CTerrorPlayer::UpdateLedgeHang
0x009a9b60 · 1066 bytes · __thiscall
_ZN13CTerrorPlayer15UpdateLedgeHangEv
Decompiled
undefined (1 param)
/* CTerrorPlayer::UpdateLedgeHang() */
void __thiscall CTerrorPlayer::UpdateLedgeHang(CTerrorPlayer *this)
{
float fVar1;
float fVar2;
float fVar3;
float fVar4;
float fVar5;
float fVar6;
uint uVar7;
code *pcVar8;
CBaseEdict *pCVar9;
undefined4 uVar10;
int *piVar11;
int iVar12;
undefined *puVar13;
undefined **local_dc [4];
float local_cc;
float local_c8;
float local_c4;
undefined4 local_bc;
undefined4 local_b8;
undefined4 local_b4;
undefined4 local_ac;
undefined4 local_a8;
undefined4 local_a4;
undefined4 local_9c;
undefined4 local_98;
undefined4 local_94;
undefined4 local_8c;
undefined1 local_88;
undefined1 local_87;
undefined1 local_70 [32];
float local_50;
float local_44;
char local_39;
uVar7 = *(uint *)(this + 0x2e24);
if ((((uVar7 != 0xffffffff) &&
(puVar13 = g_pEntityList + (uVar7 & 0xfff) * 0x10, puVar13 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar13 + 8) == uVar7 >> 0xc)) && (*(int *)(puVar13 + 4) != 0)) {
return;
}
fVar1 = *(float *)(this + 0x3a28);
fVar2 = *(float *)(this + 0x3a20);
fVar3 = *(float *)(this + 0x3a10);
fVar4 = *(float *)(this + 0x3a24);
fVar5 = *(float *)(this + 0x3a08);
fVar6 = *(float *)(this + 0x3a0c);
CTraceFilterSimple::CTraceFilterSimple
((CTraceFilterSimple *)local_dc,(IHandleEntity *)this,8,
(_func_bool_IHandleEntity_ptr_int *)0x0);
local_b8 = 0;
local_87 = 1;
local_94 = 0x3f000000;
local_b4 = 0xc2c80000;
local_8c = 0;
local_9c = 0x40000000;
local_c4 = fVar3 + 0.5 + fVar1 * 12.0;
local_88 = 0;
local_98 = 0x40000000;
local_ac = 0;
local_a8 = 0;
local_a4 = 0xbf000000;
local_dc[0] = &PTR_ShouldHitEntity_00c54558;
local_bc = 0;
pcVar8 = *(code **)(*enginetrace + 0x14);
local_cc = fVar2 * 12.0 + fVar5;
local_c8 = fVar4 * 12.0 + fVar6;
uVar10 = (**(code **)(*(int *)this + 0x7a0))(this,0);
(*pcVar8)(enginetrace,&local_cc,uVar10,(CTraceFilterSimple *)local_dc,local_70);
if ((local_39 != '\0') || ((local_44 < 1.0 && (0.7 <= local_50)))) {
iVar12 = *(int *)(this + 0x39e8);
if (iVar12 != *(int *)(this + 0x100)) {
(**(code **)(*(int *)this + 0x214))(this,this + 0x100);
*(int *)(this + 0x100) = iVar12;
}
SetHealthBuffer(this,(float)*(int *)(this + 0x39ec));
(**(code **)(*(int *)(this + 0x3ab4) + 0x120))(this + 0x3ab4);
CBaseEntity::SetAbsOrigin((CBaseEntity *)this,(Vector *)(this + 0x3a08));
piVar11 = (int *)(**(code **)(*gameeventmanager + 0x1c))
(gameeventmanager,"player_ledge_release",0,0);
if (piVar11 != (int *)0x0) {
pcVar8 = *(code **)(*piVar11 + 0x30);
uVar10 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(this + 0x30));
(*pcVar8)(piVar11,"userid",uVar10);
(**(code **)(*gameeventmanager + 0x20))(gameeventmanager,piVar11,0);
}
if (this[0x2d94] != (CTerrorPlayer)0x0) {
if (this[0x6c] == (CTerrorPlayer)0x0) {
pCVar9 = *(CBaseEdict **)(this + 0x30);
if (pCVar9 != (CBaseEdict *)0x0) {
*(uint *)pCVar9 = *(uint *)pCVar9 | 0x101;
iVar12 = CBaseEdict::GetChangeAccessor(pCVar9);
*(undefined2 *)(iVar12 + 2) = 0;
}
}
else {
this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
}
this[0x2d94] = (CTerrorPlayer)0x0;
}
*(undefined4 *)(this + 0x2da8) = 0xffffffff;
if (*(float *)(this + 0x2db0) != -1.0) {
(**(code **)(*(int *)(this + 0x2dac) + 4))(this + 0x2dac,this + 0x2db0);
*(undefined4 *)(this + 0x2db0) = 0xbf800000;
}
if (this[0x39f1] != (CTerrorPlayer)0x0) {
if (this[0x6c] == (CTerrorPlayer)0x0) {
pCVar9 = *(CBaseEdict **)(this + 0x30);
if (pCVar9 != (CBaseEdict *)0x0) {
*(uint *)pCVar9 = *(uint *)pCVar9 | 0x101;
iVar12 = CBaseEdict::GetChangeAccessor(pCVar9);
*(undefined2 *)(iVar12 + 2) = 0;
}
}
else {
this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
}
this[0x39f1] = (CTerrorPlayer)0x0;
}
ResetLightingOrigin(this);
if (this[0x39f2] != (CTerrorPlayer)0x0) {
if (this[0x6c] == (CTerrorPlayer)0x0) {
pCVar9 = *(CBaseEdict **)(this + 0x30);
if (pCVar9 != (CBaseEdict *)0x0) {
*(uint *)pCVar9 = *(uint *)pCVar9 | 0x101;
iVar12 = CBaseEdict::GetChangeAccessor(pCVar9);
*(undefined2 *)(iVar12 + 2) = 0;
}
}
else {
this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
}
this[0x39f2] = (CTerrorPlayer)0x0;
}
this[0x3a2c] = (CTerrorPlayer)0x0;
CBaseEntity::SetMoveType((CBaseEntity *)this,2,0);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.