L L4D2node

WitchKillIncapVictim::Update

0x00a41080 · 1529 bytes · __thiscall

_ZN20WitchKillIncapVictim6UpdateEP8Infectedf

Decompiled

undefined (3 params)

/* WitchKillIncapVictim::Update(Infected*, float) */

WitchKillIncapVictim * __thiscall
WitchKillIncapVictim::Update(WitchKillIncapVictim *this,Infected *param_1,float param_2)

{
  float fVar1;
  uint uVar2;
  code *pcVar3;
  char cVar4;
  int *piVar5;
  undefined4 *puVar6;
  int *piVar7;
  undefined4 uVar8;
  int *piVar9;
  undefined *puVar10;
  longdouble lVar11;
  
  piVar5 = (int *)(**(code **)(*(int *)param_2 + 0x594))(param_2);
  uVar2 = *(uint *)(param_1 + 0x34);
  if ((((uVar2 == 0xffffffff) ||
       (puVar10 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar10 == (undefined *)0xfffffffc)) ||
      (*(uint *)(puVar10 + 8) != uVar2 >> 0xc)) || (*(int *)(puVar10 + 4) == 0)) {
    puVar6 = ::operator_new(0x485c);
    puVar6[8] = 0;
    puVar6[9] = 0;
    puVar6[10] = 0;
    puVar6[3] = 0;
    puVar6[4] = 0;
    puVar6[5] = 0;
    puVar6[6] = 0;
    puVar6[7] = 0;
    puVar6[2] = 0;
    *(undefined1 *)(puVar6 + 0xc) = 0;
    *(undefined1 *)((int)puVar6 + 0x31) = 0;
    puVar6[0xb] = 0;
    *puVar6 = &PTR__WitchRetreat_00d26aa8;
    puVar6[1] = &PTR__WitchRetreat_00d26c0c;
                    /* try { // try from 00a4113e to 00a41142 has its CatchHandler @ 00a416b2 */
    PathFollower::PathFollower((PathFollower *)(puVar6 + 0xd));
    puVar6[0x1205] = &PTR_NetworkStateChanged_00c0b6e0;
    puVar6[0x1206] = 0;
    puVar6[0x1207] = 0xbf800000;
    puVar6[0x1208] = &PTR_NetworkStateChanged_00c0b6e0;
    puVar6[0x1209] = 0;
    puVar6[0x120a] = 0xbf800000;
    puVar6[0x120b] = &PTR_NetworkStateChanged_00c23e10;
    puVar6[0x120c] = 0xbf800000;
    puVar6[0x120d] = &PTR_NetworkStateChanged_00c23e10;
    puVar6[0x120e] = 0xbf800000;
    puVar6[0x120f] = &PTR_NetworkStateChanged_00c0b6e0;
    puVar6[0x1210] = 0;
    puVar6[0x1211] = 0xbf800000;
    puVar6[0x1212] = 0;
    puVar6[0x1213] = 0;
    puVar6[0x1214] = 0;
    puVar6[0x1215] = 0;
    puVar6[0x1216] = 0;
    *(undefined4 *)this = 1;
    *(undefined4 **)(this + 4) = puVar6;
    *(char **)(this + 8) = "Victim became NULL";
    return this;
  }
  lVar11 = (longdouble)
           (**(code **)(*(int *)((int)param_2 + 0x1a3c) + 300))
                     ((int)param_2 + 0x1a3c,*(int *)(puVar10 + 4));
  if (3600.0 < (float)lVar11) {
    *(undefined4 *)this = 3;
    *(undefined4 *)(this + 4) = 0;
    *(char **)(this + 8) = "Someone moved our victim";
    return this;
  }
  uVar8 = 0;
  uVar2 = *(uint *)(param_1 + 0x34);
  if (((uVar2 != 0xffffffff) &&
      (puVar10 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar10 != (undefined *)0xfffffffc)) &&
     (*(uint *)(puVar10 + 8) == uVar2 >> 0xc)) {
    uVar8 = *(undefined4 *)(puVar10 + 4);
  }
  (**(code **)(*piVar5 + 0xc4))(piVar5,uVar8,2,0,0,0,1,0x3e800000);
  piVar7 = (int *)(**(code **)(*(int *)param_2 + 0x590))(param_2);
  piVar9 = (int *)0x0;
  pcVar3 = *(code **)(*piVar7 + 0x120);
  uVar2 = *(uint *)(param_1 + 0x34);
  if (((uVar2 != 0xffffffff) &&
      (puVar10 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar10 != (undefined *)0xfffffffc)) &&
     (*(uint *)(puVar10 + 8) == uVar2 >> 0xc)) {
    piVar9 = *(int **)(puVar10 + 4);
