L L4D2node

CRagdollProp::UpdateNetworkDataFromVPhysics

0x00798060 · 383 bytes · __thiscall

_ZN12CRagdollProp29UpdateNetworkDataFromVPhysicsEP14IPhysicsObjecti

Decompiled

undefined (3 params)

/* CRagdollProp::UpdateNetworkDataFromVPhysics(IPhysicsObject*, int) */

void __thiscall
CRagdollProp::UpdateNetworkDataFromVPhysics(CRagdollProp *this,IPhysicsObject *param_1,int param_2)

{
  Vector *__s1;
  CRagdollProp *__s1_00;
  int *piVar1;
  CBaseEdict *pCVar2;
  int iVar3;
  undefined4 local_34;
  undefined4 local_30;
  undefined4 local_2c;
  undefined4 local_28;
  undefined4 local_24;
  undefined4 local_20;
  
  piVar1 = *(int **)(this + param_2 * 0x54 + 0x1410);
  if (piVar1 != (int *)0x0) {
    (**(code **)(*piVar1 + 0xc4))(piVar1,&local_28,&local_34);
    __s1 = (Vector *)(this + 0x1c60) + param_2 * 0xc;
    iVar3 = memcmp(__s1,&local_28,0xc);
    if (iVar3 != 0) {
      if (this[0x6c] == (CRagdollProp)0x0) {
        pCVar2 = *(CBaseEdict **)(this + 0x30);
        if (pCVar2 != (CBaseEdict *)0x0) {
          *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
          iVar3 = CBaseEdict::GetChangeAccessor(pCVar2);
          *(undefined2 *)(iVar3 + 2) = 0;
        }
      }
      else {
        this[0x70] = (CRagdollProp)((byte)this[0x70] | 1);
      }
      *(undefined4 *)__s1 = local_28;
      *(undefined4 *)(__s1 + 4) = local_24;
      *(undefined4 *)(__s1 + 8) = local_20;
    }
    __s1_00 = this + param_2 * 0xc + 0x1d80;
    iVar3 = memcmp(__s1_00,&local_34,0xc);
    if (iVar3 != 0) {
      if (this[0x6c] == (CRagdollProp)0x0) {
        pCVar2 = *(CBaseEdict **)(this + 0x30);
        if (pCVar2 != (CBaseEdict *)0x0) {
          *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
          iVar3 = CBaseEdict::GetChangeAccessor(pCVar2);
          *(undefined2 *)(iVar3 + 2) = 0;
        }
      }
      else {
        this[0x70] = (CRagdollProp)((byte)this[0x70] | 1);
      }
      *(undefined4 *)__s1_00 = local_34;
      *(undefined4 *)(__s1_00 + 4) = local_30;
      *(undefined4 *)(__s1_00 + 8) = local_2c;
    }
    if (param_2 == 0) {
      CBaseEntity::SetAbsOrigin((CBaseEntity *)this,(Vector *)(this + 0x1c60));
      CBaseEntity::PhysicsTouchTriggers((CBaseEntity *)this,(Vector *)0x0);
      return;
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)