CTerrorPlayer::OnKnockedDown
0x009ae4e0 · 287 bytes · __thiscall
_ZN13CTerrorPlayer13OnKnockedDownENS_19KnockdownReasonTypeE
Decompiled
undefined (2 params)
/* CTerrorPlayer::OnKnockedDown(CTerrorPlayer::KnockdownReasonType) */
void __thiscall CTerrorPlayer::OnKnockedDown(CTerrorPlayer *this,uint param_2)
{
CBaseEdict *this_00;
int iVar1;
longdouble lVar2;
lVar2 = (longdouble)IntervalTimer::Now();
if ((float)lVar2 != *(float *)(this + 0x3f30)) {
(**(code **)(*(int *)(this + 0x3f2c) + 4))(this + 0x3f2c,this + 0x3f30);
*(float *)(this + 0x3f30) = (float)lVar2;
}
if (*(uint *)(this + 0x3f28) != param_2) {
if (this[0x6c] == (CTerrorPlayer)0x0) {
this_00 = *(CBaseEdict **)(this + 0x30);
if (this_00 != (CBaseEdict *)0x0) {
*(uint *)this_00 = *(uint *)this_00 | 0x101;
iVar1 = CBaseEdict::GetChangeAccessor(this_00);
*(undefined2 *)(iVar1 + 2) = 0;
}
}
else {
this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
}
*(uint *)(this + 0x3f28) = param_2;
}
CBasePlayer::ClearUseEntity((CBasePlayer *)this);
SetPushEntity(this,(CBaseEntity *)0x0);
if (param_2 == 2) {
(**(code **)(*(int *)this + 0x7fc))(this,0x60,0);
}
else if ((param_2 & 0xfffffffd) == 1) goto joined_r0x009ae5d1;
CBaseEntity::SetAbsVelocity((CBaseEntity *)this,(Vector *)&vec3_origin);
joined_r0x009ae5d1:
if (param_2 - 2 < 2) {
CBasePlayer::SetPunchAngle
((CBasePlayer *)this,2,*(float *)(SurvivorKnockdownRoll._28_4_ + 0x2c));
return;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.