  }
  uVar8 = (**(code **)(*piVar9 + 0x288))(piVar9);
  (*pcVar3)(piVar7,uVar8);
  piVar9 = (int *)0x0;
  uVar2 = *(uint *)(param_1 + 0x34);
  if (((uVar2 != 0xffffffff) &&
      (puVar10 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar10 != (undefined *)0xfffffffc)) &&
     (*(uint *)(puVar10 + 8) == uVar2 >> 0xc)) {
    piVar9 = *(int **)(puVar10 + 4);
  }
  cVar4 = (**(code **)(*piVar9 + 300))(piVar9);
  if (cVar4 == '\0') {
    if ((*(byte *)((int)param_2 + 0x153) & 8) != 0) {
      *(undefined4 *)this = 3;
      *(undefined4 *)(this + 4) = 0;
      *(char **)(this + 8) = "Victim is dead, and I\'m on fire";
      return this;
    }
    puVar6 = ::operator_new(0x485c);
    puVar6[8] = 0;
    puVar6[9] = 0;
    puVar6[10] = 0;
    puVar6[3] = 0;
    puVar6[4] = 0;
    puVar6[5] = 0;
    puVar6[6] = 0;
    puVar6[7] = 0;
    puVar6[2] = 0;
    *(undefined1 *)(puVar6 + 0xc) = 0;
    *(undefined1 *)((int)puVar6 + 0x31) = 0;
    puVar6[0xb] = 0;
    *puVar6 = &PTR__WitchRetreat_00d26aa8;
    puVar6[1] = &PTR__WitchRetreat_00d26c0c;
                    /* try { // try from 00a414c8 to 00a414cc has its CatchHandler @ 00a416cc */
    PathFollower::PathFollower((PathFollower *)(puVar6 + 0xd));
    puVar6[0x1205] = &PTR_NetworkStateChanged_00c0b6e0;
    puVar6[0x1206] = 0;
    puVar6[0x1207] = 0xbf800000;
    puVar6[0x1208] = &PTR_NetworkStateChanged_00c0b6e0;
    puVar6[0x1209] = 0;
    puVar6[0x120a] = 0xbf800000;
    puVar6[0x120b] = &PTR_NetworkStateChanged_00c23e10;
    puVar6[0x120c] = 0xbf800000;
    puVar6[0x120d] = &PTR_NetworkStateChanged_00c23e10;
    puVar6[0x120e] = 0xbf800000;
    puVar6[0x120f] = &PTR_NetworkStateChanged_00c0b6e0;
    puVar6[0x1210] = 0;
    puVar6[0x1211] = 0xbf800000;
    puVar6[0x1212] = 0;
    puVar6[0x1213] = 0;
    puVar6[0x1214] = 0;
    puVar6[0x1215] = 0;
    puVar6[0x1216] = 0;
    *(undefined4 *)this = 1;
    *(undefined4 **)(this + 4) = puVar6;
    *(char **)(this + 8) = "Retreating in horror from killing a Survivor";
    return this;
  }
  Witch::ChangeRageLevel((Witch *)param_2,1.0);
  lVar11 = (longdouble)CountdownTimer::Now();
  if (*(float *)(param_1 + 0x40) <= (float)lVar11) {
    CBaseEntity::EmitSound((CBaseEntity *)param_2,"WitchZombie.KillingFrenzy",0.0,(float *)0x0);
    lVar11 = (longdouble)RandomFloat(0x3f000000,0x3f800000);
    fVar1 = (float)lVar11;
    lVar11 = (longdouble)CountdownTimer::Now();
    if ((float)lVar11 + fVar1 != *(float *)(param_1 + 0x40)) {
      (**(code **)(*(int *)(param_1 + 0x38) + 4))(param_1 + 0x38,param_1 + 0x40);
      *(float *)(param_1 + 0x40) = (float)lVar11 + fVar1;
    }
    if (fVar1 != *(float *)(param_1 + 0x3c)) {
      (**(code **)(*(int *)(param_1 + 0x38) + 4))(param_1 + 0x38,param_1 + 0x3c);
      *(float *)(param_1 + 0x3c) = fVar1;
    }
  }
  CBaseEntity::SetAbsVelocity((CBaseEntity *)param_2,(Vector *)&vec3_origin);
  cVar4 = (**(code **)(*piVar5 + 0xe4))(piVar5,0x2b0);
  if (cVar4 == '\0') {
    (**(code **)(*piVar5 + 0xd8))(piVar5,0x2b0,1);
  }
  *(undefined4 *)this = 0;
  *(undefined4 *)(this + 4) = 0;
  *(undefined4 *)(this + 8) = 0;
  return this;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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Return-type handling cheatsheet (DHookReturn)