L L4D2node

CreateInfoTransitioningPlayers

0x008f8950 · 3102 bytes · unknown

_Z30CreateInfoTransitioningPlayersv

Decompiled

undefined (0 params)

/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* CreateInfoTransitioningPlayers() */

void CreateInfoTransitioningPlayers(void)

{
  PlayerSaveData *this;
  CBaseEdict *this_00;
  char cVar1;
  int iVar2;
  char *pcVar3;
  char *pcVar4;
  undefined4 uVar5;
  undefined4 uVar6;
  CTransitioningPlayer *this_01;
  int iVar7;
  int iVar8;
  undefined4 uVar9;
  undefined4 uVar10;
  Checkpoint *pCVar11;
  KeyValues *this_02;
  int iVar12;
  float fVar13;
  SurvivorBot *this_03;
  uint uVar14;
  undefined1 *puVar15;
  undefined4 uVar16;
  int iVar17;
  int in_GS_OFFSET;
  bool bVar18;
  longdouble lVar19;
  float fVar20;
  float fVar21;
  int local_94;
  int local_8c;
  undefined4 local_88;
  float local_70;
  float local_6c;
  float local_68;
  float local_64;
  float local_60;
  float local_5c;
  float local_58;
  float local_54;
  float local_50;
  float local_4c;
  float local_48;
  float local_44;
  char local_40 [32];
  int local_20;
  
