CBaseEntity::InvalidatePhysicsRecursive
0x0040e8c0 · 415 bytes · __thiscall
_ZN11CBaseEntity26InvalidatePhysicsRecursiveEi
Decompiled
undefined (2 params)
/* CBaseEntity::InvalidatePhysicsRecursive(int) */
void __thiscall CBaseEntity::InvalidatePhysicsRecursive(CBaseEntity *this,int param_1)
{
uint *puVar1;
CBaseEntity *this_00;
uint uVar2;
undefined *puVar3;
undefined *puVar4;
uint uVar5;
uint uVar6;
bool bVar7;
uVar5 = (param_1 & 4U) << 10;
if ((param_1 & 1U) != 0) {
puVar1 = *(uint **)(this + 0x30);
uVar5 = (uint)(byte)((byte)(uVar5 >> 8) | 8) << 8;
if (puVar1 != (uint *)0x0) {
*puVar1 = *puVar1 | 0x80;
if ((*(int *)(this + 0x30) != 0) &&
(*(int *)(this + 0x30) - *(int *)(gpGlobals + 0x58) >> 4 != 0)) {
CCollisionProperty::MarkPartitionHandleDirty((CCollisionProperty *)(this + 0x194));
}
}
}
uVar6 = param_1;
if ((param_1 & 2U) != 0) {
uVar5 = uVar5 | 0x800;
if ((((*(ushort *)(this + 0x1b4) & 0x100) != 0) || (7 < (byte)this[0x1be])) ||
((uVar6 = 1 << ((byte)this[0x1be] & 0x1f), (uVar6 & 0xa8) == 0 &&
(((uVar6 & 0x43) == 0 ||
(((*(ushort *)(this + 0x1b4) & 0x40) == 0 && (((byte)this[0x1b6] & 0xfd) != 0)))))))) {
CCollisionProperty::MarkSurroundingBoundsDirty((CCollisionProperty *)(this + 0x194));
uVar6 = param_1 | 5;
if ((param_1 & 0x20U) != 0) {
uVar6 = param_1 & 0xffffffdfU | 5;
}
goto LAB_0040e920;
}
uVar6 = param_1 | 5;
}
if ((param_1 & 0x20U) != 0) {
if (this[0x1be] == (CBaseEntity)0x7) {
CCollisionProperty::MarkSurroundingBoundsDirty((CCollisionProperty *)(this + 0x194));
}
uVar6 = uVar6 & 0xffffffdf;
}
LAB_0040e920:
*(uint *)(this + 0x14c) = *(uint *)(this + 0x14c) | uVar5;
bVar7 = (uVar6 & 0x18) == 0;
uVar5 = uVar6;
if (!bVar7) {
uVar5 = 7;
}
uVar2 = *(uint *)(this + 0x18c);
puVar3 = g_pEntityList;
if (uVar2 != 0xffffffff) {
while (((puVar4 = puVar3 + (uVar2 & 0xfff) * 0x10, puVar4 != (undefined *)0xfffffffc &&
(*(uint *)(puVar4 + 8) == uVar2 >> 0xc)) &&
(this_00 = *(CBaseEntity **)(puVar4 + 4), this_00 != (CBaseEntity *)0x0))) {
if ((bVar7 || (uVar6 & 7) != 0) || (this_00[0x185] != (CBaseEntity)0x0)) {
InvalidatePhysicsRecursive(this_00,uVar5);
puVar3 = g_pEntityList;
}
uVar2 = *(uint *)(this_00 + 400);
if (uVar2 == 0xffffffff) {
return;
}
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.