UpgradeRemove
0x009ad540 · 179 bytes · __cdecl
_Z13UpgradeRemoveRK8CCommand
Decompiled
undefined (1 param)
/* UpgradeRemove(CCommand const&) */
void UpgradeRemove(CCommand *param_1)
{
char cVar1;
CBaseEntity *this;
int iVar2;
undefined4 uVar3;
char *pcVar4;
undefined1 *puVar5;
this = (CBaseEntity *)UTIL_GetCommandClient();
if (this != (CBaseEntity *)0x0) {
cVar1 = (**(code **)(*(int *)this + 0x16c))(this);
if (cVar1 != '\0') {
cVar1 = (**(code **)(*(int *)this + 300))(this);
if (cVar1 != '\0') {
iVar2 = CBaseEntity::GetTeamNumber(this);
if ((iVar2 == 2) && (1 < *(int *)param_1)) {
iVar2 = StringToUpgrade(*(char **)(param_1 + 0x40c));
if (iVar2 == -1) {
if (*(int *)param_1 < 2) {
puVar5 = &DAT_00d539c2;
}
else {
puVar5 = *(undefined1 **)(param_1 + 0x40c);
}
uVar3 = (**(code **)(*(int *)this + 0xb8))(this);
pcVar4 = (char *)UTIL_VarArgs("%s INVALID UPGRADE \'%s\'\n",uVar3,puVar5);
UTIL_SayText(pcVar4,(CBasePlayer *)this);
}
else {
CTerrorPlayer::RemoveUpgrade(this,iVar2);
}
}
}
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.