L L4D2node

SetSpecTarget

0x0065b660 · 772 bytes · __cdecl

_Z13SetSpecTargetRK8CCommand

Decompiled

undefined (1 param)

/* SetSpecTarget(CCommand const&) */

void SetSpecTarget(CCommand *param_1)

{
  int iVar1;
  code *pcVar2;
  char cVar3;
  CBasePlayer *this;
  undefined4 *puVar4;
  float local_100;
  float local_fc;
  float local_f8;
  float local_f4;
  float local_f0;
  float local_ec;
  float local_e8;
  float local_e4;
  float local_e0;
  CTraceFilterSimple local_dc [16];
  float local_cc;
  float local_c8;
  float local_c4;
  float local_bc;
  float local_b8;
  float local_b4;
  undefined4 local_ac;
  undefined4 local_a8;
  undefined4 local_a4;
  undefined4 local_9c;
  undefined4 local_98;
  undefined4 local_94;
  undefined4 local_8c;
  undefined1 local_88;
  undefined1 local_87;
  undefined4 local_70;
  int local_6c;
  Vector local_64 [84];
  
  puVar4 = (undefined4 *)&stack0xfffffeb4;
  this = (CBasePlayer *)UTIL_GetCommandClient();
  if (this != (CBasePlayer *)0x0) {
    cVar3 = (**(code **)(*(int *)this + 0x16c))();
    if (cVar3 != '\0') {
      if (*(int *)param_1 < 2) {
        CTraceFilterSimple::CTraceFilterSimple
                  (local_dc,(IHandleEntity *)this,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
        CBasePlayer::EyeVectors(this,(Vector *)&local_100,(Vector *)0x0,(Vector *)0x0);
        (**(code **)(*(int *)this + 0x234))();
        (**(code **)(*(int *)this + 0x234))();
        local_8c = 0;
        puVar4 = (undefined4 *)&stack0xfffffeac;
        local_88 = 1;
        local_c8 = local_f0;
        local_c4 = local_ec;
        local_cc = local_f4;
        local_b8 = (local_fc * 3000.0 - local_f0) + local_e4;
        local_b4 = (local_f8 * 3000.0 - local_ec) + local_e0;
        local_bc = (local_100 * 3000.0 - local_f4) + local_e8;
        local_94 = 0;
        local_98 = 0;
        local_9c = 0;
        local_87 = local_b4 * local_b4 + local_b8 * local_b8 + local_bc * local_bc != 0.0;
        local_a4 = 0;
        local_a8 = 0;
        local_ac = 0;
        (**(code **)(*enginetrace + 0x14))();
        if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
          DebugDrawLine((Vector *)&local_70,local_64,0xff,0,0,true,-1.0);
        }
        cVar3 = CGameTrace::DidHitNonWorldEntity((CGameTrace *)&local_70);
        if (cVar3 == '\0') goto LAB_0065b6d8;
        (**(code **)(*(int *)this + 0x64c))();
        DevMsg("Observer target set\n");
      }
      else {
        local_70 = *(undefined4 *)(param_1 + 0x40c);
        local_6c = 0;
        ForEachPlayer<MatchPlayer>((MatchPlayer *)&local_70);
        if (local_6c == 0) {
LAB_0065b6d8:
          iVar1 = *(int *)this;
          *puVar4 = this;
          puVar4[1] = 0;
          pcVar2 = *(code **)(iVar1 + 0x64c);
          puVar4[-1] = 0x65b6eb;
          (*pcVar2)();
          *puVar4 = "Observer target cleared\n";
          puVar4[-1] = 0x65b6f7;
          DevMsg((char *)*puVar4);
          return;
        }
        (**(code **)(*(int *)this + 0x64c))();
        DevMsg("Observer target set\n");
      }
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)