CC_Ent_Create
0x006029d0 · 874 bytes · __cdecl
_Z13CC_Ent_CreateRK8CCommand
Decompiled
undefined (1 param)
/* CC_Ent_Create(CCommand const&) */
void CC_Ent_Create(CCommand *param_1)
{
int iVar1;
code *pcVar2;
int *piVar3;
byte bVar4;
char cVar5;
char *pcVar6;
CBaseEntity *pCVar7;
CBasePlayer *this;
uint *puVar8;
float local_100;
float local_fc;
float local_f8;
float local_f4;
float local_f0;
float local_ec;
float local_e8;
float local_e4;
float local_e0;
CTraceFilterSimple local_dc [16];
float local_cc;
float local_c8;
float local_c4;
float local_bc;
float local_b8;
float local_b4;
undefined4 local_ac;
undefined4 local_a8;
undefined4 local_a4;
undefined4 local_9c;
undefined4 local_98;
undefined4 local_94;
undefined4 local_8c;
undefined1 local_88;
undefined1 local_87;
Vector local_70 [12];
Vector local_64 [8];
float local_5c;
float local_44;
piVar3 = mdlcache;
(**(code **)(*mdlcache + 0x68))();
/* try { // try from 006029ed to 00602cc2 has its CatchHandler @ 00602d41 */
bVar4 = CBaseEntity::IsPrecacheAllowed();
CBaseEntity::SetAllowPrecache(true);
pcVar6 = "";
if (1 < *(int *)param_1) {
pcVar6 = *(char **)(param_1 + 0x40c);
}
pCVar7 = (CBaseEntity *)CreateEntityByName(pcVar6,-1,true);
puVar8 = (uint *)&stack0xfffffeb4;
if (pCVar7 != (CBaseEntity *)0x0) {
cVar5 = (**(code **)(*(int *)pCVar7 + 0x16c))();
if (cVar5 == '\0') {
(**(code **)(*(int *)pCVar7 + 0x6c))();
DispatchSpawn(pCVar7,true);
this = (CBasePlayer *)UTIL_GetCommandClient();
CBasePlayer::EyeVectors(this,(Vector *)&local_100,(Vector *)0x0,(Vector *)0x0);
(**(code **)(*(int *)this + 0x234))();
(**(code **)(*(int *)this + 0x234))();
local_8c = 0;
local_88 = 1;
local_cc = local_f4;
local_b8 = (local_fc * 56755.84 - local_f0) + local_e4;
local_c8 = local_f0;
local_b4 = (local_f8 * 56755.84 - local_ec) + local_e0;
local_c4 = local_ec;
local_bc = (local_100 * 56755.84 - local_f4) + local_e8;
local_94 = 0;
local_98 = 0;
local_9c = 0;
local_87 = local_b4 * local_b4 + local_b8 * local_b8 + local_bc * local_bc != 0.0;
local_a4 = 0;
local_a8 = 0;
local_ac = 0;
CTraceFilterSimple::CTraceFilterSimple
(local_dc,(IHandleEntity *)this,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
(**(code **)(*enginetrace + 0x14))();
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine(local_70,local_64,0xff,0,0,true,-1.0);
}
puVar8 = (uint *)&stack0xfffffeac;
if (local_44 != 1.0) {
local_5c = local_5c + 12.0;
(**(code **)(*(int *)pCVar7 + 0x1dc))();
UTIL_DropToFloor(pCVar7,0x200400b,(CBaseEntity *)0x0);
puVar8 = (uint *)&stack0xfffffeac;
}
}
else {
/* try { // try from 00602cdf to 00602d3b has its CatchHandler @ 00602d41 */
Warning();
UTIL_Remove(pCVar7);
puVar8 = (uint *)&stack0xfffffeb4;
}
}
*puVar8 = (uint)bVar4;
puVar8[-1] = 0x602cc3;
CBaseEntity::SetAllowPrecache(SUB41(*puVar8,0));
iVar1 = *piVar3;
*puVar8 = (uint)piVar3;
pcVar2 = *(code **)(iVar1 + 0x6c);
puVar8[-1] = 0x602ccb;
(*pcVar2)();
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.