  iVar17 = 0;
  DAT_00fa9a14 = 0;
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  if (0 < DAT_0100e518) {
    do {
      while( true ) {
        this = (PlayerSaveData *)(g_SavedPlayers + iVar17 * 4);
        iVar2 = KeyValues::GetInt(*(KeyValues **)this,"restoreState",0);
        if (iVar2 == 0) break;
        KeyValues::GetInt(*(KeyValues **)this,"userID",0);
        uVar5 = KeyValues::GetString(*(KeyValues **)this,"idealName","");
        UTIL_LogPrintf("Skipping saved player %s(%d) - restore was already done\n",uVar5);
LAB_008f89d2:
        iVar17 = iVar17 + 1;
        if (DAT_0100e518 <= iVar17) goto LAB_008f8ae0;
      }
      pcVar3 = (char *)KeyValues::GetString(*(KeyValues **)this,"targetMap","");
      pcVar4 = *(char **)(gpGlobals + 0x3c);
      if (pcVar4 == (char *)0x0) {
        pcVar4 = "";
      }
      if (pcVar3 == pcVar4) {
LAB_008f8b00:
        iVar2 = KeyValues::GetInt(*(KeyValues **)this,"teamNumber",0);
        if (iVar2 == 2) {
          local_88 = KeyValues::GetInt(*(KeyValues **)this,"character",0);
          if ((*(int *)(SurvivorBotTransition._28_4_ + 0x30) != 0) &&
             (cVar1 = CDirector::NoSurvivorBots(TheDirector), cVar1 == '\0')) {
            s_placeholderBotIndex = iVar17;
            pcVar4 = (char *)SurvivorCharacterDisplayName(local_88);
            this_03 = NextBotCreatePlayerBot<SurvivorBot>(pcVar4);
            if (this_03 != (SurvivorBot *)0x0) {
              uVar5 = KeyValues::GetInt(*(KeyValues **)this,"userID",0);
              uVar6 = KeyValues::GetString(*(KeyValues **)this,"idealName","");
              uVar9 = SurvivorCharacterDisplayName(local_88);
              UTIL_LogPrintf("CREATING BOT %s FOR %s(%d)\n",uVar9,uVar6,uVar5);
              KeyValues::GetInt(*(KeyValues **)this,"userID",0);
              uVar5 = KeyValues::GetString(*(KeyValues **)this,"idealName","");
              uVar6 = SurvivorCharacterDisplayName(local_88);
              DevMsg(1,"[TAKEOVER]: Creating placeholder bot %s for %s(%d)\n",uVar6,uVar5);
              (**(code **)(*(int *)this_03 + 0x8cc))(this_03,2,local_88,1);
              CDirector::OnPlayerTransitioned(TheDirector);
              pcVar4 = (char *)KeyValues::GetString(*(KeyValues **)this,"idealName","");
              V_strncpy(local_40,pcVar4,0x20);
              pcVar4 = (char *)SurvivorCharacterDisplayName(local_88);
              KeyValues::SetString(*(KeyValues **)this,"idealName",pcVar4);
              KeyValues::SetInt(*(KeyValues **)this,"sb_transition",1);
              PlayerSaveData::Restore(this,(CTerrorPlayer *)this_03);
              KeyValues::SetString(*(KeyValues **)this,"idealName",local_40);
              cVar1 = CDirector::IsInTransition(TheDirector);
              if ((cVar1 != '\0') &&
                 (cVar1 = (**(code **)(*(int *)this_03 + 300))(this_03), cVar1 == '\0')) {
                pCVar11 = (Checkpoint *)TerrorNavMesh::GetInitialCheckpoint(TheNavMesh);
                CTerrorPlayer::CheckpointRespawn((CTerrorPlayer *)this_03,pCVar11);
                iVar2 = KeyValues::GetInt(*(KeyValues **)this,"skin",0);
                if (iVar2 != *(int *)(this_03 + 0x458)) {
                  if (this_03[0x6c] == (SurvivorBot)0x0) {
                    this_00 = *(CBaseEdict **)(this_03 + 0x30);
                    if (this_00 != (CBaseEdict *)0x0) {
                      *(uint *)this_00 = *(uint *)this_00 | 0x101;
                      iVar7 = CBaseEdict::GetChangeAccessor(this_00);
                      *(undefined2 *)(iVar7 + 2) = 0;
                    }
                  }
                  else {
                    this_03[0x70] = (SurvivorBot)((byte)this_03[0x70] | 1);
                  }
                  *(int *)(this_03 + 0x458) = iVar2;
                }
              }
              iVar2 = KeyValues::GetInt(*(KeyValues **)this,"userID",0);
              SurvivorBot::SetHumanSpectatorByUserID(this_03,iVar2,local_40);
              s_placeholderBotIndex = 0xffffffff;
              goto LAB_008f89d2;
            }
            s_placeholderBotIndex = 0xffffffff;
          }
        }
        else {
          local_88 = 8;
        }
        this_01 = (CTransitioningPlayer *)
                  CBaseEntity::Create("info_transitioning_player",(Vector *)&vec3_origin,
                                      (QAngle *)&vec3_angle,(CBaseEntity *)0x0);
        iVar2 = KeyValues::GetInt(*(KeyValues **)this,"teamNumber",0);
        iVar7 = KeyValues::GetInt(*(KeyValues **)this,"state",0);
        bVar18 = iVar7 == 0;
        local_8c = KeyValues::GetInt(*(KeyValues **)this,"health",0);
        if ((!bVar18) && (iVar2 == 2)) {
          cVar1 = CDirector::IsTransitionScenarioRestart();
          bVar18 = true;
          local_8c = (-(uint)(cVar1 == '\0') & 0xffffffce) + 100;
        }
        iVar7 = KeyValues::GetInt(*(KeyValues **)this,"incapacitated",0);
        iVar8 = KeyValues::GetInt(*(KeyValues **)this,"fumes",0);
        lVar19 = (longdouble)KeyValues::GetFloat(*(KeyValues **)this,"healthBuffer",0.0);
        uVar5 = KeyValues::GetInt(*(KeyValues **)this,"teamNumber",0);
        uVar6 = KeyValues::GetInt(*(KeyValues **)this,"userID",0);
