L L4D2node

ChargerEvade::Update

0x00a8c8a0 · 332 bytes · __thiscall

_ZN12ChargerEvade6UpdateEP7Chargerf

Decompiled

undefined (3 params)

/* ChargerEvade::Update(Charger*, float) */

ChargerEvade * __thiscall ChargerEvade::Update(ChargerEvade *this,Charger *param_1,float param_2)

{
  char cVar1;
  INextBot *pIVar2;
  int *piVar3;
  longdouble lVar4;
  
  if (*(int *)(param_1 + 0x443c) < 1) {
    *(undefined4 *)this = 3;
    *(undefined4 *)(this + 4) = 0;
    *(char **)(this + 8) = "Path Invalid";
    return this;
  }
  pIVar2 = (INextBot *)0x0;
  if (param_2 != 0.0) {
    pIVar2 = (INextBot *)((int)param_2 + 0x4028);
  }
  PathFollower::Update((PathFollower *)(param_1 + 0x38),pIVar2);
  piVar3 = (int *)(**(code **)(*(int *)param_2 + 0x9b0))(param_2);
  cVar1 = (**(code **)(*piVar3 + 0x168))(piVar3);
  if (cVar1 != '\0') {
    piVar3 = (int *)(**(code **)(*(int *)param_2 + 0x9b0))(param_2);
    lVar4 = (longdouble)(**(code **)(*piVar3 + 0x16c))(piVar3);
    if (3.0 < (float)lVar4) {
      *(undefined4 *)this = 3;
      *(undefined4 *)(this + 4) = 0;
      *(char **)(this + 8) = "Stuck!";
      return this;
    }
  }
  cVar1 = CDirectorTacticalServices::IsVisibleToTeam
                    (*(CDirectorTacticalServices **)(TheDirector + 0x628),(CBaseEntity *)param_2,2,1
                     ,0.0,(TerrorNavArea *)0x0);
  if (cVar1 == '\0') {
    CBaseEntity::SetAbsVelocity((CBaseEntity *)param_2,(Vector *)&vec3_origin);
    *(undefined1 *)((int)param_2 + 0x4324) = 1;
    *(undefined4 *)this = 3;
    *(undefined4 *)(this + 4) = 0;
    *(char **)(this + 8) = "Stopping because I reached a hidden place";
  }
  else {
    *(undefined4 *)this = 0;
    *(undefined4 *)(this + 4) = 0;
    *(undefined4 *)(this + 8) = 0;
  }
  return this;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)