L L4D2node

PhysicsCommand

0x0077a830 · 740 bytes · __cdecl

_Z14PhysicsCommandRK8CCommandPFvP11CBaseEntityE

Decompiled

undefined (2 params)

/* PhysicsCommand(CCommand const&, void (*)(CBaseEntity*)) */

void PhysicsCommand(CCommand *param_1,_func_void_CBaseEntity_ptr *param_2)

{
  char cVar1;
  char *pcVar2;
  CBasePlayer *this;
  int iVar3;
  CBaseEntity *pCVar4;
  float local_100;
  float local_fc;
  float local_f8;
  float local_f4;
  float local_f0;
  float local_ec;
  float local_e8;
  float local_e4;
  float local_e0;
  CTraceFilterSimple local_dc [16];
  float local_cc;
  float local_c8;
  float local_c4;
  float local_bc;
  float local_b8;
  float local_b4;
  undefined4 local_ac;
  undefined4 local_a8;
  undefined4 local_a4;
  undefined4 local_9c;
  undefined4 local_98;
  undefined4 local_94;
  undefined4 local_8c;
  undefined1 local_88;
  undefined1 local_87;
  Vector local_70 [12];
  Vector local_64 [32];
  float local_44;
  char local_3a;
  char local_39;
  CBaseEntity *local_24;
  
  cVar1 = UTIL_IsCommandIssuedByServerAdmin();
  if (cVar1 != '\0') {
    iVar3 = *(int *)param_1;
    if (iVar3 < 2) {
      this = (CBasePlayer *)UTIL_GetCommandClient();
      CBasePlayer::EyeVectors(this,(Vector *)&local_100,(Vector *)0x0,(Vector *)0x0);
      (**(code **)(*(int *)this + 0x234))(&local_e8,this);
      (**(code **)(*(int *)this + 0x234))(&local_f4,this);
      local_8c = 0;
      local_88 = 1;
      local_cc = local_f4;
      local_bc = (local_100 * 16384.0 - local_f4) + local_e8;
      local_c8 = local_f0;
      local_b8 = (local_fc * 16384.0 - local_f0) + local_e4;
      local_c4 = local_ec;
      local_b4 = (local_f8 * 16384.0 - local_ec) + local_e0;
      local_94 = 0;
      local_98 = 0;
      local_9c = 0;
      local_87 = local_bc * local_bc + local_b8 * local_b8 + local_b4 * local_b4 != 0.0;
      local_a4 = 0;
      local_a8 = 0;
      local_ac = 0;
      CTraceFilterSimple::CTraceFilterSimple
                (local_dc,(IHandleEntity *)this,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
      (**(code **)(*enginetrace + 0x14))(enginetrace,&local_cc,0x600400b,local_dc,local_70);
      if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
        DebugDrawLine(local_70,local_64,0xff,0,0,true,-1.0);
      }
      if (((local_44 < 1.0) || (local_3a != '\0')) || (local_39 != '\0')) {
        (*param_2)(local_24);
      }
    }
    else {
      pCVar4 = (CBaseEntity *)0x0;
      while( true ) {
        pcVar2 = "";
        if (1 < iVar3) {
          pcVar2 = *(char **)(param_1 + 0x40c);
        }
        pCVar4 = (CBaseEntity *)
                 CGlobalEntityList::FindEntityGeneric
                           ((CGlobalEntityList *)gEntList,pCVar4,pcVar2,(CBaseEntity *)0x0,
                            (CBaseEntity *)0x0,(CBaseEntity *)0x0);
        if (pCVar4 == (CBaseEntity *)0x0) break;
        (*param_2)(pCVar4);
        iVar3 = *(int *)param_1;
      }
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)