dismount
0x004d7ae0 · 117 bytes · __cdecl
_ZL8dismountRK8CCommand
Decompiled
undefined (1 param)
/* dismount(CCommand const&) */
void dismount(CCommand *param_1)
{
uint uVar1;
char cVar2;
CTerrorPlayer *this;
undefined *puVar3;
this = (CTerrorPlayer *)UTIL_GetCommandClient();
if (this != (CTerrorPlayer *)0x0) {
cVar2 = (**(code **)(*(int *)this + 0x16c))(this);
if (cVar2 != '\0') goto LAB_004d7b01;
}
this = (CTerrorPlayer *)0x0;
LAB_004d7b01:
uVar1 = *(uint *)(this + 0x3edc);
if ((((uVar1 != 0xffffffff) &&
(puVar3 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar3 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar3 + 8) == uVar1 >> 0xc)) && (*(int *)(puVar3 + 4) != 0)) {
CTerrorPlayer::OnRideEnded(this,(CTerrorPlayer *)0x0);
return;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.