L L4D2node

CC_Player_TestDispatchEffect

0x0063fd70 · 1456 bytes · __cdecl

_Z28CC_Player_TestDispatchEffectRK8CCommand

Decompiled

undefined (1 param)

/* CC_Player_TestDispatchEffect(CCommand const&) */

void CC_Player_TestDispatchEffect(CCommand *param_1)

{
  int iVar1;
  char cVar2;
  IHandleEntity *pIVar3;
  long lVar4;
  undefined4 *puVar5;
  char *pcVar6;
  float fVar7;
  float fVar8;
  float fVar9;
  double dVar10;
  int local_128;
  float local_124;
  float local_11c;
  float local_104;
  float local_100;
  float local_fc;
  undefined4 local_f8;
  undefined4 local_f4;
  undefined4 local_f0;
  float local_ec;
  float local_e8;
  float local_e4;
  CTraceFilterSimple local_e0 [16];
  Vector local_d0 [12];
  float local_c4;
  float local_c0;
  float local_bc;
  undefined4 local_b8;
  undefined4 local_b4;
  undefined4 local_b0;
  float local_a4;
  float local_7c;
  float local_78;
  float local_74;
  undefined4 local_70;
  float local_6c;
  float local_68;
  float local_64;
  undefined4 local_60;
  undefined4 local_5c;
  undefined4 local_58;
  undefined4 local_54;
  undefined4 local_50;
  int local_4c;
  int local_48;
  float local_44;
  float local_40;
  undefined4 local_3c;
  undefined4 local_38;
  undefined2 local_34;
  undefined4 local_30;
  undefined4 local_2c;
  undefined4 local_28;
  undefined1 local_24;
  undefined1 local_23;
  
  pIVar3 = (IHandleEntity *)UTIL_GetCommandClient();
  if (pIVar3 == (IHandleEntity *)0x0) {
    return;
  }
  cVar2 = (**(code **)(*(int *)pIVar3 + 0x16c))(pIVar3);
  if (cVar2 == '\0') {
    return;
  }
  if (*(int *)param_1 < 2) {
    Msg(" Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale>\n ");
    Msg("\t\t defaults are: <distance 1024> <flags 0> <magnitude 0> <scale 0>\n");
    return;
  }
  if (*(int *)param_1 == 2) {
    fVar7 = 1024.0;
LAB_0063fec8:
    local_128 = 0;
  }
  else {
    lVar4 = strtol(*(char **)(param_1 + 0x410),(char **)0x0,10);
    fVar7 = (float)lVar4;
    if (*(int *)param_1 < 4) goto LAB_0063fec8;
    lVar4 = strtol(*(char **)(param_1 + 0x414),(char **)0x0,10);
    local_128 = (int)(float)lVar4;
    if (4 < *(int *)param_1) {
      dVar10 = strtod(*(char **)(param_1 + 0x418),(char **)0x0);
      local_124 = (float)dVar10;
      if (*(int *)param_1 < 6) {
        local_11c = 0.0;
      }
      else {
        dVar10 = strtod(*(char **)(param_1 + 0x41c),(char **)0x0);
        local_11c = (float)dVar10;
      }
      goto LAB_0063feed;
    }
  }
  local_124 = 0.0;
  local_11c = 0.0;
LAB_0063feed:
  puVar5 = (undefined4 *)(**(code **)(*(int *)pIVar3 + 0x238))(pIVar3);
  local_f8 = *puVar5;
  local_f4 = puVar5[1];
  local_f0 = puVar5[2];
  AngleVectors((QAngle *)&local_f8,(Vector *)&local_104);
  (**(code **)(*(int *)pIVar3 + 0x234))(&local_ec,pIVar3);
  local_44 = 0.0;
  local_7c = local_ec;
  fVar8 = local_104 * fVar7 + local_ec;
  local_78 = local_e8;
  local_48 = 0;
  fVar9 = local_100 * fVar7 + local_e8;
  local_4c = 0;
  local_6c = fVar8 - local_ec;
  local_3c = 0;
  fVar7 = fVar7 * local_fc + local_e4;
  local_68 = fVar9 - local_e8;
  local_74 = local_e4;
  local_64 = fVar7 - local_e4;
  local_54 = 0;
  local_58 = 0;
  local_5c = 0;
  local_38._0_2_ =
       CONCAT11(local_68 * local_68 + local_64 * local_64 + local_6c * local_6c != 0.0,1);
  CTraceFilterSimple::CTraceFilterSimple(local_e0,pIVar3,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
  (**(code **)(*enginetrace + 0x14))
            (enginetrace,(CEffectData *)&local_7c,0xffffffff,local_e0,local_d0);
  if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
    DebugDrawLine(local_d0,(Vector *)&local_c4,0xff,0,0,true,-1.0);
  }
  local_24 = 0;
  local_70 = 0;
  local_6c = 0.0;
  local_68 = 0.0;
  local_64 = 0.0;
  local_60 = 0;
  local_5c = 0;
  local_58 = 0;
  local_54 = 0;
  local_50 = 0;
  local_4c = 0;
  local_48 = 0;
  local_44 = 1.0;
  local_38 = 0;
  local_34 = 0;
  local_40 = 0.0;
  local_3c = 0;
  local_30 = 0;
  local_2c = 0;
  local_28 = 0;
  local_23 = 0;
  if (local_a4 < 1.0) {
    local_7c = local_c4;
    local_78 = local_c0;
    local_74 = local_bc;
    VectorAngles((Vector *)&local_b8,(QAngle *)&local_58);
    iVar1 = *(int *)(pIVar3 + 0x30);
    local_64 = (float)local_b8;
    local_60 = local_b4;
    local_5c = local_b0;
  }
  else {
    local_58 = local_f8;
    local_54 = local_f4;
    local_50 = local_f0;
    local_7c = fVar8;
    local_78 = fVar9;
    local_74 = fVar7;
    AngleVectors((QAngle *)&local_f8,(Vector *)&local_64);
    iVar1 = *(int *)(pIVar3 + 0x30);
  }
  if (iVar1 == 0) {
    local_48 = 0;
  }
  else {
    local_48 = iVar1 - *(int *)(gpGlobals + 0x58) >> 4;
  }
  local_40 = local_124;
  local_4c = local_128;
  pcVar6 = "";
  local_44 = local_11c;
  if (1 < *(int *)param_1) {
    pcVar6 = *(char **)(param_1 + 0x40c);
  }
  PrecacheEffect(pcVar6);
  if (*(int *)param_1 < 2) {
    pcVar6 = "";
  }
  else {
    pcVar6 = *(char **)(param_1 + 0x40c);
  }
  DispatchEffect(pcVar6,(CEffectData *)&local_7c);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)