L L4D2node

UpgradeRemove

0x009ad540 · 179 bytes · __cdecl

_Z13UpgradeRemoveRK8CCommand

Decompiled

undefined (1 param)

/* UpgradeRemove(CCommand const&) */

void UpgradeRemove(CCommand *param_1)

{
  char cVar1;
  CBaseEntity *this;
  int iVar2;
  undefined4 uVar3;
  char *pcVar4;
  undefined1 *puVar5;
  
  this = (CBaseEntity *)UTIL_GetCommandClient();
  if (this != (CBaseEntity *)0x0) {
    cVar1 = (**(code **)(*(int *)this + 0x16c))(this);
    if (cVar1 != '\0') {
      cVar1 = (**(code **)(*(int *)this + 300))(this);
      if (cVar1 != '\0') {
        iVar2 = CBaseEntity::GetTeamNumber(this);
        if ((iVar2 == 2) && (1 < *(int *)param_1)) {
          iVar2 = StringToUpgrade(*(char **)(param_1 + 0x40c));
          if (iVar2 == -1) {
            if (*(int *)param_1 < 2) {
              puVar5 = &DAT_00d539c2;
            }
            else {
              puVar5 = *(undefined1 **)(param_1 + 0x40c);
            }
            uVar3 = (**(code **)(*(int *)this + 0xb8))(this);
            pcVar4 = (char *)UTIL_VarArgs("%s INVALID UPGRADE \'%s\'\n",uVar3,puVar5);
            UTIL_SayText(pcVar4,(CBasePlayer *)this);
          }
          else {
            CTerrorPlayer::RemoveUpgrade(this,iVar2);
          }
        }
      }
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)