SetSpecTarget
0x0065b660 · 772 bytes · __cdecl
_Z13SetSpecTargetRK8CCommand
Decompiled
undefined (1 param)
/* SetSpecTarget(CCommand const&) */
void SetSpecTarget(CCommand *param_1)
{
int iVar1;
code *pcVar2;
char cVar3;
CBasePlayer *this;
undefined4 *puVar4;
float local_100;
float local_fc;
float local_f8;
float local_f4;
float local_f0;
float local_ec;
float local_e8;
float local_e4;
float local_e0;
CTraceFilterSimple local_dc [16];
float local_cc;
float local_c8;
float local_c4;
float local_bc;
float local_b8;
float local_b4;
undefined4 local_ac;
undefined4 local_a8;
undefined4 local_a4;
undefined4 local_9c;
undefined4 local_98;
undefined4 local_94;
undefined4 local_8c;
undefined1 local_88;
undefined1 local_87;
undefined4 local_70;
int local_6c;
Vector local_64 [84];
puVar4 = (undefined4 *)&stack0xfffffeb4;
this = (CBasePlayer *)UTIL_GetCommandClient();
if (this != (CBasePlayer *)0x0) {
cVar3 = (**(code **)(*(int *)this + 0x16c))();
if (cVar3 != '\0') {
if (*(int *)param_1 < 2) {
CTraceFilterSimple::CTraceFilterSimple
(local_dc,(IHandleEntity *)this,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
CBasePlayer::EyeVectors(this,(Vector *)&local_100,(Vector *)0x0,(Vector *)0x0);
(**(code **)(*(int *)this + 0x234))();
(**(code **)(*(int *)this + 0x234))();
local_8c = 0;
puVar4 = (undefined4 *)&stack0xfffffeac;
local_88 = 1;
local_c8 = local_f0;
local_c4 = local_ec;
local_cc = local_f4;
local_b8 = (local_fc * 3000.0 - local_f0) + local_e4;
local_b4 = (local_f8 * 3000.0 - local_ec) + local_e0;
local_bc = (local_100 * 3000.0 - local_f4) + local_e8;
local_94 = 0;
local_98 = 0;
local_9c = 0;
local_87 = local_b4 * local_b4 + local_b8 * local_b8 + local_bc * local_bc != 0.0;
local_a4 = 0;
local_a8 = 0;
local_ac = 0;
(**(code **)(*enginetrace + 0x14))();
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine((Vector *)&local_70,local_64,0xff,0,0,true,-1.0);
}
cVar3 = CGameTrace::DidHitNonWorldEntity((CGameTrace *)&local_70);
if (cVar3 == '\0') goto LAB_0065b6d8;
(**(code **)(*(int *)this + 0x64c))();
DevMsg("Observer target set\n");
}
else {
local_70 = *(undefined4 *)(param_1 + 0x40c);
local_6c = 0;
ForEachPlayer<MatchPlayer>((MatchPlayer *)&local_70);
if (local_6c == 0) {
LAB_0065b6d8:
iVar1 = *(int *)this;
*puVar4 = this;
puVar4[1] = 0;
pcVar2 = *(code **)(iVar1 + 0x64c);
puVar4[-1] = 0x65b6eb;
(*pcVar2)();
*puVar4 = "Observer target cleared\n";
puVar4[-1] = 0x65b6f7;
DevMsg((char *)*puVar4);
return;
}
(**(code **)(*(int *)this + 0x64c))();
DevMsg("Observer target set\n");
}
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.