CPhysFixed::DrawDebugGeometryOverlays
0x00775fe0 · 209 bytes · __thiscall
_ZN10CPhysFixed25DrawDebugGeometryOverlaysEv
Decompiled
undefined (1 param)
/* CPhysFixed::DrawDebugGeometryOverlays() */
void __thiscall CPhysFixed::DrawDebugGeometryOverlays(CPhysFixed *this)
{
char cVar1;
int *piVar2;
undefined4 local_64;
undefined4 local_60;
undefined4 local_5c;
Vector local_58 [12];
undefined1 local_4c [12];
undefined4 local_40;
undefined4 local_30;
undefined4 local_20;
if (((byte)this[0x110] & 0x2c) == 0) {
LAB_00775ff5:
CBaseEntity::DrawDebugGeometryOverlays((CBaseEntity *)this);
return;
}
piVar2 = *(int **)(this + 0x440);
if (piVar2 != (int *)0x0) {
(**(code **)(*piVar2 + 0x2c))(piVar2,local_4c,0);
piVar2 = (int *)(**(code **)(**(int **)(this + 0x440) + 0x18))(*(int **)(this + 0x440));
if (piVar2 != (int *)0x0) {
cVar1 = (**(code **)(*piVar2 + 0x2c))(piVar2);
if (cVar1 != '\0') {
local_64 = local_40;
local_60 = local_30;
local_5c = local_20;
(**(code **)(*piVar2 + 0xe4))(piVar2,local_58,&local_64);
CBaseEntity::SetAbsOrigin((CBaseEntity *)this,local_58);
}
}
if (((byte)this[0x110] & 0x2c) == 0) goto LAB_00775ff5;
}
DrawConstraintObjectsAxes((CBaseEntity *)this,*(IPhysicsConstraint **)(this + 0x440));
CBaseEntity::DrawDebugGeometryOverlays((CBaseEntity *)this);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.