        uVar9 = KeyValues::GetInt(*(KeyValues **)this,"deaths",0);
        uVar16 = 0;
        if (iVar2 == 2) {
          uVar16 = KeyValues::GetInt(*(KeyValues **)this,"score",0);
        }
        uVar10 = KeyValues::GetString(*(KeyValues **)this,"idealName","");
        CTransitioningPlayer::Init
                  (this_01,uVar10,uVar16,uVar9,uVar6,uVar5,local_8c,(int)lVar19,bVar18,iVar8 != 0,
                   iVar7 != 0,0,local_88);
        GetTransitionedLandmarkOffset();
        pcVar4 = (char *)KeyValues::GetString(*(KeyValues **)this,"pos","");
        local_4c = vec3_origin;
        local_48 = DAT_01053d4c;
        local_44 = DAT_01053d50;
        sscanf(pcVar4,"%f %f %f");
        local_64 = local_70 + local_4c;
        local_60 = local_6c + local_48;
        local_5c = local_68 + local_44;
        pcVar4 = (char *)KeyValues::GetString(*(KeyValues **)this,"angles","");
        local_58 = vec3_angle;
        local_54 = DAT_01053d40;
        local_50 = DAT_01053d44;
        sscanf(pcVar4,"%f %f %f");
        HackRotateAroundLandmark((Vector *)&local_64,(QAngle *)&local_58);
        iVar2 = KeyValues::GetInt(*(KeyValues **)this,"state",0);
        if (iVar2 == 0) {
          uVar14 = KeyValues::GetInt(*(KeyValues **)this,"teamNumber",0);
          fVar13 = local_5c;
          fVar20 = local_64;
          fVar21 = local_60;
LAB_008f918a:
          GetSafeSpawnPos(&local_4c,0,fVar20,fVar21,fVar13,(ulonglong)uVar14 << 0x20,
                          CONCAT44(local_8c,(QAngle *)&local_58));
          local_64 = local_4c;
          local_60 = local_48;
          local_5c = local_44;
        }
        else {
          pCVar11 = (Checkpoint *)TerrorNavMesh::GetInitialCheckpoint(TheNavMesh);
          if (pCVar11 == (Checkpoint *)0x0) {
            uVar14 = KeyValues::GetInt(*(KeyValues **)this,"teamNumber",0);
            fVar13 = DAT_01053d50;
            fVar20 = vec3_origin;
            fVar21 = DAT_01053d4c;
            goto LAB_008f918a;
          }
          Checkpoint::GetSpawnPosition
                    (pCVar11,(Vector *)&local_64,(QAngle *)&local_58,(TerrorNavArea **)0x0);
          pcVar4 = (char *)UTIL_VarArgs("%f %f %f",(double)local_58,(double)local_54,
                                        (double)local_50);
          KeyValues::SetString(*(KeyValues **)this,"angles",pcVar4);
        }
        pcVar4 = (char *)UTIL_VarArgs("%f %f %f",(double)local_64,(double)local_60,(double)local_5c)
        ;
        KeyValues::SetString(*(KeyValues **)this,"pos",pcVar4);
        KeyValues::SetInt(*(KeyValues **)this,"positionFixedUp",1);
        (**(code **)(*g_pGameRules + 0x7c))(g_pGameRules);
        iVar2 = (**(code **)(*g_pGameRules + 0x7c))(g_pGameRules);
        DropToGround((CBaseEntity *)&local_4c,(Vector *)0x0,(Vector *)&local_64,
                     (Vector *)(iVar2 + 0xc));
        CBaseEntity::SetAbsOrigin((CBaseEntity *)this_01,(Vector *)&local_4c);
        CBaseEntity::SetAbsAngles((CBaseEntity *)this_01,(QAngle *)&local_58);
        this_02 = (KeyValues *)KeyValues::GetFirstSubKey(*(KeyValues **)this);
        if (this_02 == (KeyValues *)0x0) {
          local_88 = 0;
          local_94 = 0;
          iVar2 = 1;
        }
        else {
          iVar2 = 1;
          local_88 = 0;
          local_94 = 0;
          do {
            while( true ) {
              pcVar4 = (char *)KeyValues::GetName(this_02);
              iVar8 = _V_strcmp(pcVar4,"weapon");
              iVar7 = local_94;
              if (iVar8 == 0) break;
LAB_008f9018:
              local_94 = iVar7;
              this_02 = (KeyValues *)KeyValues::GetNextKey(this_02);
              if (this_02 == (KeyValues *)0x0) goto LAB_008f90ec;
            }
            iVar8 = KeyValues::GetInt(this_02,"weaponID",0);
            if (iVar8 == 0xd) {
              local_88 = 1;
              goto LAB_008f9018;
            }
            if ((((iVar8 == 0xe) || (iVar8 == 0xc)) || (iVar8 == 0xf)) ||
               (iVar12 = KeyValues::GetInt(this_02,"weaponSlot",-1), iVar7 = iVar8, iVar12 == 0))
            goto LAB_008f9018;
            if (iVar12 == 1) {
              iVar2 = iVar8;
            }
            this_02 = (KeyValues *)KeyValues::GetNextKey(this_02);
          } while (this_02 != (KeyValues *)0x0);
        }
LAB_008f90ec:
        CTransitioningPlayer::InitItems(this_01,local_94,iVar2,local_88);
        goto LAB_008f89d2;
      }
      iVar2 = _V_stricmp(pcVar3,pcVar4);
      if (iVar2 == 0) goto LAB_008f8b00;
      puVar15 = &DAT_00d539c2;
      if (*(undefined1 **)(gpGlobals + 0x3c) != (undefined1 *)0x0) {
        puVar15 = *(undefined1 **)(gpGlobals + 0x3c);
      }
      iVar17 = iVar17 + 1;
      uVar5 = KeyValues::GetInt(*(KeyValues **)this,"userID",0);
      uVar6 = KeyValues::GetString(*(KeyValues **)this,"idealName","");
      UTIL_LogPrintf("Skipping saved player %s(%d) - we\'re on %s and it\'s only valid for %s\n",
                     uVar6,uVar5,puVar15);
    } while (iVar17 < DAT_0100e518);
  }
LAB_008f8ae0:
  if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
                    /* WARNING: Subroutine does not return */
    __stack_chk_fail();
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)