVar8 + 8) != uVar1 >> 0xc)) {
    if (iVar9 == 0) goto LAB_00844eab;
  }
  else if (iVar9 == *(int *)(puVar8 + 4)) goto LAB_00844eab;
  if (this[0x6c] == (CTongue)0x0) {
    pCVar3 = *(CBaseEdict **)(this + 0x30);
    if (pCVar3 != (CBaseEdict *)0x0) {
      *(uint *)pCVar3 = *(uint *)pCVar3 | 0x101;
      iVar9 = CBaseEdict::GetChangeAccessor(pCVar3);
      *(undefined2 *)(iVar9 + 2) = 0;
    }
  }
  else {
    this[0x70] = (CTongue)((byte)this[0x70] | 1);
  }
  *(float *)(this + 0x480) = local_28;
LAB_00844eab:
  iVar9 = CBaseAnimating::FindBodygroupByName(this_00,"tongue");
  CBaseAnimating::SetBodygroup(this_00,iVar9,1);
  if (*(int *)(this + 0x534) != 0) {
    if (this[0x6c] == (CTongue)0x0) {
      pCVar3 = *(CBaseEdict **)(this + 0x30);
      if (pCVar3 != (CBaseEdict *)0x0) {
        *(uint *)pCVar3 = *(uint *)pCVar3 | 0x101;
        iVar9 = CBaseEdict::GetChangeAccessor(pCVar3);
        *(undefined2 *)(iVar9 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CTongue)((byte)this[0x70] | 1);
    }
    *(undefined4 *)(this + 0x534) = 0;
  }
  fVar11 = *(float *)(this + 0x544);
  if (((fVar11 != *(float *)(this + 0x538)) ||
      (*(float *)(this + 0x548) != *(float *)(this + 0x53c))) ||
     (*(float *)(this + 0x54c) != *(float *)(this + 0x540))) {
    if (this[0x6c] == (CTongue)0x0) {
      pCVar3 = *(CBaseEdict **)(this + 0x30);
      if (pCVar3 != (CBaseEdict *)0x0) {
        *(uint *)pCVar3 = *(uint *)pCVar3 | 0x101;
        iVar9 = CBaseEdict::GetChangeAccessor(pCVar3);
        *(undefined2 *)(iVar9 + 2) = 0;
        fVar11 = *(float *)(this + 0x544);
      }
    }
    else {
      this[0x70] = (CTongue)((byte)this[0x70] | 1);
    }
    *(float *)(this + 0x538) = fVar11;
    *(undefined4 *)(this + 0x53c) = *(undefined4 *)(this + 0x548);
    *(undefined4 *)(this + 0x540) = *(undefined4 *)(this + 0x54c);
  }
  CBasePlayer::EyeVectors((CBasePlayer *)this_00,(Vector *)&local_28,(Vector *)0x0,(Vector *)0x0);
  uVar6 = TongueMissDelay._28_4_;
  fVar11 = *(float *)(TongueFlySpeed._28_4_ + 0x2c);
  *(float *)(this + 0x560) = local_24 * fVar11;
  *(float *)(this + 0x564) = local_20 * fVar11;
  *(float *)(this + 0x55c) = fVar11 * local_28;
  CBaseAbility::StartActivationTimer((CBaseAbility *)this,*(float *)(uVar6 + 0x2c),0.0);
  if (*(float *)(this + 0x49c) != -1.0) {
    (**(code **)(*(int *)(this + 0x498) + 4))(this + 0x498,this + 0x49c);
    *(undefined4 *)(this + 0x49c) = 0xbf800000;
  }
  CTerrorPlayer::Vocalize((CTerrorPlayer *)this_00,"SmokerZombie.TongueAttack",0.0,0.0);
  (**(code **)(*(int *)this_00 + 0x7fc))(this_00,0x58,0);
  piVar5 = (int *)CBaseCombatCharacter::GetActiveWeapon((CBaseCombatCharacter *)this_00);
  if (piVar5 != (int *)0x0) {
    (**(code **)(*piVar5 + 0x3f0))(piVar5,0x32a);
  }
  piVar5 = (int *)(**(code **)(*gameeventmanager + 0x1c))(gameeventmanager,"ability_use",0,0);
  if (piVar5 != (int *)0x0) {
    pcVar2 = *(code **)(*piVar5 + 0x30);
    uVar6 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(this_00 + 0x30));
    (*pcVar2)(piVar5,"userid",uVar6);
    puVar7 = &DAT_00d539c2;
    if (*(undefined1 **)(this + 0x7c) != (undefined1 *)0x0) {
      puVar7 = *(undefined1 **)(this + 0x7c);
    }
    bVar10 = false;
    (**(code **)(*piVar5 + 0x3c))(piVar5,"ability",puVar7);
    uVar1 = *(uint *)(this + 0x480);
    if (((uVar1 != 0xffffffff) &&
        (puVar8 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar8 != (undefined *)0xfffffffc)) &&
       (*(uint *)(puVar8 + 8) == uVar1 >> 0xc)) {
      bVar10 = *(int *)(puVar8 + 4) != 0;
    }
    (**(code **)(*piVar5 + 0x30))(piVar5,"context",bVar10);
    (**(code **)(*gameeventmanager + 0x20))(gameeventmanager,piVar5,0);
  }
  uVar1 = *(uint *)(this + 0x480);
  if (((uVar1 == 0xffffffff) ||
      (puVar8 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar8 == (undefined *)0xfffffffc)) ||
     ((*(uint *)(puVar8 + 8) != uVar1 >> 0xc || (*(int *)(puVar8 + 4) == 0)))) {
    (**(code **)(*(int *)this + 0x390))(this,"Tongue launching as a miss.");
    if (*(int *)(this + 0x4ac) != 1) {
      State_Transition();
    }
  }
  else {
    (**(code **)(*(int *)this + 0x394))
              (this,*(int *)(puVar8 + 4),"Tongue launching towards victim.");
  }
  CBaseEntity::SetAbsOrigin((CBaseEntity *)this,(Vector *)(this + 0x538));
  CBaseEntity::EmitSound((CBaseEntity *)this,"SmokerZombie.TongueFly",0.0,(float *)0x0);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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