L L4D2node

nb_dump_debug_history

0x0075aeb0 · 276 bytes · __cdecl

_ZL21nb_dump_debug_historyRK8CCommand

Decompiled

undefined (1 param)

/* nb_dump_debug_history(CCommand const&) */

void nb_dump_debug_history(CCommand *param_1)

{
  CBasePlayer *pCVar1;
  NextBotManager *this;
  INextBot *this_00;
  int iVar2;
  int local_20 [5];
  
  if (*(int *)(NextBotDebugHistory._28_4_ + 0x30) == 0) {
    BlackBox_Record("bot","nb_debug_history 0");
  }
  else {
    pCVar1 = (CBasePlayer *)UTIL_GetCommandClient();
    if (pCVar1 == (CBasePlayer *)0x0) {
      pCVar1 = (CBasePlayer *)UTIL_GetListenServerHost();
    }
    this = (NextBotManager *)TheNextBots();
    this_00 = (INextBot *)NextBotManager::GetBotUnderCrosshair(this,pCVar1);
    if (this_00 != (INextBot *)0x0) {
      local_20[0] = 0;
      local_20[1] = 0;
      local_20[2] = 0;
      local_20[3] = 0;
      local_20[4] = 0;
                    /* try { // try from 0075af3d to 0075af70 has its CatchHandler @ 0075afc5 */
      INextBot::GetDebugHistory(this_00,0xff7f,(CUtlVector *)local_20);
      iVar2 = 0;
      if (0 < local_20[3]) {
        do {
          BlackBox_Record("bot","%s",*(int *)(local_20[0] + iVar2 * 4) + 4);
          iVar2 = iVar2 + 1;
        } while (iVar2 < local_20[3]);
      }
      local_20[3] = 0;
      CUtlMemory<INextBot::NextBotDebugLineType_const*,int>::Purge
                ((CUtlMemory<INextBot::NextBotDebugLineType_const*,int> *)local_20);
      local_20[4] = local_20[0];
      CUtlMemory<INextBot::NextBotDebugLineType_const*,int>::Purge
                ((CUtlMemory<INextBot::NextBotDebugLineType_const*,int> *)local_20);
      return;
    }
    BlackBox_Record("bot","no bot under crosshairs");
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)