L L4D2node

CC_Ent_Create

0x006029d0 · 874 bytes · __cdecl

_Z13CC_Ent_CreateRK8CCommand

Decompiled

undefined (1 param)

/* CC_Ent_Create(CCommand const&) */

void CC_Ent_Create(CCommand *param_1)

{
  int iVar1;
  code *pcVar2;
  int *piVar3;
  byte bVar4;
  char cVar5;
  char *pcVar6;
  CBaseEntity *pCVar7;
  CBasePlayer *this;
  uint *puVar8;
  float local_100;
  float local_fc;
  float local_f8;
  float local_f4;
  float local_f0;
  float local_ec;
  float local_e8;
  float local_e4;
  float local_e0;
  CTraceFilterSimple local_dc [16];
  float local_cc;
  float local_c8;
  float local_c4;
  float local_bc;
  float local_b8;
  float local_b4;
  undefined4 local_ac;
  undefined4 local_a8;
  undefined4 local_a4;
  undefined4 local_9c;
  undefined4 local_98;
  undefined4 local_94;
  undefined4 local_8c;
  undefined1 local_88;
  undefined1 local_87;
  Vector local_70 [12];
  Vector local_64 [8];
  float local_5c;
  float local_44;
  
  piVar3 = mdlcache;
  (**(code **)(*mdlcache + 0x68))();
                    /* try { // try from 006029ed to 00602cc2 has its CatchHandler @ 00602d41 */
  bVar4 = CBaseEntity::IsPrecacheAllowed();
  CBaseEntity::SetAllowPrecache(true);
  pcVar6 = "";
  if (1 < *(int *)param_1) {
    pcVar6 = *(char **)(param_1 + 0x40c);
  }
  pCVar7 = (CBaseEntity *)CreateEntityByName(pcVar6,-1,true);
  puVar8 = (uint *)&stack0xfffffeb4;
  if (pCVar7 != (CBaseEntity *)0x0) {
    cVar5 = (**(code **)(*(int *)pCVar7 + 0x16c))();
    if (cVar5 == '\0') {
      (**(code **)(*(int *)pCVar7 + 0x6c))();
      DispatchSpawn(pCVar7,true);
      this = (CBasePlayer *)UTIL_GetCommandClient();
      CBasePlayer::EyeVectors(this,(Vector *)&local_100,(Vector *)0x0,(Vector *)0x0);
      (**(code **)(*(int *)this + 0x234))();
      (**(code **)(*(int *)this + 0x234))();
      local_8c = 0;
      local_88 = 1;
      local_cc = local_f4;
      local_b8 = (local_fc * 56755.84 - local_f0) + local_e4;
      local_c8 = local_f0;
      local_b4 = (local_f8 * 56755.84 - local_ec) + local_e0;
      local_c4 = local_ec;
      local_bc = (local_100 * 56755.84 - local_f4) + local_e8;
      local_94 = 0;
      local_98 = 0;
      local_9c = 0;
      local_87 = local_b4 * local_b4 + local_b8 * local_b8 + local_bc * local_bc != 0.0;
      local_a4 = 0;
      local_a8 = 0;
      local_ac = 0;
      CTraceFilterSimple::CTraceFilterSimple
                (local_dc,(IHandleEntity *)this,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
      (**(code **)(*enginetrace + 0x14))();
      if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
        DebugDrawLine(local_70,local_64,0xff,0,0,true,-1.0);
      }
      puVar8 = (uint *)&stack0xfffffeac;
      if (local_44 != 1.0) {
        local_5c = local_5c + 12.0;
        (**(code **)(*(int *)pCVar7 + 0x1dc))();
        UTIL_DropToFloor(pCVar7,0x200400b,(CBaseEntity *)0x0);
        puVar8 = (uint *)&stack0xfffffeac;
      }
    }
    else {
                    /* try { // try from 00602cdf to 00602d3b has its CatchHandler @ 00602d41 */
      Warning();
      UTIL_Remove(pCVar7);
      puVar8 = (uint *)&stack0xfffffeb4;
    }
  }
  *puVar8 = (uint)bVar4;
  puVar8[-1] = 0x602cc3;
  CBaseEntity::SetAllowPrecache(SUB41(*puVar8,0));
  iVar1 = *piVar3;
  *puVar8 = (uint)piVar3;
  pcVar2 = *(code **)(iVar1 + 0x6c);
  puVar8[-1] = 0x602ccb;
  (*pcVar2)();
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)