jockey
0x004f0b70 · 437 bytes · __cdecl
_ZL6jockeyRK8CCommand
Decompiled
undefined (1 param)
/* jockey(CCommand const&) */
void jockey(CCommand *param_1)
{
uint uVar1;
uint uVar2;
CBaseEdict *pCVar3;
CBasePlayer *pCVar4;
CBaseEntity *this;
int iVar5;
uint *puVar6;
undefined *puVar7;
int iVar8;
uint local_20;
pCVar4 = (CBasePlayer *)UTIL_GetCommandClient();
this = (CBaseEntity *)FindPickerEntityClass(pCVar4,"player");
if (this != (CBaseEntity *)0x0) {
iVar5 = CBaseEntity::GetTeamNumber(this);
if (iVar5 == 2) {
if (pCVar4 == (CBasePlayer *)0x0) {
local_20 = 0xffffffff;
iVar5 = 0;
}
else {
puVar6 = (uint *)(**(code **)(*(int *)pCVar4 + 0xc))(pCVar4);
local_20 = *puVar6;
if (((local_20 == 0xffffffff) ||
(puVar7 = g_pEntityList + (local_20 & 0xfff) * 0x10, puVar7 == (undefined *)0xfffffffc))
|| (*(uint *)(puVar7 + 8) != local_20 >> 0xc)) {
iVar5 = 0;
}
else {
iVar5 = *(int *)(puVar7 + 4);
}
}
uVar1 = *(uint *)(this + 0x3ee0);
if (((uVar1 == 0xffffffff) ||
(puVar7 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar7 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar7 + 8) != uVar1 >> 0xc)) {
iVar8 = 0;
}
else {
iVar8 = *(int *)(puVar7 + 4);
}
if (iVar5 != iVar8) {
if (this[0x6c] == (CBaseEntity)0x0) {
pCVar3 = *(CBaseEdict **)(this + 0x30);
if (pCVar3 != (CBaseEdict *)0x0) {
*(uint *)pCVar3 = *(uint *)pCVar3 | 0x101;
iVar5 = CBaseEdict::GetChangeAccessor(pCVar3);
*(undefined2 *)(iVar5 + 2) = 0;
}
}
else {
this[0x70] = (CBaseEntity)((byte)this[0x70] | 1);
}
*(uint *)(this + 0x3ee0) = local_20;
}
puVar6 = (uint *)(**(code **)(*(int *)this + 0xc))(this);
uVar1 = *puVar6;
if (((uVar1 == 0xffffffff) ||
(puVar7 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar7 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar7 + 8) != uVar1 >> 0xc)) {
iVar5 = 0;
}
else {
iVar5 = *(int *)(puVar7 + 4);
}
uVar2 = *(uint *)(pCVar4 + 0x3edc);
if (((uVar2 == 0xffffffff) ||
(puVar7 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar7 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar7 + 8) != uVar2 >> 0xc)) {
iVar8 = 0;
}
else {
iVar8 = *(int *)(puVar7 + 4);
}
if (iVar5 != iVar8) {
if (pCVar4[0x6c] == (CBasePlayer)0x0) {
pCVar3 = *(CBaseEdict **)(pCVar4 + 0x30);
if (pCVar3 != (CBaseEdict *)0x0) {
*(uint *)pCVar3 = *(uint *)pCVar3 | 0x101;
iVar5 = CBaseEdict::GetChangeAccessor(pCVar3);
*(undefined2 *)(iVar5 + 2) = 0;
}
}
else {
pCVar4[0x70] = (CBasePlayer)((byte)pCVar4[0x70] | 1);
}
*(uint *)(pCVar4 + 0x3edc) = uVar1;
return;
}
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.