L L4D2node

rangefinder

0x006412b0 · 654 bytes · __cdecl

_ZL11rangefinderRK8CCommand

Decompiled

undefined (1 param)

/* rangefinder(CCommand const&) */

void rangefinder(CCommand *param_1)

{
  CBasePlayer *this;
  float fVar1;
  float local_e4;
  float local_e0;
  float local_dc;
  undefined4 local_d8;
  undefined4 local_d4;
  undefined4 local_d0;
  CTraceFilterSimple local_cc [16];
  undefined4 local_bc;
  undefined4 local_b8;
  undefined4 local_b4;
  float local_ac;
  float local_a8;
  float local_a4;
  undefined4 local_9c;
  undefined4 local_98;
  undefined4 local_94;
  undefined4 local_8c;
  undefined4 local_88;
  undefined4 local_84;
  undefined4 local_7c;
  undefined1 local_78;
  undefined1 local_77;
  float local_60;
  float local_5c;
  float local_58;
  float local_54;
  float local_50;
  float local_4c;
  float local_34;
  char local_2a;
  char local_29;
  
  this = (CBasePlayer *)UTIL_GetCommandClient();
  CBasePlayer::EyeVectors(this,(Vector *)&local_e4,(Vector *)0x0,(Vector *)0x0);
  (**(code **)(*(int *)this + 0x234))(&local_d8);
  local_7c = 0;
  local_78 = 1;
  local_ac = local_e4 * 16384.0;
  local_a8 = local_e0 * 16384.0;
  local_a4 = local_dc * 16384.0;
  local_84 = 0;
  local_88 = 0;
  local_8c = 0;
  local_77 = local_a8 * local_a8 + local_ac * local_ac + local_a4 * local_a4 != 0.0;
  local_94 = 0;
  local_98 = 0;
  local_9c = 0;
  local_bc = local_d8;
  local_b8 = local_d4;
  local_b4 = local_d0;
  CTraceFilterSimple::CTraceFilterSimple
            (local_cc,(IHandleEntity *)this,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
  (**(code **)(*enginetrace + 0x14))(enginetrace,&local_bc,0x46004003,local_cc);
  if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
    DebugDrawLine((Vector *)&local_60,(Vector *)&local_54,0xff,0,0,true,-1.0);
  }
  if (((1.0 <= local_34) && (local_2a == '\0')) && (local_29 == '\0')) {
    Msg("Rangefinder didn\'t hit anything\n");
    return;
  }
  fVar1 = SQRT((local_5c - local_50) * (local_5c - local_50) +
               (local_60 - local_54) * (local_60 - local_54) +
               (local_58 - local_4c) * (local_58 - local_4c));
  Msg("DISTANCE: %6.2f inches (%6.2f feet)\n",(double)fVar1,(double)(fVar1 * 0.083333336));
  NDebugOverlay::Cross((Vector *)&local_54,16.0,0xff,0,0xff,false,1.0);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)