rangefinder
0x006412b0 · 654 bytes · __cdecl
_ZL11rangefinderRK8CCommand
Decompiled
undefined (1 param)
/* rangefinder(CCommand const&) */
void rangefinder(CCommand *param_1)
{
CBasePlayer *this;
float fVar1;
float local_e4;
float local_e0;
float local_dc;
undefined4 local_d8;
undefined4 local_d4;
undefined4 local_d0;
CTraceFilterSimple local_cc [16];
undefined4 local_bc;
undefined4 local_b8;
undefined4 local_b4;
float local_ac;
float local_a8;
float local_a4;
undefined4 local_9c;
undefined4 local_98;
undefined4 local_94;
undefined4 local_8c;
undefined4 local_88;
undefined4 local_84;
undefined4 local_7c;
undefined1 local_78;
undefined1 local_77;
float local_60;
float local_5c;
float local_58;
float local_54;
float local_50;
float local_4c;
float local_34;
char local_2a;
char local_29;
this = (CBasePlayer *)UTIL_GetCommandClient();
CBasePlayer::EyeVectors(this,(Vector *)&local_e4,(Vector *)0x0,(Vector *)0x0);
(**(code **)(*(int *)this + 0x234))(&local_d8);
local_7c = 0;
local_78 = 1;
local_ac = local_e4 * 16384.0;
local_a8 = local_e0 * 16384.0;
local_a4 = local_dc * 16384.0;
local_84 = 0;
local_88 = 0;
local_8c = 0;
local_77 = local_a8 * local_a8 + local_ac * local_ac + local_a4 * local_a4 != 0.0;
local_94 = 0;
local_98 = 0;
local_9c = 0;
local_bc = local_d8;
local_b8 = local_d4;
local_b4 = local_d0;
CTraceFilterSimple::CTraceFilterSimple
(local_cc,(IHandleEntity *)this,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
(**(code **)(*enginetrace + 0x14))(enginetrace,&local_bc,0x46004003,local_cc);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine((Vector *)&local_60,(Vector *)&local_54,0xff,0,0,true,-1.0);
}
if (((1.0 <= local_34) && (local_2a == '\0')) && (local_29 == '\0')) {
Msg("Rangefinder didn\'t hit anything\n");
return;
}
fVar1 = SQRT((local_5c - local_50) * (local_5c - local_50) +
(local_60 - local_54) * (local_60 - local_54) +
(local_58 - local_4c) * (local_58 - local_4c));
Msg("DISTANCE: %6.2f inches (%6.2f feet)\n",(double)fVar1,(double)(fVar1 * 0.083333336));
NDebugOverlay::Cross((Vector *)&local_54,16.0,0xff,0,0xff,false,1.0);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.