ZombieBotBody::SetPosition
0x00a4cfd0 · 783 bytes · __thiscall
_ZN13ZombieBotBody11SetPositionERK6Vector
Decompiled
undefined (2 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* ZombieBotBody::SetPosition(Vector const&) */
undefined4 __thiscall ZombieBotBody::SetPosition(ZombieBotBody *this,Vector *param_1)
{
float fVar1;
int iVar2;
char cVar3;
int iVar4;
longdouble lVar5;
undefined4 local_34;
undefined4 local_30;
undefined4 local_28;
undefined4 local_24;
int local_20;
local_34 = 0;
local_30 = 0;
if (___atan2f_finite == 0) {
local_20 = 0;
}
else {
(**(code **)(___atan2f_finite + 0x50))
(___atan2f_finite,&local_34,0,0,0,0,
"/data/src/game/server/terror/zombiebot/zombiebotbody.cpp",0x6b,
&SetPosition(Vector_const&)::tm_fmt,"(%s)%s","Unaccounted",
"ZombieBotBody::SetPosition");
local_20 = ___atan2f_finite;
}
iVar2 = _DAT_0105db00;
local_28 = local_34;
local_24 = local_30;
if ((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) {
/* try { // try from 00a4d1c6 to 00a4d214 has its CatchHandler @ 00a4d30b */
iVar4 = ThreadGetCurrentId();
if (iVar2 == iVar4) {
if ((char *)*_DAT_0105d15c != "ZombieBotBody::SetPosition") {
_DAT_0105d15c =
(int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xd27e0e,(char *)0x1,0xbfafa1);
}
CVProfNode::EnterScope();
DAT_0105d158 = '\0';
}
}
if (*(int *)(ZombieMove._28_4_ + 0x30) != 0) {
/* try { // try from 00a4d0a0 to 00a4d15b has its CatchHandler @ 00a4d320 */
lVar5 = (longdouble)CountdownTimer::Now();
if (*(float *)(this + 0x94) <= (float)lVar5) {
if (*(float *)(this + 0x94) <= 0.0) {
*(undefined4 *)(this + 0x98) = *(undefined4 *)param_1;
*(undefined4 *)(this + 0x9c) = *(undefined4 *)(param_1 + 4);
*(undefined4 *)(this + 0xa0) = *(undefined4 *)(param_1 + 8);
}
fVar1 = *(float *)(ZombieTouchTriggerDelay._28_4_ + 0x2c);
lVar5 = (longdouble)CountdownTimer::Now();
if ((float)lVar5 + fVar1 != *(float *)(this + 0x94)) {
(**(code **)(*(int *)(this + 0x8c) + 4))(this + 0x8c,this + 0x94);
*(float *)(this + 0x94) = (float)lVar5 + fVar1;
}
if (fVar1 != *(float *)(this + 0x90)) {
/* try { // try from 00a4d293 to 00a4d2c5 has its CatchHandler @ 00a4d320 */
(**(code **)(*(int *)(this + 0x8c) + 4))(this + 0x8c,this + 0x90);
*(float *)(this + 0x90) = fVar1;
}
CBaseEntity::PhysicsTouchTriggers(*(CBaseEntity **)(this + 0x14),(Vector *)(this + 0x98));
*(undefined4 *)(this + 0x98) = *(undefined4 *)param_1;
*(undefined4 *)(this + 0x9c) = *(undefined4 *)(param_1 + 4);
*(undefined4 *)(this + 0xa0) = *(undefined4 *)(param_1 + 8);
}
CBaseEntity::SetAbsOrigin(*(CBaseEntity **)(this + 0x14),param_1);
}
iVar2 = _DAT_0105db00;
if ((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) {
iVar4 = ThreadGetCurrentId();
if (iVar2 == iVar4) {
cVar3 = CVProfNode::ExitScope();
if (cVar3 != '\0') {
_DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
}
DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
}
}
if (local_20 != 0) {
(**(code **)(local_20 + 0x54))(local_20,local_28,local_24,0,0,0);
}
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.