MatrixSetColumn
0x00bbbdb0 · 54 bytes · __cdecl
_Z15MatrixSetColumnRK6VectoriR11matrix3x4_t
Decompiled
undefined (3 params)
/* MatrixSetColumn(Vector const&, int, matrix3x4_t&) */
void MatrixSetColumn(Vector *param_1,int param_2,matrix3x4_t *param_3)
{
*(undefined4 *)(param_3 + param_2 * 4) = *(undefined4 *)param_1;
*(undefined4 *)(param_3 + param_2 * 4 + 0x10) = *(undefined4 *)(param_1 + 4);
*(undefined4 *)(param_3 + param_2 * 4 + 0x20) = *(undefined4 *)(param_1 + 8);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.