CC_Ent_Call
0x00610f30 · 861 bytes · __cdecl
_Z11CC_Ent_CallRK8CCommand
Decompiled
undefined (1 param)
/* CC_Ent_Call(CCommand const&) */
void CC_Ent_Call(CCommand *param_1)
{
char cVar1;
CBasePlayer *pCVar2;
char *pcVar3;
int iVar4;
undefined4 *puVar5;
void *pvVar6;
undefined1 *puVar7;
CBaseEntity *this;
char *local_50;
void *local_4c [2];
undefined2 local_44;
ushort local_42;
void *local_40;
undefined4 local_3c;
undefined2 local_38;
ushort local_36;
void *local_34;
undefined4 local_30;
undefined2 local_2c;
ushort local_2a;
void *local_28;
undefined4 local_24;
undefined2 local_20;
ushort local_1e;
if (*(int *)param_1 < 1) {
Warning("Can\'t ent_call w/o arguments!\n");
}
else {
local_50 = "";
if (2 < *(int *)param_1) {
local_50 = *(char **)(param_1 + 0x410);
}
pCVar2 = (CBasePlayer *)UTIL_GetCommandClient();
this = (CBaseEntity *)0x0;
while( true ) {
this = (CBaseEntity *)GetNextCommandEntity(pCVar2,local_50,this);
if (this == (CBaseEntity *)0x0) break;
local_42 = 0;
pcVar3 = "";
local_44 = 0;
local_4c[0] = (void *)0x0;
if (1 < *(int *)param_1) {
pcVar3 = *(char **)(param_1 + 0x40c);
}
/* try { // try from 00610fb9 to 0061100a has its CatchHandler @ 006112a3 */
cVar1 = CBaseEntity::CallScriptFunction(this,pcVar3,(CVariantBase *)local_4c,true);
if (cVar1 == '\0') {
puVar7 = &DAT_00d539c2;
if (1 < *(int *)param_1) {
puVar7 = *(undefined1 **)(param_1 + 0x40c);
}
iVar4 = (**(code **)(*g_pScriptVM + 0x48))(g_pScriptVM,puVar7,0,0);
if (iVar4 == 0) {
puVar7 = &DAT_00d539c2;
if (1 < *(int *)param_1) {
puVar7 = *(undefined1 **)(param_1 + 0x40c);
}
/* try { // try from 006110b0 to 006110fe has its CatchHandler @ 006112a3 */
puVar5 = (undefined4 *)CDirector::GetScriptScope(TheDirector,3);
iVar4 = (**(code **)(*g_pScriptVM + 0x48))(g_pScriptVM,puVar7,*puVar5,0);
if (iVar4 == 0) {
puVar7 = &DAT_00d539c2;
if (1 < *(int *)param_1) {
puVar7 = *(undefined1 **)(param_1 + 0x40c);
}
/* try { // try from 006111b0 to 006111fe has its CatchHandler @ 006112a3 */
puVar5 = (undefined4 *)CDirector::GetScriptScope(TheDirector,1);
iVar4 = (**(code **)(*g_pScriptVM + 0x48))(g_pScriptVM,puVar7,*puVar5,0);
if (iVar4 == 0) {
puVar7 = &DAT_00d539c2;
if (1 < *(int *)param_1) {
puVar7 = *(undefined1 **)(param_1 + 0x40c);
}
/* try { // try from 00611299 to 0061129d has its CatchHandler @ 006112a3 */
Warning("Couldn\'t find function %s anywhere!\n",puVar7);
}
else {
pvVar6 = (void *)CBaseEntity::GetScriptInstance(this);
puVar5 = (undefined4 *)CDirector::GetScriptScope(TheDirector,1);
local_24 = 0;
local_1e = 0;
local_20 = 0x20;
/* try { // try from 0061124e to 00611250 has its CatchHandler @ 006112d3 */
local_28 = pvVar6;
(**(code **)(*g_pScriptVM + 0x50))(g_pScriptVM,iVar4,&local_28,1,local_4c,*puVar5,1);
if ((local_1e & 1) != 0) {
free(local_28);
}
}
}
else {
pvVar6 = (void *)CBaseEntity::GetScriptInstance(this);
puVar5 = (undefined4 *)CDirector::GetScriptScope(TheDirector,3);
local_2a = 0;
local_30 = 0;
local_2c = 0x20;
/* try { // try from 0061114e to 00611150 has its CatchHandler @ 006112b8 */
local_34 = pvVar6;
(**(code **)(*g_pScriptVM + 0x50))(g_pScriptVM,iVar4,&local_34,1,local_4c,*puVar5,1);
if ((local_2a & 1) != 0) {
free(local_34);
}
}
}
else {
local_40 = (void *)CBaseEntity::GetScriptInstance(this);
local_3c = 0;
local_36 = 0;
local_38 = 0x20;
/* try { // try from 00611059 to 0061105b has its CatchHandler @ 006112c4 */
(**(code **)(*g_pScriptVM + 0x50))(g_pScriptVM,iVar4,&local_40,1,local_4c,0,1);
if ((local_36 & 1) != 0) {
free(local_40);
}
}
}
if ((local_42 & 1) != 0) {
free(local_4c[0]);
}
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.