L L4D2node

CFuncTrain::Stop

0x00b0f4d0 · 606 bytes · __thiscall

_ZN10CFuncTrain4StopEv

Decompiled

undefined (1 param)

/* CFuncTrain::Stop() */

void __thiscall CFuncTrain::Stop(CFuncTrain *this)

{
  uint uVar1;
  CBaseEdict *this_00;
  int iVar2;
  undefined *puVar3;
  undefined4 *puVar4;
  int local_90;
  undefined **local_80 [8];
  undefined4 local_60;
  undefined1 *local_5c;
  undefined4 local_58;
  undefined4 local_54;
  undefined4 local_50;
  undefined4 local_4c;
  undefined4 local_48;
  undefined4 local_44;
  undefined4 local_40;
  undefined1 local_3c;
  undefined1 local_3b;
  undefined1 local_3a;
  undefined4 local_38;
  undefined4 local_34;
  undefined4 local_30;
  undefined4 local_2c;
  undefined4 local_28;
  undefined4 local_24;
  undefined2 local_20;
  
  puVar4 = (undefined4 *)&stack0xffffff64;
  uVar1 = *(uint *)(this + 0x148);
  if ((uVar1 & 1) == 0) {
    if (uVar1 != (uVar1 | 1)) {
      if (this[0x6c] == (CFuncTrain)0x0) {
        this_00 = *(CBaseEdict **)(this + 0x30);
        if (this_00 != (CBaseEdict *)0x0) {
          *(uint *)this_00 = *(uint *)this_00 | 0x101;
          iVar2 = CBaseEdict::GetChangeAccessor(this_00);
          *(undefined2 *)(iVar2 + 2) = 0;
        }
      }
      else {
        this[0x70] = (CFuncTrain)((byte)this[0x70] | 1);
      }
      *(uint *)(this + 0x148) = uVar1 | 1;
    }
    uVar1 = *(uint *)(this + 0x4d8);
    if ((((uVar1 != 0xffffffff) &&
         (puVar3 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar3 != (undefined *)0xfffffffc)) &&
        (*(uint *)(puVar3 + 8) == uVar1 >> 0xc)) && (*(int *)(puVar3 + 4) != 0)) {
      *(undefined4 *)(this + 0xf8) = *(undefined4 *)(*(int *)(puVar3 + 4) + 0x154);
    }
    CBaseEntity::SetNextThink((CBaseEntity *)this,-1.0,(char *)0x0);
    CBaseEntity::SetAbsVelocity((CBaseEntity *)this,(Vector *)&vec3_origin);
    if (*(int *)(this + 0x4bc) != 0) {
      (**(code **)(*(int *)this + 0x28c))();
      CRecipientFilter::CRecipientFilter((CRecipientFilter *)local_80);
      local_80[0] = &PTR__CPASFilter_00bfaf28;
                    /* try { // try from 00b0f5bf to 00b0f5c3 has its CatchHandler @ 00b0f73c */
      CRecipientFilter::AddRecipientsByPAS((CRecipientFilter *)local_80,(Vector *)&local_60);
      local_80[0] = &PTR__CPASAttenuationFilter_00c08ec8;
                    /* try { // try from 00b0f5d4 to 00b0f5f0 has its CatchHandler @ 00b0f772 */
      (**(code **)(*(int *)this + 0x28c))();
      puVar4 = (undefined4 *)&stack0xffffff5c;
      CPASAttenuationFilter::Filter((CPASAttenuationFilter *)local_80,(Vector *)&local_60,0.8);
      local_3c = 1;
      local_20 = 0xffff;
      local_58 = *(undefined4 *)(this + 0x4c4);
      local_50 = 0;
      local_4c = 100;
      local_48 = 0;
      local_5c = &DAT_00d539c2;
      if (*(undefined1 **)(this + 0x4bc) != (undefined1 *)0x0) {
        local_5c = *(undefined1 **)(this + 0x4bc);
      }
      local_44 = 0;
      local_40 = 0;
      local_3b = 0;
      local_3a = 0;
      local_38 = 0xffffffff;
      local_34 = 0;
      local_30 = 0;
      local_2c = 0;
      local_28 = 0;
      local_24 = 0;
      local_60 = 2;
      local_54 = 0x4b;
      local_90 = 0;
      if (*(int *)(this + 0x30) != 0) {
        local_90 = *(int *)(this + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
      }
                    /* try { // try from 00b0f6af to 00b0f6b3 has its CatchHandler @ 00b0f74e */
      CBaseEntity::EmitSound((IRecipientFilter *)local_80,local_90,(EmitSound_t *)&local_60);
      local_28 = 0;
      CUtlMemory<Vector,int>::Purge((CUtlMemory<Vector,int> *)&local_34);
      local_24 = local_34;
      CUtlMemory<Vector,int>::Purge((CUtlMemory<Vector,int> *)&local_34);
      local_80[0] = &PTR__CPASFilter_00bfaf28;
      CRecipientFilter::~CRecipientFilter((CRecipientFilter *)local_80);
    }
    *(undefined4 *)(this + 0x14) = 0;
    *(undefined4 *)(this + 0x18) = 0;
    puVar4[1] = 0xbf800000;
    *puVar4 = this;
    puVar4[-1] = 0xb0f701;
    CBaseEntity::SetMoveDoneTime((CBaseEntity *)*puVar4,(float)puVar4[1]);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)