CTerrorPlayer::StartUseAction
0x009b1160 · 1192 bytes · __thiscall
_ZN13CTerrorPlayer14StartUseActionE21TerrorPlayerUseActionP11CBaseEntityfb
Decompiled
undefined (5 params)
/* CTerrorPlayer::StartUseAction(TerrorPlayerUseAction, CBaseEntity*, float, bool) */
void __thiscall
CTerrorPlayer::StartUseAction
(CTerrorPlayer *this,int param_2,CTerrorPlayer *param_3,float param_4,char param_5)
{
uint uVar1;
CBaseEdict *pCVar2;
char cVar3;
int iVar4;
int iVar5;
undefined *puVar6;
CCSPlayer *local_30;
uint local_20 [4];
if (param_3 == (CTerrorPlayer *)0x0) {
return;
}
cVar3 = IsDominatedBySpecialInfected(this);
if (cVar3 == '\0') {
cVar3 = (**(code **)(*(int *)param_3 + 0x16c))(param_3);
if ((cVar3 == '\0') || (cVar3 = (**(code **)(*(int *)param_3 + 0x16c))(param_3), cVar3 == '\0'))
{
local_30 = (CCSPlayer *)0x0;
}
else {
iVar4 = GetCurrentUseAction(param_3);
if (iVar4 != 0) {
return;
}
local_30 = (CCSPlayer *)param_3;
}
cVar3 = IsPerformingAction(this,0);
if ((cVar3 == '\0') && (cVar3 = IsActionBeingPerformedOnMe(this,0), cVar3 == '\0')) {
iVar4 = CBaseEntity::GetGroundEntity((CBaseEntity *)this);
if (iVar4 != 0) {
CBaseEntity::SetAbsVelocity((CBaseEntity *)this,(Vector *)&vec3_origin);
CBaseAnimating::SetSequence((CBaseAnimating *)this,0);
}
if (param_5 != '\0') {
CCSPlayer::SetProgressBarTime((CCSPlayer *)this,param_4);
}
CHandle<CTerrorPlayer>::CHandle((CHandle<CTerrorPlayer> *)local_20,this);
if (((local_20[0] == 0xffffffff) ||
(puVar6 = g_pEntityList + (local_20[0] & 0xfff) * 0x10, puVar6 == (undefined *)0xfffffffc)
) || (*(uint *)(puVar6 + 8) != local_20[0] >> 0xc)) {
iVar4 = 0;
}
else {
iVar4 = *(int *)(puVar6 + 4);
}
uVar1 = *(uint *)(this + 0x2b40);
if (((uVar1 == 0xffffffff) ||
(puVar6 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar6 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar6 + 8) != uVar1 >> 0xc)) {
iVar5 = 0;
}
else {
iVar5 = *(int *)(puVar6 + 4);
}
if (iVar4 != iVar5) {
if (this[0x6c] == (CTerrorPlayer)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar4 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar4 + 2) = 0;
}
}
else {
this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
}
*(uint *)(this + 0x2b40) = local_20[0];
}
CHandle<CBaseEntity>::CHandle((CHandle<CBaseEntity> *)local_20,(CBaseEntity *)param_3);
if (((local_20[0] == 0xffffffff) ||
(puVar6 = g_pEntityList + (local_20[0] & 0xfff) * 0x10, puVar6 == (undefined *)0xfffffffc)
) || (*(uint *)(puVar6 + 8) != local_20[0] >> 0xc)) {
iVar4 = 0;
}
else {
iVar4 = *(int *)(puVar6 + 4);
}
uVar1 = *(uint *)(this + 0x2b3c);
if (((uVar1 == 0xffffffff) ||
(puVar6 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar6 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar6 + 8) != uVar1 >> 0xc)) {
iVar5 = 0;
}
else {
iVar5 = *(int *)(puVar6 + 4);
}
if (iVar4 != iVar5) {
if (this[0x6c] == (CTerrorPlayer)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar4 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar4 + 2) = 0;
}
}
else {
this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
}
*(uint *)(this + 0x2b3c) = local_20[0];
}
if (param_2 != *(int *)(this + 0x2b44)) {
if (this[0x6c] == (CTerrorPlayer)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar4 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar4 + 2) = 0;
}
}
else {
this[0x70] = (CTerrorPlayer)((byte)this[0x70] | 1);
}
*(int *)(this + 0x2b44) = param_2;
}
DoUseActionAnimationEvents(this,param_2,param_3);
if ((local_30 != (CCSPlayer *)this) && (local_30 != (CCSPlayer *)0x0)) {
CCSPlayer::SetProgressBarTime(local_30,param_4);
CHandle<CTerrorPlayer>::CHandle((CHandle<CTerrorPlayer> *)local_20,this);
if ((local_20[0] == 0xffffffff) ||
((puVar6 = g_pEntityList + (local_20[0] & 0xfff) * 0x10,
puVar6 == (undefined *)0xfffffffc || (*(uint *)(puVar6 + 8) != local_20[0] >> 0xc)))) {
iVar4 = 0;
}
else {
iVar4 = *(int *)(puVar6 + 4);
}
uVar1 = *(uint *)(local_30 + 0x2b40);
if (((uVar1 == 0xffffffff) ||
(puVar6 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar6 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar6 + 8) != uVar1 >> 0xc)) {
iVar5 = 0;
}
else {
iVar5 = *(int *)(puVar6 + 4);
}
if (iVar4 != iVar5) {
if (local_30[0x6c] == (CCSPlayer)0x0) {
pCVar2 = *(CBaseEdict **)(local_30 + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar4 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar4 + 2) = 0;
}
}
else {
local_30[0x70] = (CCSPlayer)((byte)local_30[0x70] | 1);
}
*(uint *)(local_30 + 0x2b40) = local_20[0];
}
CHandle<CBaseEntity>::CHandle((CHandle<CBaseEntity> *)local_20,(CBaseEntity *)param_3);
if (((local_20[0] == 0xffffffff) ||
(puVar6 = g_pEntityList + (local_20[0] & 0xfff) * 0x10,
puVar6 == (undefined *)0xfffffffc)) || (*(uint *)(puVar6 + 8) != local_20[0] >> 0xc)) {
iVar4 = 0;
}
else {
iVar4 = *(int *)(puVar6 + 4);
}
uVar1 = *(uint *)(local_30 + 0x2b3c);
if (((uVar1 == 0xffffffff) ||
(puVar6 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar6 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar6 + 8) != uVar1 >> 0xc)) {
iVar5 = 0;
}
else {
iVar5 = *(int *)(puVar6 + 4);
}
if (iVar4 != iVar5) {
if (local_30[0x6c] == (CCSPlayer)0x0) {
pCVar2 = *(CBaseEdict **)(local_30 + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar4 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar4 + 2) = 0;
}
}
else {
local_30[0x70] = (CCSPlayer)((byte)local_30[0x70] | 1);
}
*(uint *)(local_30 + 0x2b3c) = local_20[0];
}
if (param_2 != *(int *)(local_30 + 0x2b44)) {
if (local_30[0x6c] == (CCSPlayer)0x0) {
pCVar2 = *(CBaseEdict **)(local_30 + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar4 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar4 + 2) = 0;
}
}
else {
local_30[0x70] = (CCSPlayer)((byte)local_30[0x70] | 1);
}
*(int *)(local_30 + 0x2b44) = param_2;
}
}
}
return;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.