PhysicsCommand
0x0077a830 · 740 bytes · __cdecl
_Z14PhysicsCommandRK8CCommandPFvP11CBaseEntityE
Decompiled
undefined (2 params)
/* PhysicsCommand(CCommand const&, void (*)(CBaseEntity*)) */
void PhysicsCommand(CCommand *param_1,_func_void_CBaseEntity_ptr *param_2)
{
char cVar1;
char *pcVar2;
CBasePlayer *this;
int iVar3;
CBaseEntity *pCVar4;
float local_100;
float local_fc;
float local_f8;
float local_f4;
float local_f0;
float local_ec;
float local_e8;
float local_e4;
float local_e0;
CTraceFilterSimple local_dc [16];
float local_cc;
float local_c8;
float local_c4;
float local_bc;
float local_b8;
float local_b4;
undefined4 local_ac;
undefined4 local_a8;
undefined4 local_a4;
undefined4 local_9c;
undefined4 local_98;
undefined4 local_94;
undefined4 local_8c;
undefined1 local_88;
undefined1 local_87;
Vector local_70 [12];
Vector local_64 [32];
float local_44;
char local_3a;
char local_39;
CBaseEntity *local_24;
cVar1 = UTIL_IsCommandIssuedByServerAdmin();
if (cVar1 != '\0') {
iVar3 = *(int *)param_1;
if (iVar3 < 2) {
this = (CBasePlayer *)UTIL_GetCommandClient();
CBasePlayer::EyeVectors(this,(Vector *)&local_100,(Vector *)0x0,(Vector *)0x0);
(**(code **)(*(int *)this + 0x234))(&local_e8,this);
(**(code **)(*(int *)this + 0x234))(&local_f4,this);
local_8c = 0;
local_88 = 1;
local_cc = local_f4;
local_bc = (local_100 * 16384.0 - local_f4) + local_e8;
local_c8 = local_f0;
local_b8 = (local_fc * 16384.0 - local_f0) + local_e4;
local_c4 = local_ec;
local_b4 = (local_f8 * 16384.0 - local_ec) + local_e0;
local_94 = 0;
local_98 = 0;
local_9c = 0;
local_87 = local_bc * local_bc + local_b8 * local_b8 + local_b4 * local_b4 != 0.0;
local_a4 = 0;
local_a8 = 0;
local_ac = 0;
CTraceFilterSimple::CTraceFilterSimple
(local_dc,(IHandleEntity *)this,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
(**(code **)(*enginetrace + 0x14))(enginetrace,&local_cc,0x600400b,local_dc,local_70);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine(local_70,local_64,0xff,0,0,true,-1.0);
}
if (((local_44 < 1.0) || (local_3a != '\0')) || (local_39 != '\0')) {
(*param_2)(local_24);
}
}
else {
pCVar4 = (CBaseEntity *)0x0;
while( true ) {
pcVar2 = "";
if (1 < iVar3) {
pcVar2 = *(char **)(param_1 + 0x40c);
}
pCVar4 = (CBaseEntity *)
CGlobalEntityList::FindEntityGeneric
((CGlobalEntityList *)gEntList,pCVar4,pcVar2,(CBaseEntity *)0x0,
(CBaseEntity *)0x0,(CBaseEntity *)0x0);
if (pCVar4 == (CBaseEntity *)0x0) break;
(*param_2)(pCVar4);
iVar3 = *(int *)param_1;
}
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.