CBaseCombatCharacter::DropWeaponForWeaponStrip
0x005f55b0 · 812 bytes · __thiscall
_ZN20CBaseCombatCharacter24DropWeaponForWeaponStripEP17CBaseCombatWeaponRK6VectorRK6QAnglef
Decompiled
undefined (5 params)
/* CBaseCombatCharacter::DropWeaponForWeaponStrip(CBaseCombatWeapon*, Vector const&, QAngle const&,
float) */
void __thiscall
CBaseCombatCharacter::DropWeaponForWeaponStrip
(CBaseCombatCharacter *this,CBaseCombatWeapon *param_1,Vector *param_2,QAngle *param_3,
float param_4)
{
float fVar1;
longdouble lVar2;
undefined4 local_f4;
undefined4 local_f0;
undefined4 local_ec;
float local_e8;
float local_e4;
float local_e0;
CTraceFilterSimple local_dc [16];
undefined4 local_cc;
undefined4 local_c8;
undefined4 local_c4;
float local_bc;
float local_b8;
float local_b4;
undefined4 local_ac;
undefined4 local_a8;
undefined4 local_a4;
undefined4 local_9c;
undefined4 local_98;
undefined4 local_94;
undefined4 local_8c;
undefined1 local_88;
undefined1 local_87;
undefined4 local_70;
undefined4 local_6c;
undefined4 local_68;
Vector local_64 [32];
float local_44;
char local_3a;
char local_39;
CBaseCombatWeapon *local_24;
local_70 = 0x3f000000;
local_6c = 0x3f000000;
local_68 = 0x3f800000;
local_cc = 0x3f000000;
local_c8 = 0x3f000000;
local_c4 = 0x3f000000;
CCollisionProperty::RandomPointInBounds
((CCollisionProperty *)(this + 0x194),(Vector *)&local_cc,(Vector *)&local_70,
(Vector *)&local_f4);
ThrowDirForWeaponStrip(this,param_1,param_2,(Vector *)&local_e8);
local_bc = local_e8 * param_4;
local_b8 = local_e4 * param_4;
local_b4 = param_4 * local_e0;
local_88 = 1;
local_8c = 0;
local_94 = 0;
local_98 = 0;
local_9c = 0;
local_87 = local_b8 * local_b8 + local_bc * local_bc + local_b4 * local_b4 != 0.0;
local_a4 = 0;
local_a8 = 0;
local_ac = 0;
local_cc = local_f4;
local_c8 = local_f0;
local_c4 = local_ec;
CTraceFilterSimple::CTraceFilterSimple
(local_dc,(IHandleEntity *)this,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
(**(code **)(*enginetrace + 0x14))
(enginetrace,(Vector *)&local_cc,0x400b,local_dc,(Vector *)&local_70);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine((Vector *)&local_70,local_64,0xff,0,0,true,-1.0);
}
if (((local_39 != '\0') || (local_3a != '\0')) || ((local_44 < 1.0 && (local_24 != param_1)))) {
local_e8 = -local_e8;
local_e4 = -local_e4;
local_e0 = -local_e0;
}
lVar2 = (longdouble)(**(code **)(*random_valve + 4))(random_valve,0x43c80000,0x44160000);
fVar1 = (float)lVar2;
local_e8 = local_e8 * fVar1;
local_e4 = local_e4 * fVar1;
local_e0 = fVar1 * local_e0;
CBaseEntity::SetAbsOrigin((CBaseEntity *)param_1,(Vector *)&local_f4);
CBaseEntity::SetAbsAngles((CBaseEntity *)param_1,param_3);
(**(code **)(*(int *)param_1 + 0x3b4))(param_1,&local_e8);
param_1[0x1458] = (CBaseCombatWeapon)0x0;
Weapon_Detach(this,param_1);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
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Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.