CC_Player_TestDispatchEffect
0x0063fd70 · 1456 bytes · __cdecl
_Z28CC_Player_TestDispatchEffectRK8CCommand
Decompiled
undefined (1 param)
/* CC_Player_TestDispatchEffect(CCommand const&) */
void CC_Player_TestDispatchEffect(CCommand *param_1)
{
int iVar1;
char cVar2;
IHandleEntity *pIVar3;
long lVar4;
undefined4 *puVar5;
char *pcVar6;
float fVar7;
float fVar8;
float fVar9;
double dVar10;
int local_128;
float local_124;
float local_11c;
float local_104;
float local_100;
float local_fc;
undefined4 local_f8;
undefined4 local_f4;
undefined4 local_f0;
float local_ec;
float local_e8;
float local_e4;
CTraceFilterSimple local_e0 [16];
Vector local_d0 [12];
float local_c4;
float local_c0;
float local_bc;
undefined4 local_b8;
undefined4 local_b4;
undefined4 local_b0;
float local_a4;
float local_7c;
float local_78;
float local_74;
undefined4 local_70;
float local_6c;
float local_68;
float local_64;
undefined4 local_60;
undefined4 local_5c;
undefined4 local_58;
undefined4 local_54;
undefined4 local_50;
int local_4c;
int local_48;
float local_44;
float local_40;
undefined4 local_3c;
undefined4 local_38;
undefined2 local_34;
undefined4 local_30;
undefined4 local_2c;
undefined4 local_28;
undefined1 local_24;
undefined1 local_23;
pIVar3 = (IHandleEntity *)UTIL_GetCommandClient();
if (pIVar3 == (IHandleEntity *)0x0) {
return;
}
cVar2 = (**(code **)(*(int *)pIVar3 + 0x16c))(pIVar3);
if (cVar2 == '\0') {
return;
}
if (*(int *)param_1 < 2) {
Msg(" Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale>\n ");
Msg("\t\t defaults are: <distance 1024> <flags 0> <magnitude 0> <scale 0>\n");
return;
}
if (*(int *)param_1 == 2) {
fVar7 = 1024.0;
LAB_0063fec8:
local_128 = 0;
}
else {
lVar4 = strtol(*(char **)(param_1 + 0x410),(char **)0x0,10);
fVar7 = (float)lVar4;
if (*(int *)param_1 < 4) goto LAB_0063fec8;
lVar4 = strtol(*(char **)(param_1 + 0x414),(char **)0x0,10);
local_128 = (int)(float)lVar4;
if (4 < *(int *)param_1) {
dVar10 = strtod(*(char **)(param_1 + 0x418),(char **)0x0);
local_124 = (float)dVar10;
if (*(int *)param_1 < 6) {
local_11c = 0.0;
}
else {
dVar10 = strtod(*(char **)(param_1 + 0x41c),(char **)0x0);
local_11c = (float)dVar10;
}
goto LAB_0063feed;
}
}
local_124 = 0.0;
local_11c = 0.0;
LAB_0063feed:
puVar5 = (undefined4 *)(**(code **)(*(int *)pIVar3 + 0x238))(pIVar3);
local_f8 = *puVar5;
local_f4 = puVar5[1];
local_f0 = puVar5[2];
AngleVectors((QAngle *)&local_f8,(Vector *)&local_104);
(**(code **)(*(int *)pIVar3 + 0x234))(&local_ec,pIVar3);
local_44 = 0.0;
local_7c = local_ec;
fVar8 = local_104 * fVar7 + local_ec;
local_78 = local_e8;
local_48 = 0;
fVar9 = local_100 * fVar7 + local_e8;
local_4c = 0;
local_6c = fVar8 - local_ec;
local_3c = 0;
fVar7 = fVar7 * local_fc + local_e4;
local_68 = fVar9 - local_e8;
local_74 = local_e4;
local_64 = fVar7 - local_e4;
local_54 = 0;
local_58 = 0;
local_5c = 0;
local_38._0_2_ =
CONCAT11(local_68 * local_68 + local_64 * local_64 + local_6c * local_6c != 0.0,1);
CTraceFilterSimple::CTraceFilterSimple(local_e0,pIVar3,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
(**(code **)(*enginetrace + 0x14))
(enginetrace,(CEffectData *)&local_7c,0xffffffff,local_e0,local_d0);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine(local_d0,(Vector *)&local_c4,0xff,0,0,true,-1.0);
}
local_24 = 0;
local_70 = 0;
local_6c = 0.0;
local_68 = 0.0;
local_64 = 0.0;
local_60 = 0;
local_5c = 0;
local_58 = 0;
local_54 = 0;
local_50 = 0;
local_4c = 0;
local_48 = 0;
local_44 = 1.0;
local_38 = 0;
local_34 = 0;
local_40 = 0.0;
local_3c = 0;
local_30 = 0;
local_2c = 0;
local_28 = 0;
local_23 = 0;
if (local_a4 < 1.0) {
local_7c = local_c4;
local_78 = local_c0;
local_74 = local_bc;
VectorAngles((Vector *)&local_b8,(QAngle *)&local_58);
iVar1 = *(int *)(pIVar3 + 0x30);
local_64 = (float)local_b8;
local_60 = local_b4;
local_5c = local_b0;
}
else {
local_58 = local_f8;
local_54 = local_f4;
local_50 = local_f0;
local_7c = fVar8;
local_78 = fVar9;
local_74 = fVar7;
AngleVectors((QAngle *)&local_f8,(Vector *)&local_64);
iVar1 = *(int *)(pIVar3 + 0x30);
}
if (iVar1 == 0) {
local_48 = 0;
}
else {
local_48 = iVar1 - *(int *)(gpGlobals + 0x58) >> 4;
}
local_40 = local_124;
local_4c = local_128;
pcVar6 = "";
local_44 = local_11c;
if (1 < *(int *)param_1) {
pcVar6 = *(char **)(param_1 + 0x40c);
}
PrecacheEffect(pcVar6);
if (*(int *)param_1 < 2) {
pcVar6 = "";
}
else {
pcVar6 = *(char **)(param_1 + 0x40c);
}
DispatchEffect(pcVar6,(CEffectData *)&local_7c);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.