INextBot::SetPosition
0x00753e90 · 86 bytes · __thiscall
_ZN8INextBot11SetPositionERK6Vector
Decompiled
undefined (2 params)
/* INextBot::SetPosition(Vector const&) */
undefined4 __thiscall INextBot::SetPosition(INextBot *this,Vector *param_1)
{
int *piVar1;
undefined4 uVar2;
CBaseEntity *this_00;
piVar1 = (int *)(**(code **)(*(int *)this + 0xc4))(this);
if (piVar1 != (int *)0x0) {
/* WARNING: Could not recover jumptable at 0x00753ec1. Too many branches */
/* WARNING: Treating indirect jump as call */
uVar2 = (**(code **)(*piVar1 + 0xb4))();
return uVar2;
}
this_00 = (CBaseEntity *)(**(code **)(*(int *)this + 0xb4))(this);
CBaseEntity::SetAbsOrigin(this_00,param_1);
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.